/usr/include/giomm-2.4/giomm/actionmap.h is in libglibmm-2.4-dev 2.56.0-1.
This file is owned by root:root, with mode 0o644.
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#ifndef _GIOMM_ACTIONMAP_H
#define _GIOMM_ACTIONMAP_H
#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>
/* Copyright (C) 2012 The giomm Development Team
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include <glibmm/interface.h>
#include <giomm/simpleaction.h>
#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GActionMapInterface GActionMapInterface;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
using GActionMap = struct _GActionMap;
using GActionMapClass = struct _GActionMapClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
#ifndef DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{ class ActionMap_Class; } // namespace Gio
#endif // DOXYGEN_SHOULD_SKIP_THIS
namespace Gio
{
class Action;
//TODO: Instead derive from ActionGroup, when we can break ABI,
//because the GActionMap interface requires the GActionGroup interface.
//LoadableIcon does a similar thing correctly, for instance.
/** ActionMap - Interface for action containers.
* The ActionMap interface is implemented by ActionGroup implementations that
* operate by containing a number of named Action instances, such as
* SimpleActionGroup.
*
* One useful application of this interface is to map the names of actions from
* various action groups to unique, prefixed names (e.g. by prepending "app."
* or "win."). This is the motivation for the 'Map' part of the interface name.
* @newin{2,32}
*/
class ActionMap : public Glib::Interface
{
#ifndef DOXYGEN_SHOULD_SKIP_THIS
public:
using CppObjectType = ActionMap;
using CppClassType = ActionMap_Class;
using BaseObjectType = GActionMap;
using BaseClassType = GActionMapInterface;
// noncopyable
ActionMap(const ActionMap&) = delete;
ActionMap& operator=(const ActionMap&) = delete;
private:
friend class ActionMap_Class;
static CppClassType actionmap_class_;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
protected:
/**
* You should derive from this class to use it.
*/
ActionMap();
#ifndef DOXYGEN_SHOULD_SKIP_THIS
/** Called by constructors of derived classes. Provide the result of
* the Class init() function to ensure that it is properly
* initialized.
*
* @param interface_class The Class object for the derived type.
*/
explicit ActionMap(const Glib::Interface_Class& interface_class);
public:
// This is public so that C++ wrapper instances can be
// created for C instances of unwrapped types.
// For instance, if an unexpected C type implements the C interface.
explicit ActionMap(GActionMap* castitem);
protected:
#endif /* DOXYGEN_SHOULD_SKIP_THIS */
public:
ActionMap(ActionMap&& src) noexcept;
ActionMap& operator=(ActionMap&& src) noexcept;
~ActionMap() noexcept override;
static void add_interface(GType gtype_implementer);
/** Get the GType for this class, for use with the underlying GObject type system.
*/
static GType get_type() G_GNUC_CONST;
#ifndef DOXYGEN_SHOULD_SKIP_THIS
static GType get_base_type() G_GNUC_CONST;
#endif
///Provides access to the underlying C GObject.
GActionMap* gobj() { return reinterpret_cast<GActionMap*>(gobject_); }
///Provides access to the underlying C GObject.
const GActionMap* gobj() const { return reinterpret_cast<GActionMap*>(gobject_); }
private:
// The various add_action...() methods are our equivalent for g_action_map_add_action_entries().
public:
/** Adds an action to the @a action_map.
*
* If the action map already contains an action with the same name
* as @a action then the old action is dropped from the action map.
*
* The action map takes its own reference on @a action.
*
* @newin{2,32}
*
* @param action A Action.
*/
void add_action(const Glib::RefPtr<Action>& action);
/** Removes the named action from the action map.
*
* If no action of this name is in the map then nothing happens.
*
* @newin{2,32}
*
* @param action_name The name of the action.
*/
void remove_action(const Glib::ustring& action_name);
/** Looks up the action with the name @a action_name in @a action_map.
*
* If no such action exists, returns <tt>nullptr</tt>.
*
* @newin{2,32}
*
* @param action_name The name of an action.
* @return A Action, or <tt>nullptr</tt>.
*/
Glib::RefPtr<Action> lookup_action(const Glib::ustring& action_name);
/** Looks up the action with the name @a action_name in @a action_map.
*
* If no such action exists, returns <tt>nullptr</tt>.
*
* @newin{2,32}
*
* @param action_name The name of an action.
* @return A Action, or <tt>nullptr</tt>.
*/
Glib::RefPtr<const Action> lookup_action(const Glib::ustring& action_name) const;
/** A convenience method for creating a SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action(const Glib::ustring& name);
/** A Slot to be called when an action has been activated,
* without passing a parameter to the slot.
