This file is indexed.

/usr/include/clutter-1.0/clutter/clutter-types.h is in libclutter-1.0-dev 1.26.2+dfsg-4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Authored By Matthew Allum  <mallum@openedhand.com>
 *
 * Copyright (C) 2006 OpenedHand
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif

#include <cairo.h>
#include <cogl/cogl.h>
#include <clutter/clutter-macros.h>
#include <clutter/clutter-enums.h>

G_BEGIN_DECLS

#define CLUTTER_TYPE_ACTOR_BOX          (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_FOG                (clutter_fog_get_type ())
#define CLUTTER_TYPE_GEOMETRY           (clutter_geometry_get_type ())
#define CLUTTER_TYPE_KNOT               (clutter_knot_get_type ())
#define CLUTTER_TYPE_MARGIN             (clutter_margin_get_type ())
#define CLUTTER_TYPE_MATRIX             (clutter_matrix_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME       (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE        (clutter_perspective_get_type ())
#define CLUTTER_TYPE_VERTEX             (clutter_vertex_get_type ())
#define CLUTTER_TYPE_POINT              (clutter_point_get_type ())
#define CLUTTER_TYPE_SIZE               (clutter_size_get_type ())
#define CLUTTER_TYPE_RECT               (clutter_rect_get_type ())

typedef struct _ClutterActor                    ClutterActor;

typedef struct _ClutterStage                    ClutterStage;
typedef struct _ClutterContainer                ClutterContainer; /* dummy */
typedef struct _ClutterChildMeta                ClutterChildMeta;
typedef struct _ClutterLayoutMeta               ClutterLayoutMeta;
typedef struct _ClutterActorMeta                ClutterActorMeta;
typedef struct _ClutterLayoutManager            ClutterLayoutManager;
typedef struct _ClutterActorIter                ClutterActorIter;
typedef struct _ClutterPaintNode                ClutterPaintNode;
typedef struct _ClutterContent                  ClutterContent; /* dummy */
typedef struct _ClutterScrollActor	        ClutterScrollActor;

typedef struct _ClutterInterval         	ClutterInterval;
typedef struct _ClutterAnimatable       	ClutterAnimatable; /* dummy */
typedef struct _ClutterTimeline         	ClutterTimeline;
typedef struct _ClutterTransition       	ClutterTransition;
typedef struct _ClutterPropertyTransition       ClutterPropertyTransition;
typedef struct _ClutterKeyframeTransition       ClutterKeyframeTransition;
typedef struct _ClutterTransitionGroup		ClutterTransitionGroup;

typedef struct _ClutterAction                   ClutterAction;
typedef struct _ClutterConstraint               ClutterConstraint;
typedef struct _ClutterEffect                   ClutterEffect;

typedef struct _ClutterPath                     ClutterPath;
typedef struct _ClutterPathNode                 ClutterPathNode;

typedef struct _ClutterActorBox                 ClutterActorBox;
typedef struct _ClutterColor                    ClutterColor;
typedef struct _ClutterGeometry                 ClutterGeometry; /* XXX:2.0 - remove */
typedef struct _ClutterKnot                     ClutterKnot;
typedef struct _ClutterMargin                   ClutterMargin;
typedef struct _ClutterPerspective              ClutterPerspective;
typedef struct _ClutterPoint                    ClutterPoint;
typedef struct _ClutterRect                     ClutterRect;
typedef struct _ClutterSize                     ClutterSize;
typedef struct _ClutterVertex                   ClutterVertex;

typedef struct _ClutterAlpha            	ClutterAlpha;
typedef struct _ClutterAnimation                ClutterAnimation;
typedef struct _ClutterAnimator         	ClutterAnimator;
typedef struct _ClutterState            	ClutterState;

typedef struct _ClutterInputDevice              ClutterInputDevice;

typedef CoglMatrix                              ClutterMatrix;

typedef union _ClutterEvent                     ClutterEvent;

/**
 * ClutterEventSequence:
 *
 * The #ClutterEventSequence structure is an opaque
 * type used to denote the event sequence of a touch event.
 *
 * Since: 1.12
 */
typedef struct _ClutterEventSequence            ClutterEventSequence;

typedef struct _ClutterFog                      ClutterFog; /* deprecated */
typedef struct _ClutterBehaviour                ClutterBehaviour; /* deprecated */
typedef struct _ClutterShader                   ClutterShader; /* deprecated */

