/usr/include/audio/audiolib.h is in libaudio-dev 1.9.4-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright 1993 Network Computing Devices, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name Network Computing Devices, Inc. not be
* used in advertising or publicity pertaining to distribution of this
* software without specific, written prior permission.
*
* THIS SOFTWARE IS PROVIDED 'AS-IS'. NETWORK COMPUTING DEVICES, INC.,
* DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING WITHOUT
* LIMITATION ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NONINFRINGEMENT. IN NO EVENT SHALL NETWORK
* COMPUTING DEVICES, INC., BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING
* SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOSS OF USE, DATA,
* OR PROFITS, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF
* WHETHER IN AN ACTION IN CONTRACT, TORT OR NEGLIGENCE, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* $Id: audiolib.h 226 2006-08-31 00:46:14Z jon $
* $NCDId: @(#)audiolib.h,v 1.67 1995/12/28 19:46:49 greg Exp $
*
* <audio/audiolib.h>
*
* This file contains the low-level application programming interface for the
* NCD-AUDIO service.
*/
#ifndef _NCD_AUDIOLIB_H_
#define _NCD_AUDIOLIB_H_
/*****************************************************************************
* VERSION *
*****************************************************************************/
#define AudioLibraryVersionMajor 2
#define AudioLibraryVersionMinor 3
#define AudioLibraryVersionTeeny 0
#define AudioLibraryVersion AudioLibraryVersionMajor
/*****************************************************************************
* GET NEEDED HEADER FILES *
*****************************************************************************/
#ifdef USG
#ifndef __TYPES__
#include <sys/types.h> /* forgot to protect it... */
#define __TYPES__
#endif /* __TYPES__ */
#else
#if defined(_POSIX_SOURCE) && defined(MOTOROLA)
#undef _POSIX_SOURCE
#include <sys/types.h>
#define _POSIX_SOURCE
#else
#include <sys/types.h>
#endif
#endif /* USG */
#include <audio/audio.h>
/* applications should not depend on these two headers being included! */
#include <audio/Afuncproto.h>
#include <audio/Aosdefs.h>
#if 0
#define AU_MACRO_PREFIX do {
#define AU_MACRO_SUFFIX } while (0)
#else
#define AU_MACRO_PREFIX {
#define AU_MACRO_SUFFIX }
#endif
/*****************************************************************************
* DATA TYPES *
*****************************************************************************/
#define AuEventsQueuedAlready 0
#define AuEventsQueuedAfterReading 1
#define AuEventsQueuedAfterFlush 2
#define AU_MAX_SCRATCH_FLOWS 3
#ifdef AU_NOT_STDC_ENV
typedef char *AuPointer;
#else
typedef void *AuPointer;
#endif
/* struct pre-declarations */
struct _AuErrorEvent;
struct _AuServer;
struct _AuEventHandlerRec;
struct _AuEventEnqHandlerRec;
struct _AuSyncHandlerRec;
union _AuEvent;
typedef struct _AuString
{
int type; /* AuStringLatin1, ... */
int len; /* length in bytes */
char *data;
} AuString;
#define AuMakeString(_s, _type, _len, _data) \
AU_MACRO_PREFIX \
(_s)->type = _type; \
(_s)->len = _len; \
(_s)->data = _data; \
AU_MACRO_SUFFIX
#define AuSetString AuMakeString /* compatibility */
typedef
AuBool(*AuErrorHandler) (
struct _AuServer *, /* server */
struct _AuErrorEvent * /* error_event */
);
typedef
AuBool(*AuIOErrorHandler) (
struct _AuServer * /* server */
);
typedef
AuBool(*AuEventHandlerCallback) (
struct _AuServer *, /* server */
union _AuEvent *, /* event */
struct _AuEventHandlerRec * /* who invoked */
);
#define AuEventHandlerTypeMask (1L << 0)
#define AuEventHandlerIDMask (1L << 1)
#define AuEventHandlerAllMasks ((1L << 2) - 1)
typedef struct _AuEventHandlerRec
{
struct _AuServer *aud; /* server */
AuMask mask; /* what to compare for match */
int type; /* AuEventHandler*Mask */
AuID id; /* id of event */
AuEventHandlerCallback callback; /* whom to call */
AuPointer data; /* data registered with id */
struct _AuEventHandlerRec *next,
*prev;
} AuEventHandlerRec;
typedef void
(*AuSyncHandlerCallback) (
struct _AuServer *, /* server */
struct _AuSyncHandlerRec *, /* who called me */
AuPointer /* private data */
);
typedef struct _AuSyncHandlerRec
{
AuSyncHandlerCallback callback; /* whom to call */
AuPointer data; /* data registered with id */
struct _AuSyncHandlerRec *next,
*prev;
} AuSyncHandlerRec;
#define AuEventEnqueuedByAny 0
#define AuEventEnqueuedByUnknown 1
#define AuEventEnqueuedByReply 2
typedef void
(*AuEventEnqHandlerCallback)
(
struct _AuServer *, /* server */
struct _AuEventEnqHandlerRec *, /* who called me */
union _AuEvent *, /* event */
AuPointer /* private data */
);
typedef struct _AuEventEnqHandlerRec
{
AuEventEnqHandlerCallback callback; /* whom to call */
int who; /* who enqueued the event */
AuPointer data; /* data registered with id */
struct _AuEventEnqHandlerRec *next,
*prev;
} AuEventEnqHandlerRec;
/*
* Extensions need a way to hang private data on some structures.
*/
typedef struct _AuExtData
{
int number; /* number returned by
* XRegisterExtension */
struct _AuExtData *next; /* next item on list of data
* for structure */
int (*free_private) (); /* called to free private
* storage */
AuPointer private_data; /* data private to this
* extension. */
} AuExtData;
typedef struct _AuExtCodes /* public to extension,
* cannot be changed */
{
int extension; /* extension number */
int major_opcode; /* major op-code assigned by
* server */
int first_event; /* first event number for the
* extension */
int first_error; /* first error number for the
* extension */
} AuExtCodes;
typedef struct _AuScratchFlow
{
AuFlowID flow;
AuBool inuse;
} AuScratchFlow;
/*
* AudioServer - this contains all of the information needed to send data to
* and receive data from the audio server. Applications should not deref
* this structure; they should use the macros instead.
