/usr/include/clutter-1.0/clutter/clutter-effect.h is in libclutter-1.0-dev 1.26.2+dfsg-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_EFFECT_H__
#define __CLUTTER_EFFECT_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-actor-meta.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_EFFECT (clutter_effect_get_type ())
#define CLUTTER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EFFECT, ClutterEffect))
#define CLUTTER_IS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EFFECT))
#define CLUTTER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_EFFECT, ClutterEffectClass))
#define CLUTTER_IS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_EFFECT))
#define CLUTTER_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_EFFECT, ClutterEffectClass))
typedef struct _ClutterEffectClass ClutterEffectClass;
/**
* ClutterEffect:
*
* The #ClutterEffect structure contains only private data and should
* be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterEffect
{
/*< private >*/
ClutterActorMeta parent_instance;
};
/**
* ClutterEffectClass:
* @pre_paint: virtual function
* @post_paint: virtual function
* @get_paint_volume: virtual function
* @paint: virtual function
* @pick: virtual function
*
* The #ClutterEffectClass structure contains only private data
*
* Since: 1.4
*/
struct _ClutterEffectClass
{
/*< private >*/
ClutterActorMetaClass parent_class;
/*< public >*/
gboolean (* pre_paint) (ClutterEffect *effect);
void (* post_paint) (ClutterEffect *effect);
gboolean (* get_paint_volume) (ClutterEffect *effect,
ClutterPaintVolume *volume);
void (* paint) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
void (* pick) (ClutterEffect *effect,
ClutterEffectPaintFlags flags);
/*< private >*/
void (* _clutter_effect4) (void);
void (* _clutter_effect5) (void);
void (* _clutter_effect6) (void);
};
CLUTTER_AVAILABLE_IN_1_4
GType clutter_effect_get_type (void) G_GNUC_CONST;
CLUTTER_AVAILABLE_IN_1_8
void clutter_effect_queue_repaint (ClutterEffect *effect);
/*
* ClutterActor API
*/
CLUTTER_AVAILABLE_IN_1_4
void clutter_actor_add_effect (ClutterActor *self,
ClutterEffect *effect);
CLUTTER_AVAILABLE_IN_1_4
void clutter_actor_add_effect_with_name (ClutterActor *self,
const gchar *name,
ClutterEffect *effect);
CLUTTER_AVAILABLE_IN_1_4
void clutter_actor_remove_effect (ClutterActor *self,
ClutterEffect *effect);
CLUTTER_AVAILABLE_IN_1_4
void clutter_actor_remove_effect_by_name (ClutterActor *self,
const gchar *name);
CLUTTER_AVAILABLE_IN_1_4
GList * clutter_actor_get_effects (ClutterActor *self);
CLUTTER_AVAILABLE_IN_1_4
ClutterEffect *clutter_actor_get_effect (ClutterActor *self,
const gchar *name);
CLUTTER_AVAILABLE_IN_1_4
void clutter_actor_clear_effects (ClutterActor *self);
CLUTTER_AVAILABLE_IN_1_10
gboolean clutter_actor_has_effects (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_EFFECT_H__ */
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