/**
 * ClutterPaintVolume:
 *
 * #ClutterPaintVolume is an opaque structure
 * whose members cannot be directly accessed.
 *
 * A #ClutterPaintVolume represents an
 * a bounding volume whose internal representation isn't defined but
 * can be set and queried in terms of an axis aligned bounding box.
 *
 * A #ClutterPaintVolume for a #ClutterActor
 * is defined to be relative from the current actor modelview matrix.
 *
 * Other internal representation and methods for describing the
 * bounding volume may be added in the future.
 *
 * Since: 1.4
 */
typedef struct _ClutterPaintVolume      ClutterPaintVolume;

/**
 * ClutterPoint:
 * @x: X coordinate, in pixels
 * @y: Y coordinate, in pixels
 *
 * A point in 2D space.
 *
 * Since: 1.12
 */
struct _ClutterPoint
{
  float x;
  float y;
};

/**
 * CLUTTER_POINT_INIT:
 * @x: X coordinate
 * @y: Y coordinate
 *
 * A simple macro for initializing a #ClutterPoint when declaring it, e.g.:
 *
 * |[
 *   ClutterPoint p = CLUTTER_POINT_INIT (100, 100);
 * ]|
 *
 * Since: 1.12
 */
#define CLUTTER_POINT_INIT(x,y)         { (x), (y) }

/**
 * CLUTTER_POINT_INIT_ZERO:
 *
 * A simple macro for initializing a #ClutterPoint to (0, 0) when
 * declaring it.
 *
 * Since: 1.12
 */
#define CLUTTER_POINT_INIT_ZERO         CLUTTER_POINT_INIT (0.f, 0.f)

CLUTTER_AVAILABLE_IN_1_12
GType clutter_point_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_12
const ClutterPoint *    clutter_point_zero      (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint *          clutter_point_alloc     (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint *          clutter_point_init      (ClutterPoint       *point,
                                                 float               x,
                                                 float               y);
CLUTTER_AVAILABLE_IN_1_12
ClutterPoint *          clutter_point_copy      (const ClutterPoint *point);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_point_free      (ClutterPoint       *point);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_point_equals    (const ClutterPoint *a,
                                                 const ClutterPoint *b);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_point_distance  (const ClutterPoint *a,
                                                 const ClutterPoint *b,
                                                 float              *x_distance,
                                                 float              *y_distance);

/**
 * ClutterSize:
 * @width: the width, in pixels
 * @height: the height, in pixels
 *
 * A size, in 2D space.
 *
 * Since: 1.12
 */
struct _ClutterSize
{
  float width;
  float height;
};

/**
 * CLUTTER_SIZE_INIT:
 * @width: the width
 * @height: the height
 *
 * A simple macro for initializing a #ClutterSize when declaring it, e.g.:
 *
 * |[
 *   ClutterSize s = CLUTTER_SIZE_INIT (200, 200);
 * ]|
 *
 * Since: 1.12
 */
#define CLUTTER_SIZE_INIT(width,height) { (width), (height) }

/**
 * CLUTTER_SIZE_INIT_ZERO:
 *
 * A simple macro for initializing a #ClutterSize to (0, 0) when
 * declaring it.
 *
 * Since: 1.12
 */
#define CLUTTER_SIZE_INIT_ZERO          CLUTTER_SIZE_INIT (0.f, 0.f)

CLUTTER_AVAILABLE_IN_1_12
GType clutter_size_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_12
ClutterSize *   clutter_size_alloc      (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterSize *   clutter_size_init       (ClutterSize       *size,
                                         float              width,
                                         float              height);
CLUTTER_AVAILABLE_IN_1_12
ClutterSize *   clutter_size_copy       (const ClutterSize *size);
CLUTTER_AVAILABLE_IN_1_12
void            clutter_size_free       (ClutterSize       *size);
CLUTTER_AVAILABLE_IN_1_12
gboolean        clutter_size_equals     (const ClutterSize *a,
                                         const ClutterSize *b);