*/
typedef struct _AuServer
{
AuPointer *client_data; /* client can stick stuff
* here */
AuExtData *ext_data; /* hook for extension to hang
* data */
int fd; /* Network socket. */
int lock; /* is someone in critical
* section? */
int proto_major_version; /* maj. version of server's
* protocol */
int proto_minor_version; /* minor version of servers
* protocol */
char *vendor; /* vendor of the server
* hardware */
AuID resource_base; /* resource ID base */
AuID resource_mask; /* resource ID mask bits */
AuID resource_id; /* allocator current ID */
int resource_shift; /* allocator shift to correct
* bits */
AuID(*resource_alloc) (); /* allocator function */
int vnumber; /* audiolib's protocol
* version number. */
int release; /* release of the server */
struct _AuSQEvent *head,
*tail; /* Input event queue. */
struct _AuSQEvent *qfree;
int qlen; /* Length of input event
* queue */
AuUint32 last_request_read; /* seq number of last event
* read */
AuUint32 request; /* sequence number of last
* request. */
char *last_req; /* beginning of last request,
* or dummy */
char *buffer; /* Output buffer starting
* address. */
char *bufptr; /* Output buffer index
* pointer. */
char *bufmax; /* Output buffer maximum+1
* address. */
unsigned max_request_size; /* maximum number 32 bit
* words in request */
struct _AuSyncHandlerRec *synchandler; /* Synchronization handler */
char *server_name; /* "host:port" string used on
* this connect */
char *scratch_buffer; /* place to hang scratch
* buffer */
AuUint32 scratch_length; /* length of scratch buffer */
int ext_number; /* extension number on this
* server */
struct _AuExten *ext_procs; /* extensions initialized on
* this aud */
/*
* the following can be fixed size, as the protocol defines how much
* address space is available. While this could be done using the
* extension vector, there may be MANY events processed, so a search
* through the extension list to find the right procedure for each event
* might be expensive if many extensions are being used.
*/
AuBool(*event_vec[128]) (); /* vector for wire to event */
AuStatus(*wire_vec[128]) ();/* vector for event to wire */
struct _AuInternalAsync *async_handlers; /* for internal async */
AuUint32 flags; /* internal connection flags */
AuBool(**error_vec) (); /* vector for wire to error */
int conn_checker; /* ugly thing used by
* _AuEventsQueued */
AuEventHandlerRec *eventhandlerq;
AuEventEnqHandlerRec *eventenqhandlerq;
struct
{
AuErrorHandler error_handler;
AuIOErrorHandler ioerror_handler;
} funcs;
struct
{
int min_sample_rate;
int max_sample_rate;
int max_tracks;
int num_formats;
int num_element_types;
int num_wave_forms;
int num_actions;
int num_devices;
int num_buckets;
#ifdef NOTYET
int num_radios;
#endif /* NOTYET */
int *formats;
int *element_types;
int *wave_forms;
int *actions;
struct _AuDeviceAttributes *devices;
struct _AuBucketAttributes *buckets;
#ifdef NOTYET
AuRadioAttributes *radios;
#endif /* NOTYET */
} connsetup;
struct
{ /* tmp flows to keep around */
int total,
num_inuse;
AuScratchFlow flows[AU_MAX_SCRATCH_FLOWS];
} scratch_flows;
} AuServer;
/* USE THESE MACROS INSTEAD OF DEREFERENCING AUSERVER STRUCTURE! */
#define AuServerConnectionNumber(aud) ((aud)->fd)
#define AuServerQLength(aud) ((aud)->qlen)
#define AuServerVendor(aud) ((aud)->vendor)
#define AuServerProtocolMajorVersion(aud) ((aud)->proto_major_version)
#define AuServerProtocolMinorVersion(aud) ((aud)->proto_minor_version)
#define AuServerVendorRelease(aud) ((aud)->release)
#define AuServerString(aud) ((aud)->server_name)
#define AuServerNextRequest(aud) ((aud)->request + 1)
#define AuServerLastKnownRequestProcessed(aud) ((aud)->last_request_read)
#define AuServerResourceBase(aud) ((aud)->resource_base)
#define AuServerResourceMask(aud) ((aud)->resource_mask)
#define AuClientOfID(aud,xxx) \
((xxx) & ~(AuServerResourceMask(aud) | 0xe0000000))
#define AuServerMinSampleRate(aud) ((aud)->connsetup.min_sample_rate)
#define AuServerMaxSampleRate(aud) ((aud)->connsetup.max_sample_rate)
#define AuServerMaxTracks(aud) ((aud)->connsetup.max_tracks)
#define AuServerNumFormats(aud) ((aud)->connsetup.num_formats)
#define AuServerNumElementTypes(aud) ((aud)->connsetup.num_element_types)
#define AuServerNumWaveForms(aud) ((aud)->connsetup.num_wave_forms)
#define AuServerNumActions(aud) ((aud)->connsetup.num_actions)
#define AuServerNumDevices(aud) ((aud)->connsetup.num_devices)
#define AuServerNumBuckets(aud) ((aud)->connsetup.num_buckets)
#ifdef NOTYET
#define AuServerNumRadios(aud) ((aud)->connsetup.num_radios)
#endif /* NOTYET */
#define AuServerFormat(aud, num) ((aud)->connsetup.formats[(num)])
#define AuServerElementType(aud, num) ((aud)->connsetup.element_types[(num)])
#define AuServerWaveForm(aud, num) ((aud)->connsetup.wave_forms[(num)])
#define AuServerAction(aud, num) ((aud)->connsetup.actions[(num)])
#define AuServerDevice(aud, num) (&((aud)->connsetup.devices[(num)]))
#define AuServerBucket(aud, num) (&((aud)->connsetup.buckets[(num)]))
#ifdef NOTYET
#define AuServerRadio(aud, num) (&((aud)->connsetup.radios[(num)]))
#endif /* NOTYET */
#define AuAllocID(aud) ((*(aud)->resource_alloc)((aud)))
/*
* Attributes used for Devices, Buckets, and Radios
*/
typedef struct _AuCommonPart
{
AuMask value_mask; /* what is present */
AuMask changable_mask; /* what can be changed */
AuID id; /* used to reference in flows */
unsigned int kind; /* what type of object is it */
AuMask use; /* importable, exportable,
* etc. */
int format; /* current value */
int num_tracks; /* 1 for mono, 2 for stereo,
* etc. */
AuMask access; /* who can access */
AuString description; /* description of device */
} AuCommonPart;
#define AuCommonValueMask(c) ((c)->value_mask)
#define AuCommonChangableMask(c) ((c)->changable_mask)
#define AuCommonIdentifier(c) ((c)->id)
#define AuCommonKind(c) ((c)->kind)
#define AuCommonUse(c) ((c)->use)
#define AuCommonFormat(c) ((c)->format)
#define AuCommonNumTracks(c) ((c)->num_tracks)
#define AuCommonAccess(c) ((c)->access)
#define AuCommonDescription(c) (&((c)->description))
/*
* Device attributes - these are physical devices attached to the server.
