/usr/include/audio/audio.h is in libaudio-dev 1.9.4-6.
This file is owned by root:root, with mode 0o644.
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* Copyright 1993 Network Computing Devices, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name Network Computing Devices, Inc. not be
* used in advertising or publicity pertaining to distribution of this
* software without specific, written prior permission.
*
* THIS SOFTWARE IS PROVIDED 'AS-IS'. NETWORK COMPUTING DEVICES, INC.,
* DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING WITHOUT
* LIMITATION ALL IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE, OR NONINFRINGEMENT. IN NO EVENT SHALL NETWORK
* COMPUTING DEVICES, INC., BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING
* SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES, INCLUDING LOSS OF USE, DATA,
* OR PROFITS, EVEN IF ADVISED OF THE POSSIBILITY THEREOF, AND REGARDLESS OF
* WHETHER IN AN ACTION IN CONTRACT, TORT OR NEGLIGENCE, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* $NCDId: @(#)audio.h,v 1.37 1996/05/07 20:12:03 greg Exp $
*/
/*
* <audio/audio.h>
*
* This file contains the constants and the primitive types (whose minimum
* size can be determined and whose maximum size doesn't matter) that are
* used by clients and the server.
*/
#ifndef _NCD_AUDIO_H_
#define _NCD_AUDIO_H_
#include <audio/Amd.h>
/****************************************************************************
* GENERIC DATA TYPES *
****************************************************************************/
/*
* Data types used for resources. They are designed to line up with X
* so that implementations may share code.
*/
typedef INT32 AuInt32; /* 32 bit integer */
typedef CARD32 AuUint32; /* 32 bit unsigned integer */
typedef INT16 AuInt16; /* 16 bit integer */
typedef CARD16 AuUint16; /* 16 bit unsigned integer */
typedef INT8 AuInt8; /* 8 bit integer */
typedef CARD8 AuUint8; /* 8 bit unsigned integer */
typedef AuUint32 AuID; /* generic resource id */
typedef AuID AuDeviceID; /* physical or virtual */
typedef AuID AuBucketID; /* stored audio data */
typedef AuID AuRadioID; /* broadcast */
typedef AuID AuFlowID; /* how audio data moves */
typedef AuUint32 AuTime; /* server time in millis */
typedef AuUint32 AuMask; /* various value masks */
typedef int AuBool;
typedef int AuStatus;
typedef AuInt32 AuFixedPoint;
#define AU_FIXED_POINT_SHIFT (16)
#define AU_FIXED_POINT_SCALE (1L << 16)
#define AU_FIXED_POINT_MASK (0xffff)
/*
* Fixed point numbers are simply signed integers that represent units of
* 65536. Mathematically:
*
* fixedpoint = floor(floating * 65536)
*
* It is important to note that although the value can be viewed as having
* a easily identifiable integral and fractional portions, negative values
* cannot simply be extracted and concatenated since the two pieces are
* actually related as:
*
* floating = (integerportion + fractionalportion)
*
* rather than
*
* floating != (integerportion | fractionalportion)
*
* To make manipulating the values easier, the following macros are provided:
*
* AuFixedPointFromSum creates a fixed point from an
* integer plus fraction.