/**
 * ClutterRect:
 * @origin: the origin of the rectangle
 * @size: the size of the rectangle
 *
 * The location and size of a rectangle.
 *
 * The width and height of a #ClutterRect can be negative; Clutter considers
 * a rectangle with an origin of [ 0.0, 0.0 ] and a size of [ 10.0, 10.0 ] to
 * be equivalent to a rectangle with origin of [ 10.0, 10.0 ] and size of
 * [ -10.0, -10.0 ].
 *
 * Application code can normalize rectangles using clutter_rect_normalize():
 * this function will ensure that the width and height of a #ClutterRect are
 * positive values. All functions taking a #ClutterRect as an argument will
 * implicitly normalize it before computing eventual results. For this reason
 * it is safer to access the contents of a #ClutterRect by using the provided
 * API at all times, instead of directly accessing the structure members.
 *
 * Since: 1.12
 */
struct _ClutterRect
{
  ClutterPoint origin;
  ClutterSize size;
};

/**
 * CLUTTER_RECT_INIT:
 * @x: the X coordinate
 * @y: the Y coordinate
 * @width: the width
 * @height: the height
 *
 * A simple macro for initializing a #ClutterRect when declaring it, e.g.:
 *
 * |[
 *   ClutterRect r = CLUTTER_RECT_INIT (100, 100, 200, 200);
 * ]|
 *
 * Since: 1.12
 */
#define CLUTTER_RECT_INIT(x,y,width,height)     { { (x), (y) }, { (width), (height) } }

/**
 * CLUTTER_RECT_INIT_ZERO:
 *
 * A simple macro for initializing a #ClutterRect to (0, 0, 0, 0) when
 * declaring it.
 *
 * Since: 1.12
 */
#define CLUTTER_RECT_INIT_ZERO                  CLUTTER_RECT_INIT (0.f, 0.f, 0.f, 0.f)

CLUTTER_AVAILABLE_IN_1_12
GType clutter_rect_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_12
const ClutterRect *     clutter_rect_zero               (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect *           clutter_rect_alloc              (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect *           clutter_rect_init               (ClutterRect       *rect,
                                                         float              x,
                                                         float              y,
                                                         float              width,
                                                         float              height);
CLUTTER_AVAILABLE_IN_1_12
ClutterRect *           clutter_rect_copy               (const ClutterRect *rect);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_free               (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_rect_equals             (ClutterRect       *a,
                                                         ClutterRect       *b);

CLUTTER_AVAILABLE_IN_1_12
ClutterRect *           clutter_rect_normalize          (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_get_center         (ClutterRect       *rect,
                                                         ClutterPoint      *center);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_rect_contains_point     (ClutterRect       *rect,
                                                         ClutterPoint      *point);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_rect_contains_rect      (ClutterRect       *a,
                                                         ClutterRect       *b);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_union              (ClutterRect       *a,
                                                         ClutterRect       *b,
                                                         ClutterRect       *res);
CLUTTER_AVAILABLE_IN_1_12
gboolean                clutter_rect_intersection       (ClutterRect       *a,
                                                         ClutterRect       *b,
                                                         ClutterRect       *res);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_offset             (ClutterRect       *rect,
                                                         float              d_x,
                                                         float              d_y);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_inset              (ClutterRect       *rect,
                                                         float              d_x,
                                                         float              d_y);
CLUTTER_AVAILABLE_IN_1_12
void                    clutter_rect_clamp_to_pixel     (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_rect_get_x              (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_rect_get_y              (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_rect_get_width          (ClutterRect       *rect);
CLUTTER_AVAILABLE_IN_1_12
float                   clutter_rect_get_height         (ClutterRect       *rect);

/**
 * ClutterVertex:
 * @x: X coordinate of the vertex
 * @y: Y coordinate of the vertex
 * @z: Z coordinate of the vertex
 *
 * A point in 3D space, expressed in pixels
 *
 * Since: 0.4
 */
struct _ClutterVertex
{
  gfloat x;
  gfloat y;
  gfloat z;
};

