/usr/include/graphene-1.0/graphene-matrix.h is in libgraphene-1.0-dev 1.8.0-1.
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*
* Copyright 2014 Emmanuele Bassi
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef __GRAPHENE_MATRIX_H__
#define __GRAPHENE_MATRIX_H__
#include "graphene-types.h"
GRAPHENE_BEGIN_DECLS
/**
* graphene_matrix_t:
*
* A structure capable of holding a 4x4 matrix.
*
* The contents of the #graphene_matrix_t structure are private and
* should never be accessed directly.
*/
struct _graphene_matrix_t
{
/*< private >*/
GRAPHENE_PRIVATE_FIELD (graphene_simd4x4f_t, value);
};
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_alloc (void);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_free (graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_identity (graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_from_float (graphene_matrix_t *m,
const float *v);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_from_vec4 (graphene_matrix_t *m,
const graphene_vec4_t *v0,
const graphene_vec4_t *v1,
const graphene_vec4_t *v2,
const graphene_vec4_t *v3);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_from_matrix (graphene_matrix_t *m,
const graphene_matrix_t *src);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_perspective (graphene_matrix_t *m,
float fovy,
float aspect,
float z_near,
float z_far);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_ortho (graphene_matrix_t *m,
float left,
float right,
float top,
float bottom,
float z_near,
float z_far);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_look_at (graphene_matrix_t *m,
const graphene_vec3_t *eye,
const graphene_vec3_t *center,
const graphene_vec3_t *up);
GRAPHENE_AVAILABLE_IN_1_2
graphene_matrix_t * graphene_matrix_init_frustum (graphene_matrix_t *m,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_scale (graphene_matrix_t *m,
float x,
float y,
float z);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_translate (graphene_matrix_t *m,
const graphene_point3d_t *p);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_rotate (graphene_matrix_t *m,
float angle,
const graphene_vec3_t *axis);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_skew (graphene_matrix_t *m,
float x_skew,
float y_skew);
GRAPHENE_AVAILABLE_IN_1_0
graphene_matrix_t * graphene_matrix_init_from_2d (graphene_matrix_t *m,
double xx,
double yx,
double xy,
double yy,
double x_0,
double y_0);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_is_identity (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_is_2d (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_is_backface_visible (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_is_singular (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_to_float (const graphene_matrix_t *m,
float *v);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_to_2d (const graphene_matrix_t *m,
double *xx,
double *yx,
double *xy,
double *yy,
double *x_0,
double *y_0);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_get_row (const graphene_matrix_t *m,
unsigned int index_,
graphene_vec4_t *res);
GRAPHENE_AVAILABLE_IN_1_0
float graphene_matrix_get_value (const graphene_matrix_t *m,
unsigned int row,
unsigned int col);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_multiply (const graphene_matrix_t *a,
const graphene_matrix_t *b,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
float graphene_matrix_determinant (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transform_vec4 (const graphene_matrix_t *m,
const graphene_vec4_t *v,
graphene_vec4_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transform_vec3 (const graphene_matrix_t *m,
const graphene_vec3_t *v,
graphene_vec3_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transform_point (const graphene_matrix_t *m,
const graphene_point_t *p,
graphene_point_t *res);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_transform_point3d (const graphene_matrix_t *m,
const graphene_point3d_t *p,
graphene_point3d_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transform_rect (const graphene_matrix_t *m,
const graphene_rect_t *r,
graphene_quad_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transform_bounds (const graphene_matrix_t *m,
const graphene_rect_t *r,
graphene_rect_t *res);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_transform_sphere (const graphene_matrix_t *m,
const graphene_sphere_t *s,
graphene_sphere_t *res);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_transform_box (const graphene_matrix_t *m,
const graphene_box_t *b,
graphene_box_t *res);
GRAPHENE_AVAILABLE_IN_1_4
void graphene_matrix_transform_ray (const graphene_matrix_t *m,
const graphene_ray_t *r,
graphene_ray_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_project_point (const graphene_matrix_t *m,
const graphene_point_t *p,
graphene_point_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_project_rect_bounds (const graphene_matrix_t *m,
const graphene_rect_t *r,
graphene_rect_t *res);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_project_rect (const graphene_matrix_t *m,
const graphene_rect_t *r,
graphene_quad_t *res);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_untransform_point (const graphene_matrix_t *m,
const graphene_point_t *p,
const graphene_rect_t *bounds,
graphene_point_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_untransform_bounds (const graphene_matrix_t *m,
const graphene_rect_t *r,
const graphene_rect_t *bounds,
graphene_rect_t *res);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_unproject_point3d (const graphene_matrix_t *projection,
const graphene_matrix_t *modelview,
const graphene_point3d_t *point,
graphene_point3d_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_translate (graphene_matrix_t *m,
const graphene_point3d_t *pos);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_rotate (graphene_matrix_t *m,
float angle,
const graphene_vec3_t *axis);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_rotate_x (graphene_matrix_t *m,
float angle);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_rotate_y (graphene_matrix_t *m,
float angle);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_rotate_z (graphene_matrix_t *m,
float angle);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_rotate_quaternion (graphene_matrix_t *m,
const graphene_quaternion_t *q);
GRAPHENE_AVAILABLE_IN_1_2
void graphene_matrix_rotate_euler (graphene_matrix_t *m,
const graphene_euler_t *e);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_scale (graphene_matrix_t *m,
float factor_x,
float factor_y,
float factor_z);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_skew_xy (graphene_matrix_t *m,
float factor);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_skew_xz (graphene_matrix_t *m,
float factor);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_skew_yz (graphene_matrix_t *m,
float factor);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_transpose (const graphene_matrix_t *m,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
bool graphene_matrix_inverse (const graphene_matrix_t *m,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_perspective (const graphene_matrix_t *m,
float depth,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_normalize (const graphene_matrix_t *m,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
float graphene_matrix_get_x_scale (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
float graphene_matrix_get_y_scale (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
float graphene_matrix_get_z_scale (const graphene_matrix_t *m);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_interpolate (const graphene_matrix_t *a,
const graphene_matrix_t *b,
double factor,
graphene_matrix_t *res);
GRAPHENE_AVAILABLE_IN_1_0
void graphene_matrix_print (const graphene_matrix_t *m);
GRAPHENE_END_DECLS
#endif /* __GRAPHENE_MATRIX_H__ */
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