/usr/include/gdkmm-3.0/gdkmm/pixbufanimation.h is in libgtkmm-3.0-dev 3.22.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | // Generated by gmmproc 2.54.0 -- DO NOT MODIFY!
#ifndef _GDKMM_PIXBUFANIMATION_H
#define _GDKMM_PIXBUFANIMATION_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/*
* Copyright (C) 1998-2002 The gtkmm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <glibmm/object.h>
#include <gdkmm/pixbuf.h>
#include <gdkmm/pixbufanimationiter.h>
#include <gdk-pixbuf/gdk-pixbuf.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GdkPixbufAnimation = struct _GdkPixbufAnimation;
using GdkPixbufAnimationClass = struct _GdkPixbufAnimationClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{ class PixbufAnimation_Class; } // namespace Gdk
#endif //DOXYGEN_SHOULD_SKIP_THIS
namespace Gdk
{
/** The gdk-pixbuf library provides a simple mechanism to load and represent animations.
* An animation is conceptually a series of frames to be displayed over time.
* Each frame is the same size. The animation may not be represented as a series of frames internally;
* for example, it may be stored as a sprite and instructions for moving the sprite around a background.
* To display an animation you don't need to understand its representation, however; you just ask
* gdk-pixbuf what should be displayed at a given point in time.
*/
class PixbufAnimation : public Glib::Object
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = PixbufAnimation;
using CppClassType = PixbufAnimation_Class;
using BaseObjectType = GdkPixbufAnimation;
using BaseClassType = GdkPixbufAnimationClass;
// noncopyable
PixbufAnimation(const PixbufAnimation&) = delete;
PixbufAnimation& operator=(const PixbufAnimation&) = delete;
private: friend class PixbufAnimation_Class;
static CppClassType pixbufanimation_class_;
protected:
explicit PixbufAnimation(const Glib::ConstructParams& construct_params);
explicit PixbufAnimation(GdkPixbufAnimation* castitem);
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
PixbufAnimation(PixbufAnimation&& src) noexcept;
PixbufAnimation& operator=(PixbufAnimation&& src) noexcept;
~PixbufAnimation() noexcept override;
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GdkPixbufAnimation* gobj() { return reinterpret_cast<GdkPixbufAnimation*>(gobject_); }
///Provides access to the underlying C GObject.
const GdkPixbufAnimation* gobj() const { return reinterpret_cast<GdkPixbufAnimation*>(gobject_); }
///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
GdkPixbufAnimation* gobj_copy();
private:
protected:
public:
static Glib::RefPtr<PixbufAnimation> create_from_file(const Glib::ustring& filename);
/** Queries the width of the bounding box of a pixbuf animation.
*
* @return Width of the bounding box of the animation.
*/
int get_width() const;
/** Queries the height of the bounding box of a pixbuf animation.
*
* @return Height of the bounding box of the animation.
*/
int get_height() const;
/** If you load a file with new_from_file() and it
* turns out to be a plain, unanimated image, then this function will
* return <tt>true</tt>. Use get_static_image() to retrieve
* the image.
*
* @return <tt>true</tt> if the "animation" was really just an image.
*/
bool is_static_image() const;
/** If an animation is really just a plain image (has only one frame),
* this function returns that image. If the animation is an animation,
* this function returns a reasonable thing to display as a static
* unanimated image, which might be the first frame, or something more
* sophisticated. If an animation hasn't loaded any frames yet, this
* function will return <tt>nullptr</tt>.
*
* @return Unanimated image representing the animation.
*/
Glib::RefPtr<Pixbuf> get_static_image();
/** Get an iterator for displaying an animation. The iterator provides
* the frames that should be displayed at a given time. It should be
* freed after use with Glib::object_unref().
*
* @a start_time would normally come from Glib::get_current_time(), and marks
* the beginning of animation playback. After creating an iterator, you
* should immediately display the pixbuf returned by
* Gdk::PixbufAnimationIter::get_pixbuf(). Then, you should install
* a timeout (with Glib::timeout_add()) or by some other mechanism ensure
* that you'll update the image after
* Gdk::PixbufAnimationIter::get_delay_time() milliseconds. Each time
* the image is updated, you should reinstall the timeout with the new,
* possibly-changed delay time.
*
* As a shortcut, if @a start_time is <tt>nullptr</tt>, the result of
* Glib::get_current_time() will be used automatically.
*
* To update the image (i.e. possibly change the result of
* Gdk::PixbufAnimationIter::get_pixbuf() to a new frame of the animation),
* call Gdk::PixbufAnimationIter::advance().
*
* If you're using Gdk::PixbufLoader, in addition to updating the image
* after the delay time, you should also update it whenever you
* receive the area_updated signal and
* Gdk::PixbufAnimationIter::on_currently_loading_frame() returns
* <tt>true</tt>. In this case, the frame currently being fed into the loader
* has received new data, so needs to be refreshed. The delay time for
* a frame may also be modified after an area_updated signal, for
* example if the delay time for a frame is encoded in the data after
* the frame itself. So your timeout should be reinstalled after any
* area_updated signal.
*
* A delay time of -1 is possible, indicating "infinite."
*
* @param start_time Time when the animation starts playing.
* @return An iterator to move over the animation.
*/
Glib::RefPtr<PixbufAnimationIter> get_iter(const GTimeVal* start_time);
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gdk
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gdk::PixbufAnimation
*/
Glib::RefPtr<Gdk::PixbufAnimation> wrap(GdkPixbufAnimation* object, bool take_copy = false);
}
#endif /* _GDKMM_PIXBUFANIMATION_H */
|