*/
typedef struct _AuDevicePart
{
unsigned int min_sample_rate;
unsigned int max_sample_rate;
AuMask location; /* mask of bits */
AuFixedPoint gain; /* built into the hardware */
AuInt32 line_mode; /* high vs. low amp circuit */
int num_children; /* number of subdevices, if
* any */
AuDeviceID *children; /* subdevices */
} AuDevicePart;
typedef struct _AuDeviceAttributes
{
AuCommonPart common;
AuDevicePart device;
} AuDeviceAttributes;
#define AuDeviceValueMask(d) AuCommonValueMask(&(d)->common)
#define AuDeviceChangableMask(d) AuCommonChangableMask(&(d)->common)
#define AuDeviceIdentifier(d) AuCommonIdentifier(&(d)->common)
#define AuDeviceKind(d) AuCommonKind(&(d)->common)
#define AuDeviceUse(d) AuCommonUse(&(d)->common)
#define AuDeviceFormat(d) AuCommonFormat(&(d)->common)
#define AuDeviceNumTracks(d) AuCommonNumTracks(&(d)->common)
#define AuDeviceAccess(d) AuCommonAccess(&(d)->common)
#define AuDeviceDescription(d) AuCommonDescription(&(d)->common)
#define AuDeviceMinSampleRate(d) ((d)->device.min_sample_rate)
#define AuDeviceMaxSampleRate(d) ((d)->device.max_sample_rate)
#define AuDeviceLocation(d) ((d)->device.location)
#define AuDeviceGain(d) ((d)->device.gain)
#define AuDeviceLineMode(d) ((d)->device.line_mode)
#define AuDeviceInputMode(d) AuDeviceLineMode(d)
#define AuDeviceOutputMode(d) AuDeviceLineMode(d)
#define AuDeviceNumChildren(d) ((d)->device.num_children)
#define AuDeviceChildren(d) ((d)->device.children)
/*
* Bucket attributes - these are server storage for sound data.
*/
typedef struct _AuBucketPart
{
unsigned int sample_rate; /* current value */
AuUint32 num_samples; /* max number in this device */
} AuBucketPart;
typedef struct _AuBucketAttributes
{
AuCommonPart common;
AuBucketPart bucket;
} AuBucketAttributes;
#define AuBucketValueMask(b) AuCommonValueMask(&(b)->common)
#define AuBucketChangableMask(b) AuCommonChangableMask(&(b)->common)
#define AuBucketIdentifier(b) AuCommonIdentifier(&(b)->common)
#define AuBucketKind(b) AuCommonKind(&(b)->common)
#define AuBucketUse(b) AuCommonUse(&(b)->common)
#define AuBucketFormat(b) AuCommonFormat(&(b)->common)
#define AuBucketNumTracks(b) AuCommonNumTracks(&(b)->common)
#define AuBucketAccess(b) AuCommonAccess(&(b)->common)
#define AuBucketDescription(b) AuCommonDescription(&(b)->common)
#define AuBucketSampleRate(b) ((b)->bucket.sample_rate)
#define AuBucketNumSamples(b) ((b)->bucket.num_samples)
#ifdef NOTYET
/*
* Radio attributes - these are special devices for LAN broadcast audio data
*/
typedef struct _AuRadioPart
{
int station; /* which one you are
* listening to */
} AuRadioPart;
typedef struct _AuRadioAttributes
{
AuCommonPart common;
AuRadioPart radio;
} AuRadioAttributes;
#define AuRadioValueMask(r) AuCommonValueMask(&(r)->common)
#define AuRadioChangableMask(r) AuCommonChangableMask(&(r)->common)
#define AuRadioIdentifier(r) AuCommonIdentifier(&(r)->common)
#define AuRadioKind(r) AuCommonKind(&(r)->common)
#define AuRadioUse(r) AuCommonUse(&(r)->common)
#define AuRadioFormat(r) AuCommonFormat(&(r)->common)
#define AuRadioNumTracks(r) AuCommonNumTracks(&(r)->common)
#define AuRadioAccess(r) AuCommonAccess(&(r)->common)
#define AuRadioDescription(r) AuCommonDescription(&(r)->common)
#define AuRadioStation(r) ((r)->radio.station)
#endif /* NOTYET */
/*
* Flows - These are the instructions (called Elements) for how to move audio
* data from one place to another.