/**
 * CLUTTER_VERTEX_INIT:
 * @x: the X coordinate of the vertex
 * @y: the Y coordinate of the vertex
 * @z: the Z coordinate of the vertex
 *
 * A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
 *
 * |[
 *   ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
 * ]|
 *
 * Since: 1.10
 */
#define CLUTTER_VERTEX_INIT(x,y,z)      { (x), (y), (z) }

/**
 * CLUTTER_VERTEX_INIT_ZERO:
 *
 * A simple macro for initializing a #ClutterVertex to (0, 0, 0).
 *
 * Since: 1.12
 */
#define CLUTTER_VERTEX_INIT_ZERO        CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)

CLUTTER_AVAILABLE_IN_ALL
GType          clutter_vertex_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_new      (gfloat               x,
                                        gfloat               y,
                                        gfloat               z);
CLUTTER_AVAILABLE_IN_1_12
ClutterVertex *clutter_vertex_alloc    (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_init     (ClutterVertex       *vertex,
                                        gfloat               x,
                                        gfloat               y,
                                        gfloat               z);
CLUTTER_AVAILABLE_IN_ALL
ClutterVertex *clutter_vertex_copy     (const ClutterVertex *vertex);
CLUTTER_AVAILABLE_IN_ALL
void           clutter_vertex_free     (ClutterVertex       *vertex);
CLUTTER_AVAILABLE_IN_ALL
gboolean       clutter_vertex_equal    (const ClutterVertex *vertex_a,
                                        const ClutterVertex *vertex_b);

/**
 * ClutterActorBox:
 * @x1: X coordinate of the top left corner
 * @y1: Y coordinate of the top left corner
 * @x2: X coordinate of the bottom right corner
 * @y2: Y coordinate of the bottom right corner
 *
 * Bounding box of an actor. The coordinates of the top left and right bottom
 * corners of an actor. The coordinates of the two points are expressed in
 * pixels with sub-pixel precision
 */
struct _ClutterActorBox
{
  gfloat x1;
  gfloat y1;

  gfloat x2;
  gfloat y2;
};

/**
 * CLUTTER_ACTOR_BOX_INIT:
 * @x_1: the X coordinate of the top left corner
 * @y_1: the Y coordinate of the top left corner
 * @x_2: the X coordinate of the bottom right corner
 * @y_2: the Y coordinate of the bottom right corner
 *
 * A simple macro for initializing a #ClutterActorBox when declaring
 * it, e.g.:
 *
 * |[
 *   ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT (0, 0, 400, 600);
 * ]|
 *
 * Since: 1.10
 */
#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2)         { (x_1), (y_1), (x_2), (y_2) }

/**
 * CLUTTER_ACTOR_BOX_INIT_ZERO:
 *
 * A simple macro for initializing a #ClutterActorBox to 0 when
 * declaring it, e.g.:
 *
 * |[
 *   ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT_ZERO;
 * ]|
 *
 * Since: 1.12
 */
#define CLUTTER_ACTOR_BOX_INIT_ZERO                     CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)

CLUTTER_AVAILABLE_IN_ALL
GType            clutter_actor_box_get_type      (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_new           (gfloat                 x_1,
                                                  gfloat                 y_1,
                                                  gfloat                 x_2,
                                                  gfloat                 y_2);
CLUTTER_AVAILABLE_IN_1_12
ClutterActorBox *clutter_actor_box_alloc         (void);
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_init          (ClutterActorBox       *box,
                                                  gfloat                 x_1,
                                                  gfloat                 y_1,
                                                  gfloat                 x_2,
                                                  gfloat                 y_2);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_init_rect     (ClutterActorBox       *box,
                                                  gfloat                 x,
                                                  gfloat                 y,
                                                  gfloat                 width,
                                                  gfloat                 height);
CLUTTER_AVAILABLE_IN_ALL
ClutterActorBox *clutter_actor_box_copy          (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_free          (ClutterActorBox       *box);
CLUTTER_AVAILABLE_IN_ALL
gboolean         clutter_actor_box_equal         (const ClutterActorBox *box_a,
                                                  const ClutterActorBox *box_b);
CLUTTER_AVAILABLE_IN_ALL
gfloat           clutter_actor_box_get_x         (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gfloat           clutter_actor_box_get_y         (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gfloat           clutter_actor_box_get_width     (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gfloat           clutter_actor_box_get_height    (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_get_origin    (const ClutterActorBox *box,
                                                  gfloat                *x,
                                                  gfloat                *y);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_get_size      (const ClutterActorBox *box,
                                                  gfloat                *width,
                                                  gfloat                *height);
CLUTTER_AVAILABLE_IN_ALL
gfloat           clutter_actor_box_get_area      (const ClutterActorBox *box);
CLUTTER_AVAILABLE_IN_ALL
gboolean         clutter_actor_box_contains      (const ClutterActorBox *box,
                                                  gfloat                 x,
                                                  gfloat                 y);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_from_vertices (ClutterActorBox       *box,
                                                  const ClutterVertex    verts[]);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_interpolate   (const ClutterActorBox *initial,
                                                  const ClutterActorBox *final,
                                                  gdouble                progress,
                                                  ClutterActorBox       *result);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_clamp_to_pixel (ClutterActorBox       *box);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_union          (const ClutterActorBox *a,
                                                   const ClutterActorBox *b,
                                                   ClutterActorBox       *result);

CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_set_origin     (ClutterActorBox       *box,
                                                   gfloat                 x,
                                                   gfloat                 y);
CLUTTER_AVAILABLE_IN_ALL
void             clutter_actor_box_set_size       (ClutterActorBox       *box,
                                                   gfloat                 width,
                                                   gfloat                 height);

/**
 * ClutterGeometry:
 * @x: X coordinate of the top left corner of an actor
 * @y: Y coordinate of the top left corner of an actor
 * @width: width of an actor
 * @height: height of an actor
 *
 * The rectangle containing an actor's bounding box, measured in pixels.
 *
 * You should not use #ClutterGeometry, or operate on its fields
 * directly; you should use #cairo_rectangle_int_t or #ClutterRect if you
 * need a rectangle type, depending on the precision required.
 *
 * Deprecated: 1.16
 */
struct _ClutterGeometry
{
  /*< public >*/
  gint   x;
  gint   y;
  guint  width;
  guint  height;
};

CLUTTER_AVAILABLE_IN_ALL
GType clutter_geometry_get_type (void) G_GNUC_CONST;

CLUTTER_DEPRECATED_IN_1_16
void      clutter_geometry_union      (const ClutterGeometry *geometry_a,
                                       const ClutterGeometry *geometry_b,
                                       ClutterGeometry       *result);
CLUTTER_DEPRECATED_IN_1_16
gboolean  clutter_geometry_intersects (const ClutterGeometry *geometry0,
                                       const ClutterGeometry *geometry1);

/**
 * ClutterKnot:
 * @x: X coordinate of the knot
 * @y: Y coordinate of the knot
 *
 * Point in a path behaviour.
 *
 * Since: 0.2
 */
struct _ClutterKnot
{
  gint x;
  gint y;
};

CLUTTER_AVAILABLE_IN_ALL
GType        clutter_knot_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_ALL
ClutterKnot *clutter_knot_copy     (const ClutterKnot *knot);
CLUTTER_AVAILABLE_IN_ALL
void         clutter_knot_free     (ClutterKnot       *knot);
CLUTTER_AVAILABLE_IN_ALL
gboolean     clutter_knot_equal    (const ClutterKnot *knot_a,
                                    const ClutterKnot *knot_b);

/**
 * ClutterPathNode:
 * @type: the node's type
 * @points: the coordinates of the node
 *
 * Represents a single node of a #ClutterPath.
 *
 * Some of the coordinates in @points may be unused for some node
 * types. %CLUTTER_PATH_MOVE_TO and %CLUTTER_PATH_LINE_TO use only one
 * pair of coordinates, %CLUTTER_PATH_CURVE_TO uses all three and
 * %CLUTTER_PATH_CLOSE uses none.
 *
 * Since: 1.0
 */
struct _ClutterPathNode
{
  ClutterPathNodeType type;

  ClutterKnot points[3];
};

CLUTTER_AVAILABLE_IN_1_0
GType clutter_path_node_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_0
ClutterPathNode *clutter_path_node_copy  (const ClutterPathNode *node);
CLUTTER_AVAILABLE_IN_1_0
void             clutter_path_node_free  (ClutterPathNode       *node);
CLUTTER_AVAILABLE_IN_1_0
gboolean         clutter_path_node_equal (const ClutterPathNode *node_a,
                                          const ClutterPathNode *node_b);