* See add_action() and add_action_bool().
*
* For instance,
* void on_slot_activated();
*/
using ActivateSlot = sigc::slot<void>;
/** A convenience method for creating a SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param slot The callback method to be called when the action is activated.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action(const Glib::ustring& name, const ActivateSlot& slot);
/** A Slot to be called when an action has been activated,
* passing a parameter of a specified type.
* See add_action_with_parameter().
*
* For instance,
* void on_slot_activated(const Glib::VariantBase& parameter);
*/
using ActivateWithParameterSlot = sigc::slot<void, const Glib::VariantBase&>;
#ifndef GIOMM_DISABLE_DEPRECATED
/** A convenience method for creating a SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param slot The callback method to be called when the action is activated.
* @return The Action.
*
* @deprecated This overload does not work as it does not set a parameter
* type on the Action, so activating it with a parameter cannot work. Use the
* other add_action_with_parameter() overload, which takes a parameter type.
*/
Glib::RefPtr<SimpleAction> add_action_with_parameter(const Glib::ustring& name, const ActivateWithParameterSlot& slot);
#endif // GIOMM_DISABLE_DEPRECATED
/** A convenience method for creating a SimpleAction instance, which when
* activated will call a slot receiving a given type of parameter, and adding
* that SimpleAction to the ActionMap.
*
* @param name The name of the Action.
* @param parameter_type The type of parameter to be passed to the slot.
* @param slot The callback method to be called when the action is activated.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_with_parameter(const Glib::ustring& name, const Glib::VariantType& parameter_type, const ActivateWithParameterSlot& slot);
/** A convenience method for creating a boolean-stateful SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_bool(const Glib::ustring& name, bool state = false);
/** A convenience method for creating a boolean-stateful (toggle) SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param slot The callback method to be called when the action is activated.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_bool(const Glib::ustring& name, const ActivateSlot& slot, bool state = false);
//TODO: Docs: Add hints about how to specify the various possible states in the GtkBuilder XML.
/** A convenience method for creating a string-based radio SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_radio_string(const Glib::ustring& name, const Glib::ustring& state);
/** A Slot to be called when an action has been activated.
* See add_action_radio_string().
*
* For instance,
* void on_slot_activated(const Glib::ustring& parameter);
*/
using ActivateWithStringParameterSlot = sigc::slot<void, const Glib::ustring&>;
//TODO: Docs: Add hints about how to specify the various possible states in the GtkBuilder XML.
/** A convenience method for creating a string-based radio SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param slot The callback method to be called when the action is activated.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_radio_string(const Glib::ustring& name, const ActivateWithStringParameterSlot& slot, const Glib::ustring& state);
//TODO: Docs: Add hints about how to specify the various possible states in the GtkBuilder XML.
/** A convenience method for creating an integer-based radio SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_radio_integer(const Glib::ustring& name, gint32 state);
/** A Slot to be called when an action has been activated.
* See add_action_radio_integer().
*
* For instance,
* void on_slot_activated(int parameter);
*/
using ActivateWithIntParameterSlot = sigc::slot<void, int>;
//TODO: Docs: Add hints about how to specify the various possible states in the GtkBuilder XML.
/** A convenience method for creating an integer-based radio SimpleAction instance
* and adding it to the ActionMap.
*
* @param name The name of the Action.
* @param slot The callback method to be called when the action is activated.
* @param state The initial state.
* @return The Action.
*/
Glib::RefPtr<SimpleAction> add_action_radio_integer(const Glib::ustring& name, const ActivateWithIntParameterSlot& slot, gint32 state);
virtual Glib::RefPtr<Action> lookup_action_vfunc(const Glib::ustring& name) const;
//TODO: Change this to use const & when we can break ABI.
// ( Changing it causes a symbol lookup error when trying to run already-built applications. )
virtual void add_action_vfunc(Glib::RefPtr<Action> action) const;
virtual void remove_action_vfunc(const Glib::ustring& name);
public:
public:
//C++ methods used to invoke GTK+ virtual functions:
protected:
//GTK+ Virtual Functions (override these to change behaviour):
//Default Signal Handlers::
};
} // namespace Gio
namespace Glib
{
/** A Glib::wrap() method for this object.
*
* @param object The C instance.
* @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
* @result A C++ instance that wraps this C instance.
*
* @relates Gio::ActionMap
*/
Glib::RefPtr<Gio::ActionMap> wrap(GActionMap* object, bool take_copy = false);
} // namespace Glib
#endif /* _GIOMM_ACTIONMAP_H */
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