*/
typedef struct _AuFlowAttributes
{
unsigned char state; /* Stop, Start, Pause */
unsigned char pad1;
unsigned short pad2;
AuBool clocked; /* instantantious or not */
} AuFlowAttributes;
typedef struct _AuElementAction
{
AuFlowID flow; /* target flow to affect */
unsigned char element_num; /* target element to affect */
unsigned char trigger_state; /* state to trigger action */
unsigned char trigger_prev_state; /* previous state to trigger */
unsigned char trigger_reason; /* reason to trigger action */
unsigned char action; /* what to do */
unsigned char new_state; /* new state for target */
unsigned short pad;
} AuElementAction;
#define AuMakeChangeStateAction(A, _trigger_state, _trigger_prev_state, _trigger_reason, _flow, _element_num, _new_state)\
AU_MACRO_PREFIX \
(A)->trigger_state = (_trigger_state); \
(A)->trigger_prev_state = (_trigger_prev_state); \
(A)->trigger_reason = (_trigger_reason); \
(A)->action = AuElementActionChangeState; \
(A)->flow = (_flow); \
(A)->element_num = (_element_num); \
(A)->new_state = (_new_state); \
AU_MACRO_SUFFIX
#define AuMakeSendNotifyAction(A, _trigger_state, _trigger_prev_state, _trigger_reason)\
AU_MACRO_PREFIX \
(A)->trigger_state = (_trigger_state); \
(A)->trigger_prev_state = (_trigger_prev_state); \
(A)->trigger_reason = (_trigger_reason); \
(A)->action = AuElementActionSendNotify; \
AU_MACRO_SUFFIX
#define AuMakeNoopAction(A, _trigger_state, _trigger_prev_state, _trigger_reason)\
AU_MACRO_PREFIX \
(A)->trigger_state = (_trigger_state); \
(A)->trigger_prev_state = (_trigger_prev_state); \
(A)->trigger_reason = (_trigger_reason); \
(A)->action = AuElementActionNoop; \
AU_MACRO_SUFFIX
typedef struct _AuElementActionList
{
int num_actions;
AuElementAction *actions;
} AuElementActionList;
/* IMPORTS */
typedef struct _AuElementImportClient
{
unsigned short type; /* AuElementTypeImportClient */
unsigned short sample_rate;
unsigned char format;
unsigned char num_tracks;
unsigned char discard;
unsigned char pad;
AuUint32 max_samples;
AuUint32 low_water_mark;
AuElementActionList actions;
} AuElementImportClient;
#define AuMakeElementImportClient(E, _sample_rate, _format, _num_tracks, _discard, _max_samples, _low_water_mark, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeImportClient; \
(E)->importclient.sample_rate = (_sample_rate); \
(E)->importclient.format = (_format); \
(E)->importclient.num_tracks = (_num_tracks); \
(E)->importclient.discard = (_discard); \
(E)->importclient.max_samples = (_max_samples); \
(E)->importclient.low_water_mark = (_low_water_mark); \
(E)->importclient.actions.num_actions = (_num_actions); \
(E)->importclient.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementImportDevice
{
unsigned short type; /* AuElementTypeImportDevice */
unsigned short sample_rate;
AuDeviceID device;
AuUint32 num_samples;
AuElementActionList actions;
} AuElementImportDevice;
#define AuMakeElementImportDevice(E, _sample_rate, _device, _num_samples, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeImportDevice; \
(E)->importdevice.sample_rate = (_sample_rate); \
(E)->importdevice.device = (_device); \
(E)->importdevice.num_samples = (_num_samples); \
(E)->importdevice.actions.num_actions = (_num_actions); \
(E)->importdevice.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementImportBucket
{
unsigned short type; /* AuElementTypeImportBucket */
unsigned short sample_rate;
AuBucketID bucket;
AuUint32 num_samples;
AuInt32 parms[AuParmsImportBucket]; /* offset */
AuElementActionList actions;
} AuElementImportBucket;
#define AuMakeElementImportBucket(E, _sample_rate, _bucket, _num_samples, _offset, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeImportBucket; \
(E)->importbucket.sample_rate = (_sample_rate); \
(E)->importbucket.bucket = (_bucket); \
(E)->importbucket.num_samples = (_num_samples); \
(E)->importbucket.parms[AuParmsImportBucketOffset] = (_offset); \
(E)->importbucket.actions.num_actions = (_num_actions); \
(E)->importbucket.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementImportWaveForm
{
unsigned short type; /* AuElementTypeImportWaveForm */
unsigned short sample_rate;
int wave_form;
AuInt32 parms[AuParmsImportWaveForm]; /* freq, num samples */
AuElementActionList actions;
} AuElementImportWaveForm;
#define AuMakeElementImportWaveForm(E, _sample_rate, _wave_form, _num_samples, _freq, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeImportWaveForm; \
(E)->importwaveform.sample_rate = (_sample_rate); \
(E)->importwaveform.wave_form = (_wave_form); \
(E)->importwaveform.parms[AuParmsImportWaveFormFrequency] = (_freq); \
(E)->importwaveform.parms[AuParmsImportWaveFormNumSamples] = \
(_num_samples); \
(E)->importwaveform.actions.num_actions = (_num_actions); \
(E)->importwaveform.actions.actions = (_actions); \
AU_MACRO_SUFFIX
#ifdef NOTYET
typedef struct _AuElementImportRadio
{
unsigned short type; /* AuElementTypeImportRadio */
unsigned short sample_rate;
AuRadioID radio;
AuUint32 num_samples;
AuElementActionList actions;
} AuElementImportRadio;
#define AuMakeElementImportRadio(E,asample_rate,aradio,anum_samples,aactions) \
{ \
(E)->type = AuElementTypeImportDevice; \
(E)->sample_rate = (asample_rate); \
(E)->radio = (aradio); \