/*
 * ClutterPaintVolume
 */

CLUTTER_AVAILABLE_IN_1_2
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_2
ClutterPaintVolume *clutter_paint_volume_copy                (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_free                (ClutterPaintVolume       *pv);

CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_set_origin          (ClutterPaintVolume       *pv,
                                                              const ClutterVertex      *origin);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_get_origin          (const ClutterPaintVolume *pv,
                                                              ClutterVertex            *vertex);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_set_width           (ClutterPaintVolume       *pv,
                                                              gfloat                    width);
CLUTTER_AVAILABLE_IN_1_2
gfloat              clutter_paint_volume_get_width           (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_set_height          (ClutterPaintVolume       *pv,
                                                              gfloat                    height);
CLUTTER_AVAILABLE_IN_1_2
gfloat              clutter_paint_volume_get_height          (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_set_depth           (ClutterPaintVolume       *pv,
                                                              gfloat                    depth);
CLUTTER_AVAILABLE_IN_1_2
gfloat              clutter_paint_volume_get_depth           (const ClutterPaintVolume *pv);
CLUTTER_AVAILABLE_IN_1_2
void                clutter_paint_volume_union               (ClutterPaintVolume       *pv,
                                                              const ClutterPaintVolume *another_pv);
CLUTTER_AVAILABLE_IN_1_10
void                clutter_paint_volume_union_box           (ClutterPaintVolume       *pv,
                                                              const ClutterActorBox    *box);

CLUTTER_AVAILABLE_IN_1_2
gboolean            clutter_paint_volume_set_from_allocation (ClutterPaintVolume       *pv,
                                                              ClutterActor             *actor);

/**
 * ClutterMargin:
 * @left: the margin from the left
 * @right: the margin from the right
 * @top: the margin from the top
 * @bottom: the margin from the bottom
 *
 * A representation of the components of a margin.
 *
 * Since: 1.10
 */
struct _ClutterMargin
{
  float left;
  float right;
  float top;
  float bottom;
};

CLUTTER_AVAILABLE_IN_1_10
GType clutter_margin_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_10
ClutterMargin * clutter_margin_new      (void) G_GNUC_MALLOC;
CLUTTER_AVAILABLE_IN_1_10
ClutterMargin * clutter_margin_copy     (const ClutterMargin *margin_);
CLUTTER_AVAILABLE_IN_1_10
void            clutter_margin_free     (ClutterMargin       *margin_);

/**
 * ClutterProgressFunc:
 * @a: the initial value of an interval
 * @b: the final value of an interval
 * @progress: the progress factor, between 0 and 1
 * @retval: the value used to store the progress
 *
 * Prototype of the progress function used to compute the value
 * between the two ends @a and @b of an interval depending on
 * the value of @progress.
 *
 * The #GValue in @retval is already initialized with the same
 * type as @a and @b.
 *
 * This function will be called by #ClutterInterval if the
 * type of the values of the interval was registered using
 * clutter_interval_register_progress_func().
 *
 * Return value: %TRUE if the function successfully computed
 *   the value and stored it inside @retval
 *
 * Since: 1.0
 */
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
                                          const GValue *b,
                                          gdouble       progress,
                                          GValue       *retval);

CLUTTER_AVAILABLE_IN_1_0
void clutter_interval_register_progress_func (GType               value_type,
                                              ClutterProgressFunc func);

CLUTTER_AVAILABLE_IN_1_12
GType clutter_matrix_get_type (void) G_GNUC_CONST;

CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_alloc            (void);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_identity    (ClutterMatrix       *matrix);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_from_array  (ClutterMatrix       *matrix,
                                                 const float          values[16]);
CLUTTER_AVAILABLE_IN_1_12
ClutterMatrix * clutter_matrix_init_from_matrix (ClutterMatrix       *a,
                                                 const ClutterMatrix *b);
CLUTTER_AVAILABLE_IN_1_12
void            clutter_matrix_free             (ClutterMatrix       *matrix);

G_END_DECLS

#endif /* __CLUTTER_TYPES_H__ */