*
* AuFixedPointFromFraction creates a fixed point from a
* numerator / denominator
*
* AuFixedPointRoundDown rounds down to prev integer value
*
* AuFixedPointRoundUp rounds up to next integer value
*
* AuFixedPointIntegralAddend integer portion of sum
*
* AuFixedPointFractionalAddend fractional portion of sum
*/
#define AuFixedPointFromSum(a,b) \
((AuInt32) (((AuInt32) (a) << AU_FIXED_POINT_SHIFT) + ((AuInt32) (b))))
#define AuFixedPointFromFraction(nnn,ddd) \
((((AuInt32) (nnn)) * AU_FIXED_POINT_SCALE) / ((AuInt32) (ddd)))
#define AuFixedPointRoundDown(fp) \
((fp) >> AU_FIXED_POINT_SHIFT)
#define AuFixedPointRoundUp(fp) \
(AuFixedPointRoundDown((fp) + (AU_FIXED_POINT_SCALE - 1L)))
#define AuFixedPointIntegralAddend(fp) \
(AuFixedPointRoundDown (fp))
#define AuFixedPointFractionalAddend(fp) \
((fp) & AU_FIXED_POINT_MASK)
#define AuNone (0) /* null resource */
#define AuFalse (0)
#define AuTrue (1)
/*****************************************************************************
* CONSTANTS *
*****************************************************************************/
/*
* Protocol Version number
*/
#define AuProtocolMajorVersion 2
#define AuProtocolMinorVersion 2
/*
* Network types
*/
#define AuNetworkInternet 0
#define AuNetworkDECnet 1
#define AuNetworkChaos 2 /* reserved; match X */
#define AuNetworkNetname 254
#define AuNetworkLocal 256
#define AuNetworkWild 65535
/*
* Access Control
*/
#define AuAccessNoChange 0
#define AuAccessEnableControls 1
#define AuAccessDisableControls 2
#define AuAccessAddUser 0
#define AuAccessRemoveUser 1
/*
* Close Down Mode
*/
#define AuCloseDownDestroy 0
#define AuCloseDownRetainPermanent 1
#define AuCloseDownRetainTemporary 2
/*
* Access Codes - these control what people are allowed to do with resources
* that are created by a client.
*/
#define AuAccessImportMask (1L << 0)
#define AuAccessExportMask (1L << 1)
#define AuAccessDestroyMask (1L << 2)
#define AuAccessListMask (1L << 3)
#define AuAccessAllMasks ((1L << 4) - 1)
/*
* String Types - how strings are encoded
*/
#define AuStringLatin1 (1L)
#define AuStringCompoundText (2L) /* later */
/*
* Event Codes
*/
#define AuEventTypeElementNotify 2
#define AuEventTypeGrabNotify 3
#define AuEventTypeMonitorNotify 4
#define AuEventTypeBucketNotify 5 /* not yet */
#define AuEventTypeDeviceNotify 6 /* not yet */
#define AuFirstEventType AuEventTypeElementNotify
#define AuLastEventType AuEventTypeMonitorNotify
/*
* Error Codes - note that they are designed to match up with core X protocol.
*/
#define AuSuccess 0 /* no problems */
#define AuBadRequest 1 /* bad request code */
#define AuBadValue 2 /* int value out of range */
#define AuBadDevice 3 /* bad physical device ID */
#define AuBadBucket 4 /* bad bucket ID */
#define AuBadFlow 5 /* bad flow ID */
#define AuBadElement 6 /* bad portal ID */
#define AuBadMatch 8 /* parameter mismatch */
#define AuBadAccess 10 /* permission denied */
#define AuBadAlloc 11 /* insufficient resources */
#define AuBadConnection 13 /* problem with network */
#define AuBadIDChoice 14 /* bad ID provided for Create */
#define AuBadName 15 /* named object doesn't exist */
#define AuBadLength 16 /* bad request length */
#define AuBadImplementation 17 /* bad server, no cookie */
#define AuLastError AuBadImplementation
#define AuFirstExtensionError 128
#define AuLastExtensionError 255
/*****************************************************************************
* DATA FORMATS *
*****************************************************************************/
/*
* External Data Formats; taken from most common disk formats.
* the specific codes used do not match up exactly with the SND headers.
* These map -1..+1 values into 8 or 16 bit fixed point representations of
* the fractions. The unsigned variants typically just offset by 128 or 32768.
*
* We're going to assume that bit-order isn't a problem here.