(E)->num_samples = (anum_samples); \
(E)->actions = (aactions); \
}
#endif /* NOTYET */
/* OPS */
typedef struct _AuInputTrack
{
unsigned char element_num;
unsigned char track;
} AuInputTrack;
#define AuMakeInputTrack(T, _element_num, _track) \
AU_MACRO_PREFIX \
(T)->element_num = (_element_num); \
(T)->track = (_track); \
AU_MACRO_SUFFIX \
typedef struct _AuElementBundle
{
unsigned short type; /* AuElementTypeBundle */
unsigned short num_inputs;
AuInputTrack *inputs;
} AuElementBundle;
#define AuMakeElementBundle(E, _num_inputs, _inputs) \
AU_MACRO_PREFIX \
(E)->type = AuElementTypeBundle; \
(E)->bundle.num_inputs = (_num_inputs); \
(E)->bundle.inputs = (_inputs); \
AU_MACRO_SUFFIX
typedef struct _AuElementMultiplyConstant
{
unsigned short type; /* AuElementTypeMultiplyConsta
* nt */
unsigned short input;
AuInt32 parms[AuParmsMultiplyConstant]; /* constant */
} AuElementMultiplyConstant;
#define AuMakeElementMultiplyConstant(E, _input, _constant) \
AU_MACRO_PREFIX \
(E)->type = AuElementTypeMultiplyConstant; \
(E)->multiplyconstant.input = (_input); \
(E)->multiplyconstant.parms[AuParmsMultiplyConstantConstant] = (_constant);\
AU_MACRO_SUFFIX
typedef struct _AuElementAddConstant
{
unsigned short type; /* AuElementTypeAddConstant */
unsigned short input;
AuInt32 parms[AuParmsAddConstant];
} AuElementAddConstant;
#define AuMakeElementAddConstant(E, _input, _constant) \
AU_MACRO_PREFIX \
(E)->type = AuElementTypeAddConstant; \
(E)->addconstant.input = (_input); \
(E)->addconstant.parms[AuParmsAddConstantConstant] = (_constant); \
AU_MACRO_SUFFIX
typedef struct _AuElementSum
{
unsigned short type; /* AuElementTypeSum */
unsigned short num_inputs;
unsigned short *inputs;
} AuElementSum;
#define AuMakeElementSum(E, _num_inputs, _inputs) \
AU_MACRO_PREFIX \
(E)->type = AuElementTypeSum; \
(E)->sum.num_inputs = (_num_inputs); \
(E)->sum.inputs = (_inputs); \
AU_MACRO_SUFFIX
/* EXPORTS */
typedef struct _AuElementExportClient
{
unsigned short type; /* AuElementTypeExportClient */
unsigned short sample_rate;
unsigned short input;
unsigned char format;
unsigned char num_tracks;
unsigned char discard;
unsigned char pad;
AuUint32 max_samples;
AuUint32 high_water_mark;
AuElementActionList actions;
} AuElementExportClient;
#define AuMakeElementExportClient(E, _input, _sample_rate, _format, _num_tracks, _discard, _max_samples, _high_water_mark, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeExportClient; \
(E)->exportclient.input = (_input); \
(E)->exportclient.sample_rate = (_sample_rate); \
(E)->exportclient.format = (_format); \
(E)->exportclient.num_tracks = (_num_tracks); \
(E)->exportclient.discard = (_discard); \
(E)->exportclient.max_samples = (_max_samples); \
(E)->exportclient.high_water_mark = (_high_water_mark); \
(E)->exportclient.actions.num_actions = (_num_actions); \
(E)->exportclient.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementExportDevice
{
unsigned short type; /* AuElementTypeExportDevice */
unsigned short sample_rate;
unsigned short input;
AuDeviceID device;
AuUint32 num_samples;
AuElementActionList actions;
} AuElementExportDevice;
#define AuMakeElementExportDevice(E, _input, _device, _sample_rate, _num_samples, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeExportDevice; \
(E)->exportdevice.sample_rate = (_sample_rate); \
(E)->exportdevice.input = (_input); \
(E)->exportdevice.device = (_device); \
(E)->exportdevice.num_samples = (_num_samples); \
(E)->exportdevice.actions.num_actions = (_num_actions); \
(E)->exportdevice.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementExportBucket
{
unsigned short type; /* AuElementTypeExportBucket */
unsigned short input;
AuBucketID bucket;
AuUint32 num_samples;
AuInt32 parms[AuParmsExportBucket]; /* offset */
AuElementActionList actions;
} AuElementExportBucket;
#define AuMakeElementExportBucket(E, _input, _bucket, _num_samples, _offset, _num_actions, _actions)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeExportBucket; \
(E)->exportbucket.input = (_input); \
(E)->exportbucket.bucket = (_bucket); \
(E)->exportbucket.num_samples = (_num_samples); \
(E)->exportbucket.parms[AuParmsExportBucketOffset] = (_offset); \
(E)->exportbucket.actions.num_actions = (_num_actions); \
(E)->exportbucket.actions.actions = (_actions); \
AU_MACRO_SUFFIX
typedef struct _AuElementExportRadio
{
unsigned short type; /* AuElementTypeExportRadio */
unsigned short sample_rate;
AuRadioID radio;
AuUint32 num_samples;
AuElementActionList actions;
} AuElementExportRadio;
#define AuMakeElementExportRadio(E,asample_rate,aradio,anum_samples,aactions) \
{ \
(E)->type = AuElementTypeExportDevice; \
(E)->sample_rate = (asample_rate); \
(E)->radio = (aradio); \
(E)->num_samples = (anum_samples); \
(E)->actions = (aactions); \
}
typedef struct _AuElementExportMonitor
{
unsigned short type; /* AuElementTypeExportMonitor */
unsigned short event_rate;
unsigned short input;
unsigned short pad;
unsigned char format;
unsigned char num_tracks;
unsigned short pad1;
} AuElementExportMonitor;
#define AuMakeElementExportMonitor(E, _input, _event_rate, _format, _num_tracks)\
AU_MACRO_PREFIX \
(E)->type = AuElementTypeExportMonitor; \
(E)->exportmonitor.input = (_input); \
(E)->exportmonitor.event_rate = (_event_rate); \
