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<title>Graphene: Graphene Reference Manual</title>
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<div class="chapter">
<div class="titlepage"><div><div><h1 class="title">
<a name="id-1.2"></a>Graphene</h1></div></div></div>
<div class="toc"><dl class="toc">
<dt>
<span class="refentrytitle"><a href="graphene-Point.html">Point</a></span><span class="refpurpose"> — A point with 2 coordinates</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Point3D.html">Point3D</a></span><span class="refpurpose"> — A point with 3 coordinates</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Size.html">Size</a></span><span class="refpurpose"> — Size representation</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Rectangle.html">Rectangle</a></span><span class="refpurpose"> — Rectangular shape type</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Quad.html">Quad</a></span><span class="refpurpose"> — Four-vertex quadrilateral</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Triangle.html">Triangle</a></span><span class="refpurpose"> — A triangle described by 3D points</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Box.html">Box</a></span><span class="refpurpose"> — Axis-aligned bounding box</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Sphere.html">Sphere</a></span><span class="refpurpose"> — A sphere</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Frustum.html">Frustum</a></span><span class="refpurpose"> — A 3D field of view</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-SIMD-vector.html">SIMD vector</a></span><span class="refpurpose"> — Low level floating point 4-sized vector</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-SIMD-matrix.html">SIMD matrix</a></span><span class="refpurpose"> — Low level floating point 4 by 4 matrix</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Vectors.html">Vectors</a></span><span class="refpurpose"> — Vectors in 2, 3, and 4 dimensions</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Matrix.html">Matrix</a></span><span class="refpurpose"> — 4x4 matrices</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Euler.html">Euler</a></span><span class="refpurpose"> — Euler angles</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Quaternion.html">Quaternion</a></span><span class="refpurpose"> — Quaternion operations</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Plane.html">Plane</a></span><span class="refpurpose"> — A plane in 3D space</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Ray.html">Ray</a></span><span class="refpurpose"> — A ray emitted from an origin in a given direction</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-Versioning-information.html">Versioning information</a></span><span class="refpurpose"> — Detemining the version of Graphene in use</span>
</dt>
<dt>
<span class="refentrytitle"><a href="graphene-GObject-integration.html">GObject integration</a></span><span class="refpurpose"> — Types for GObject properties and signals</span>
</dt>
</dl></div>
<div class="refsect2">
<a name="overview"></a><p>
Graphene is a library of data types commonly used to implement 2D-in-3D or full 3D canvases.
</p>
<p>
Graphene only contains math data types, like vectors and matrices; it does not deal with windowing
system calls, event handling, drawing, or a full scene graph.
</p>
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