*/
#define AuFormatULAW8 1 /* logarithmic encoding */
#define AuFormatLinearUnsigned8 2 /* common PCM, offset */
#define AuFormatLinearSigned8 3 /* less common PCM */
#define AuFormatLinearSigned16MSB 4 /* common PCM */
#define AuFormatLinearUnsigned16MSB 5 /* PCM, offset */
#define AuFormatLinearSigned16LSB 6 /* common DEC & PC */
#define AuFormatLinearUnsigned16LSB 7 /* DEC & PC offset */
#define AuSizeofFormat(fff) \
(((fff) < AuFormatULAW8 || (fff) > AuFormatLinearUnsigned16LSB) ? 0 : \
(((fff) < AuFormatLinearSigned16MSB) ? 1 : 2))
#define AuUnlimitedSamples 0 /* an unlimited number of
* samples */
/****************************************************************************
* DEVICES *
****************************************************************************/
/*
* Device Attributes. In addition to the ValueMask and ChangeMask, these are
* the fields returned by the server to describe each device. They are also
* used by the client to change various fields.
*/
#define AuCompCommonIDMask (1L << 0)
#define AuCompCommonKindMask (1L << 1)
#define AuCompCommonUseMask (1L << 2)
#define AuCompCommonFormatMask (1L << 3)
#define AuCompCommonNumTracksMask (1L << 4)
#define AuCompCommonAccessMask (1L << 5)
#define AuCompCommonDescriptionMask (1L << 6)
#define AuCompCommonMasks ((1L << 7) - 1)
#define AuCompCommonAllMasks AuCompCommonMasks
#define AuCompDeviceMinSampleRateMask (1L << 16)
#define AuCompDeviceMaxSampleRateMask (1L << 17)
#define AuCompDeviceLocationMask (1L << 18)
#define AuCompDeviceGainMask (1L << 19)
#define AuCompDeviceLineModeMask (1L << 20)
#define AuCompDeviceInputModeMask AuCompDeviceLineModeMask
#define AuCompDeviceOutputModeMask AuCompDeviceLineModeMask
#define AuCompDeviceChildrenMask (1L << 21)
#define AuCompDeviceMasks (((1L << 22) - 1) & ~0xffff)
#define AuCompDeviceAllMasks (AuCompDeviceMasks | \
AuCompCommonAllMasks)
#define AuCompBucketSampleRateMask (1L << 16)
#define AuCompBucketNumSamplesMask (1L << 17)
#define AuCompBucketMasks (((1L << 18) - 1) & ~0xffff)
#define AuCompBucketAllMasks (AuCompBucketMasks | \
AuCompCommonAllMasks)
#define AuCompRadioStationMask (1L << 16)
#define AuCompRadioMasks ((1L << 17) - 1)
#define AuCompRadioAllMasks (AuCompRadioMasks | \
AuCompCommonAllMasks)
/*
* Component Kinds.
*/
#define AuComponentKindOther 0
#define AuComponentKindPhysicalInput 1
#define AuComponentKindPhysicalOutput 2
#define AuComponentKindBucket 3
#define AuComponentKindRadio 4
#define AuComponentKindPhysicalFeedback 5
/*
* Component Use. These describe whether or not the device can be used
* with ImportDevice and/or ExportDevice.
* The ExclusiveMask for a device means that that device will override
* other devices when used. For example an ExclusiveMask on an input device
* means that using that device will override the use of the output devices.
* This usually means that the audio hardware cannot record and play
* simultaneously.
*/
#define AuComponentUseImportMask (1L << 0)
#define AuComponentUseExportMask (1L << 1)
#define AuComponentUseExclusiveMask (1L << 2)
#define AuComponentUseAllMasks ((1L << 3) - 1)
/*
* Component Location Hints. These describe where the device is likely to be,
* relative to the user. A device may be in more than one position.
* The number of tracks determines whether or not the device is mono or stereo.
*/
#define AuDeviceLocationLeftMask (1L << 0)
#define AuDeviceLocationCenterMask (1L << 1)
#define AuDeviceLocationRightMask (1L << 2)
#define AuDeviceLocationTopMask (1L << 3)
#define AuDeviceLocationMiddleMask (1L << 4)
#define AuDeviceLocationBottomMask (1L << 5)
#define AuDeviceLocationBackMask (1L << 6)
#define AuDeviceLocationFrontMask (1L << 7)
#define AuDeviceLocationInternalMask (1L << 8)
#define AuDeviceLocationExternalMask (1L << 9)
#define AuDeviceLocationAllMasks ((1L << 10) - 1)
/*
* Component input device selection.