(E)->exportmonitor.format = (_format); \
(E)->exportmonitor.num_tracks = (_num_tracks); \
AU_MACRO_SUFFIX
/* UNION OF ELEMENTS */
typedef union _AuElement /* generic element */
{
unsigned short type;
AuElementImportClient importclient;
AuElementImportDevice importdevice;
AuElementImportBucket importbucket;
AuElementImportWaveForm importwaveform;
#ifdef NOTYET
AuElementImportRadio importradio;
#endif /* NOTYET */
AuElementBundle bundle;
AuElementMultiplyConstant multiplyconstant;
AuElementAddConstant addconstant;
AuElementSum sum;
AuElementExportClient exportclient;
AuElementExportDevice exportdevice;
AuElementExportBucket exportbucket;
#ifdef NOTYET
AuElementExportRadio exportradio;
#endif /* NOTYET */
AuElementExportMonitor exportmonitor;
} AuElement;
typedef struct _AuElementParameters
{
AuFlowID flow;
unsigned char element_num;
unsigned char num_parameters;
unsigned short pad;
AuInt32 parameters[AU_MAX_PARMS];
} AuElementParameters;
typedef struct _AuElementState
{
AuFlowID flow;
unsigned char element_num;
unsigned char state;
unsigned short pad;
} AuElementState;
#define AuMakeElementState(S, _flow, _element_num, _state) \
{ \
(S)->flow = (_flow); \
(S)->element_num = (_element_num); \
(S)->state = (_state); \
}
/*****************************************************************************
* EVENTS *
*****************************************************************************/
typedef struct _AuAnyEvent /* common to all events */
{
int type;
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id; /* primary id */
} AuAnyEvent;
typedef struct _AuElementNotifyEvent
{
int type; /* AuEventTypeElementNotify */
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuFlowID flow;
unsigned char element_num;
unsigned char kind; /* AuElementNotify* */
unsigned char prev_state; /* of element */
unsigned char cur_state; /* of element */
unsigned char reason; /* for event */
AuUint32 num_bytes; /* unread bytes, etc. */
} AuElementNotifyEvent;
typedef struct _AuMonitorNotifyEvent
{
int type; /* AuEventTypeElementNotify */
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuFlowID flow;
unsigned char element_num;
unsigned char format;
unsigned char num_tracks;
unsigned short count;
unsigned short num_fields;
AuUint32 data;
AuUint32 data1;
AuUint32 data2;
} AuMonitorNotifyEvent;
typedef struct _AuGrabNotifyEvent
{
int type; /* AuEventTypeElementNotify */
AuUint32 serial;
AuBool send_event;
AuServer *server;
AuTime time;
AuID id;
unsigned char kind; /* AuGrabNotifyKind* */
unsigned char pad1;
unsigned short pad2;
AuID client; /* requestor, prev owner */
} AuGrabNotifyEvent;
typedef struct _AuErrorEvent
{
int type;
AuUint32 serial; /* of failed request */
AuBool send_event;
AuServer *server;
AuTime time;
AuID resourceid;
unsigned char error_code; /* of failed request */
unsigned char request_code; /* Major op-code */
unsigned char minor_code; /* Minor op-code */
union
{
AuUint32 l[4];
} data; /* per-error type data */
} AuErrorEvent;
typedef union _AuEvent
{
int type;
AuAnyEvent auany;
AuElementNotifyEvent auelementnotify;
AuMonitorNotifyEvent aumonitornotify;
AuGrabNotifyEvent augrabnotify;
AuErrorEvent auerror;
} AuEvent;
/*****************************************************************************
* APPLICATION PROGRAMMING INTERFACES *
*****************************************************************************/
_AUFUNCPROTOBEGIN
/*
* AuServerName - this routine returns the that the library will use to
* locate the audio server.
*/
extern const char * AUCDECL
AuServerName(
const char * /* servername */
);
/*
* AuOpenServer - this routine is used to open a connection to an audio
* server.
*/
extern AuServer * AUCDECL
AuOpenServer(
const char *, /* servername */
int, /* num_authproto */
const char *, /* authproto */
int, /* num_authdata */
const char *, /* authdata */
char ** /* server_message */
);
/*
* AuCloseServer - this routine is used to close a connection to an audio
* server when it is no AuInt32er needed.
*/
extern void AUCDECL
AuCloseServer(
AuServer * /* server */
);
/*
* AuSetErrorHandler - this routine is used to set the procedure that should
* be called when this connection sees an error that is not being intercepted
* by the library.
*/
extern AuErrorHandler AUCDECL
AuSetErrorHandler(
AuServer *, /* server */
AuErrorHandler /* handler */
);
/*
* AuSetIOErrorHandler - this routine is used to set the procedure that
* should be called when the connection to the server has unexpectedly been
* broken.
*/
extern AuIOErrorHandler AUCDECL
AuSetIOErrorHandler(
AuServer *, /* server */
AuIOErrorHandler /* handler */
);
/*
* AuFlush - this routine flushes any queued packets down to the server.
*/
extern void AUCDECL
AuFlush(
AuServer * /* server */
);
/*
* AuSync - this routine forces a round trip to the server
*/
extern void AUCDECL
AuSync(
AuServer *, /* server */
AuBool /* discard_queued_events */
);
/*
* AuSynchronize - this routine instructs the library to operate
* synchronously, which may be easier for some applications to deal with.
*/
extern AuBool AUCDECL
AuSynchronize(
AuServer *, /* server */
AuBool /* enablesync */
);
/*
* AuGetErrorText - this routine is used to translate error codes into
* English strings for printing.
*/
extern void AUCDECL
AuGetErrorText(
AuServer *, /* server */
int, /* code */
char *, /* buffer_return */
int /* length */
);
/*
* AuGetErrorDatabaseText - this routine is used to lookup strings for error
* messages.
*/
extern void AUCDECL
AuGetErrorDatabaseText(
AuServer *, /* server */
const char *, /* name */
const char *, /* message */
const char *, /* default_string */
char *, /* buffer_return */
int /* length */
);
/*
* AuSetCloseDownMode - this routine instructs the server to save any objects
* created by this client even if it shuts down.
*/
extern void AUCDECL
AuSetCloseDownMode(
AuServer *, /* server */
int, /* mode */
AuStatus * /* RETURN_status */
);
/*
* AuGetCloseDownMode - this routine returns the current close-down mode for
* this client.
*/
extern int AUCDECL
AuGetCloseDownMode(
AuServer *, /* server */
AuStatus * /* RETURN_status */
);
/*
* AuGetServerTime - this routine returns the current server time
*/
extern AuTime AUCDECL
AuGetServerTime(
AuServer *, /* server */
AuStatus * /* RETURN_status */
);
/*
* AuKillClient - this routine forces the client that created the specified
* resource to close down, regardless of its close down mode.
*/
extern void AUCDECL
AuKillClient(
AuServer *, /* server */
AuID, /* resource */
AuStatus * /* RETURN_status */
);
/*
* AuSetDeviceAttributes - this routine is used to change device attributes
* for the fields in changable_mask returned by AuGetDeviceAttributes or the
* setup information.
*/
extern void AUCDECL
AuSetDeviceAttributes(
AuServer *, /* server */
AuDeviceID, /* resource */
AuMask, /* value_mask */
AuDeviceAttributes *, /* attr */
AuStatus * /* RETURN_status */
);
/*
* AuGetDeviceAttributes - this routine is used to get device attributes
* (which are also provided by the server at connection setup).
*/
extern AuDeviceAttributes * AUCDECL
AuGetDeviceAttributes(
AuServer *, /* server */
AuDeviceID, /* resource */
AuStatus * /* RETURN_status */
);
/*
* AuListDevices - this routine is used to query the devices
*/
extern AuDeviceAttributes * AUCDECL
AuListDevices(
AuServer *, /* server */
AuMask, /* value_mask */
AuDeviceAttributes *, /* attr */
int *, /* RETURN_ndevices */
AuStatus * /* RETURN_status */
);
/*
* AuFreeDeviceAttributes - this routine is used to free storage returned by
* calls to AuGetDeviceAttributes.
*/
extern void AUCDECL
AuFreeDeviceAttributes(
AuServer *, /* server */
int, /* num_attr */
AuDeviceAttributes * /* attr */
);
/*
* AuGetBucketAttributes - this routine is used to get bucket attributes
* (which are also provided by the server at connection setup).
*/
extern AuBucketAttributes * AUCDECL
AuGetBucketAttributes(
AuServer *, /* server */
AuBucketID, /* resource */
AuStatus * /* RETURN_status */
);
/*
* AuListBuckets - this routine is used to query the buffers for a given
* client, all retained clients, or all known buffers.
*/
extern AuBucketAttributes * AUCDECL
AuListBuckets(
AuServer *, /* server */
AuMask, /* value_mask */
AuBucketAttributes *, /* attr */
int *, /* RETURN_nbuckets */
AuStatus * /* RETURN_status */
);
/*
* AuFreeBucketAttributes - this routine is used to free storage returned by
* calls to AuGetBucketAttributes.
*/
extern void AUCDECL
AuFreeBucketAttributes(
AuServer *, /* server */
int, /* num_attr */
AuBucketAttributes * /* attr */
);
/*
* AuCreateBucket - this routine is used to create new buckets (buffers,
* radios, wave form generators)
*/
extern AuBucketID AUCDECL
AuCreateBucket(
AuServer *, /* server */
AuUint32, /* format */
AuUint32, /* num tracks */
AuUint32, /* access */
AuUint32, /* sample_rate */
AuUint32, /* num_samples */
AuString *, /* description */
AuStatus * /* RETURN_status */
);
/*
* AuDestroyBucket - this routine is used to destroy a bucket once it is no
* AuInt32er being used.
*/
extern void AUCDECL
AuDestroyBucket(
AuServer *, /* server */
AuBucketID, /* bucket */
AuStatus * /* RETURN_status */
);
/*
* AuCreateFlow - this routine is used to create a Flow object which
* describes how audio data gets from one or more inputs to one or more
* outputs.
*/
extern AuFlowID AUCDECL
AuCreateFlow(
AuServer *, /* server */
AuStatus * /* RETURN_status */
);
/*
* AuDestroyFlow - this routine is used to destroy a Flow object once it is
* no AuInt32er needed.
*/
extern void AUCDECL
AuDestroyFlow(
AuServer *, /* server */
AuFlowID, /* flow */
AuStatus * /* RETURN_status */
);
/*
* AuGetFlowAttributes - this routine is used to find out what the state of
* the flow is at any given time.
*/
extern AuBool AUCDECL
AuGetFlowAttributes(
AuServer *, /* server */
int, /* num_attrs */
AuFlowAttributes *, /* attrs */
AuStatus * /* RETURN_status */
);
/*
* AuSetElements - this routine is used to set the flow topology; it is
* equivalent to destroying the flow and recreating it using the same id. The
* API will keep a list of scratch flows to use in sending audio data over
* the wire.
*/
extern void AUCDECL
AuSetElements(
AuServer *, /* server */
AuFlowID, /* flow id */
AuBool, /* clocked */
int, /* num_elements */
AuElement *, /* elements */
AuStatus * /* RETURN_status */
);
/*
* AuGetElements - this routine is used to return the element topology that
* was set in the AuCreateElements.