*
* These determine which amplifier circuits are used, typically to select
* between low gain pathways for CD players and other line-level devices and
* high gain pathways for microphones and record players.
*/
#define AuDeviceInputModeNone (0L)
#define AuDeviceInputModeLineIn (1L)
#define AuDeviceInputModeMicrophone (2L)
/* compatability... */
#define AuDeviceLineModeNone AuDeviceInputModeNone
#define AuDeviceLineModeLow AuDeviceInputModeLineIn
#define AuDeviceLineModeHigh AuDeviceInputModeMicrophone
/*
* Component output device selection.
*
* These may be or'd together on certain systems to select multiple
* devices simultaneously.
*/
#define AuDeviceOutputModeNone (0L)
#define AuDeviceOutputModeSpeaker (1L)
#define AuDeviceOutputModeHeadphone (2L)
#define AuDeviceOutputModeLineOut (4L)
/*****************************************************************************
* FLOWS *
*****************************************************************************/
/*
* Elements in a Flow. These are the primitives used to get data from
* one place to another.
*/
#define AuElementTypeImportClient 0
#define AuElementTypeImportDevice 1
#define AuElementTypeImportBucket 2
#define AuElementTypeImportWaveForm 3
#define AuElementTypeImportRadio 4 /* not implemented yet */
#define AuElementTypeBundle 5
#define AuElementTypeMultiplyConstant 6
#define AuElementTypeAddConstant 7
#define AuElementTypeSum 8
#define AuElementTypeExportClient 9
#define AuElementTypeExportDevice 10
#define AuElementTypeExportBucket 11
#define AuElementTypeExportRadio 12 /* not implemented yet */
#define AuElementTypeExportMonitor 13
#define AU_MAX_ELEMENTS 254
#define AuElementAll 255
#define AU_MAX_PARMS 5
#define AuParmsImportClient 0
#define AuParmsImportDevice 0
#define AuParmsImportBucket 1 /* offset */
#define AuParmsImportBucketOffset 0
#define AuParmsImportWaveForm 2 /* frequency, num samples */
#define AuParmsImportWaveFormFrequency 0
#define AuParmsImportWaveFormNumSamples 1
#define AuParmsImportRadio 0
#define AuParmsBundle 0
#define AuParmsMultiplyConstant 1 /* integer, fraction */
#define AuParmsMultiplyConstantConstant 0
#define AuParmsAddConstant 1 /* integer, fraction */
#define AuParmsAddConstantConstant 0
#define AuParmsSum 0
#define AuParmsExportClient 0
#define AuParmsExportDevice 0
#define AuParmsExportBucket 1 /* offset */
#define AuParmsExportBucketOffset 0
#define AuParmsExportRadio 0
#define AuParmsExportMonitor 0
/*
* Import and Export Element States. These values are used explicitly
* when setting the state, and in any state actions.
*/
#define AuStateStop 0
#define AuStateStart 1
#define AuStatePause 2
#define AuStateAny 255
#define AuElementActionChangeState 0
#define AuElementActionSendNotify 1
#define AuElementActionNoop 2
/*
* Wave forms
*/
#define AuWaveFormSquare 0
#define AuWaveFormSine 1
#define AuWaveFormSaw 2
#define AuWaveFormConstant 3
/*
* ElementNotify event kinds.
*/
#define AuElementNotifyKindLowWater 0
#define AuElementNotifyKindHighWater 1
#define AuElementNotifyKindState 2
/*
* ElementNotify reasons
*/
#define AuReasonUser 0
#define AuReasonUnderrun 1
#define AuReasonOverrun 2
#define AuReasonEOF 3
#define AuReasonWatermark 4
#define AuReasonHardware 5
#define AuReasonAny 255
/*
* GrabNotify event kinds.
*/
#define AuGrabNotifyKindRequested 0
#define AuGrabNotifyKindReleased 1
/*
* Data transfer state
*/
#define AuTransferStateReady 0
#define AuTransferStatePending 1
#define AuTransferStateEnd 2
#endif /* _NCD_AUDIO_H_ */
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