*/
extern AuElement * AUCDECL
AuGetElements(
AuServer *, /* server */
AuFlowID, /* flow id */
AuBool *, /* RETURN_clocked */
int *, /* RETURN_num_elements */
AuStatus * /* RETURN_status */
);
/*
* AuFreeElements - this routine is used to free the results returned from a
* call to AuGetElements.
*/
extern void AUCDECL
AuFreeElements(
AuServer *, /* server */
int, /* num_elements */
AuElement * /* listofelements */
);
/*
* AuGetElementStates - this routine is used to get the state of various
* elements within a flow.
*/
extern AuElementState * AUCDECL
AuGetElementStates(
AuServer *, /* server */
int *, /* INOUT_num_states */
AuElementState *, /* states */
AuStatus * /* RETURN_status */
);
/*
* AuFreeElementStates - this routine is used to free the results returned
* from a call to AuGetElementStates.
*/
extern void AUCDECL
AuFreeElementStates(
AuServer *, /* server */
int, /* num_elements */
AuElementState * /* list of element states */
);
/*
* AuSetElementStates - this routine is used to set the state of various
* elements within a flow.
*/
extern void AUCDECL
AuSetElementStates(
AuServer *, /* server */
int, /* num_states */
AuElementState *, /* states */
AuStatus * /* RETURN_status */
);
/*
* AuSetElementParameters - this routine is used to change parameters of
* elements within a flow. Changes in element types is not permitted.
*/
extern void AUCDECL
AuSetElementParameters(
AuServer *, /* server */
int, /* num_changes */
AuElementParameters *, /* changes */
AuStatus * /* RETURN_status */
);
/*
* AuWriteElement - this routine is used to send audio data to an
* ImportClient element in a flow.
*/
extern void AUCDECL
AuWriteElement(
AuServer *, /* server */
AuFlowID, /* flow */
int, /* element */
AuUint32, /* num_bytes */
AuPointer, /* data */
AuBool, /* end of data flag */
AuStatus * /* RETURN_status */
);
/*
* AuReadElement - this routine is used to get audio data from an
* ExportClient element in a flow.
*/
extern AuUint32 AUCDECL
AuReadElement(
AuServer *, /* server */
AuFlowID, /* flow */
int, /* element */
AuUint32, /* num_bytes */
AuPointer, /* data */
int * /* RETURN_status */
);
#define AuEventsQueued _AuEventsQueued
/*
* AuEventsQueued - this routine is used to see if there are any events
* waiting to be read.
*/
extern int AUCDECL
AuEventsQueued(
AuServer *, /* server */
int /* AuEventsQueued_mode */
);
/*
* AuScanEvents - this routine is used to walk the event queue looking for
* events that match a client-supplied predicate. If the predicate returns
* AuTrue for an event, that event is returned to the caller.
*/
extern AuBool AUCDECL
AuScanEvents(
AuServer *, /* server */
int, /* AuEventsQueued_mode */
AuBool, /* dequeue_match */
AuBool(*) ( /* clientpredicate */
AuServer *, /* server */
AuEvent *, /* eventtocheck */
AuPointer /* clientdata */
),
AuPointer, /* clientdata */
AuEvent * /* RETURN_event */
);
/*
* AuScanForTypedEvent - this is a convenience routine that calls
* AuScanEvents with a predicate that looks for the specified event type.
*/
extern AuBool AUCDECL
AuScanForTypedEvent(
AuServer *, /* server */
int, /* AuEventsQueued_mode */
AuBool, /* dequeue */
int, /* eventtype */
AuEvent * /* RETURN_event */
);
/*
* AuNextEvent - this routine is used to read a queued event. If there is no
* event available, it will block until one arrives.
*/
extern void AUCDECL
AuNextEvent(
AuServer *, /* server */
AuBool, /* dequeue */
AuEvent * /* RETURN_event */
);
/*
* AuRequeueEvent - this routine puts an event back on the front of the event
* queue. The skip argument specifies the number of events in the queue to
* skip (0 means the head of the queue, AuServerQLength() means the end of
* the queue).
*/
extern AuBool AUCDECL
AuRequeueEvent(
AuServer *, /* server */
AuEvent *, /* event */
int /* skip */
);
/*
* AuIDOfEvent - this routine returns the Flow, Bucket, or Device id from an
* event so that it can be used to dispatch the event to the proper handler.
*/
extern AuID AUCDECL
AuIDOfEvent(
AuEvent * /* RETURN_event */
);
extern void AUCDECL
AuFree (
AuPointer
);
/*****************************************************************************
* MACROS *
*****************************************************************************/
/**
* The following macros are provided to make initialization of various
* structures easier:
*
* AuMakeElementImportClient()
* AuMakeElementImportDevice()
* AuMakeElementImportBucket()
* AuMakeElementImportWaveForm()
* AuMakeElementImportRadio()
* AuMakeElementBundle()
* AuMakeElementMultipleConstant()
* AuMakeElementAddConstant()
* AuMakeElementSum()
* AuMakeElementExportClient()
* AuMakeElementExportDevice()
* AuMakeElementExportBucket()
* AuMakeElementExportRadio()
*
* AuMakeInputTrack()
*
*/
_AUFUNCPROTOEND
#include <audio/audioutil.h> /* get rest of prototypes */
/*
* Default error handlers.
* These can be set before attempting to open the server to ensure
* that errors in the open procedure are handled.
*/
#if defined(WIN32) && (!defined(_OPENSVR_C_) && !defined(__CYGWIN__))
#define AuDefaultErrorHandler (*AuDefaultErrorHandler_p)
#define AuDefaultIOErrorHandler (*AuDefaultIOErrorHandler_p)
#endif /* WIN32 && !_OPENSVR_C_ */
extern AuErrorHandler AuDefaultErrorHandler;
extern AuIOErrorHandler AuDefaultIOErrorHandler;
#endif /* _NCD_AUDIOLIB_H_ */
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