This file is indexed.

/usr/include/glm/matrix.hpp is in libglm-dev 0.9.9~a2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
/// @ref core
/// @file glm/matrix.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
/// 
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
/// 
/// Include <glm/matrix.hpp> to use these core features.
///
/// For each of the following built-in matrix functions, there is both a 
/// single-qualifier floating point version, where all arguments and return values 
/// are single qualifier, and a double-qualifier floating version, where all 
/// arguments and return values are double qualifier. Only the single-qualifier 
/// floating point version is shown.

#pragma once

// Dependencies
#include "detail/qualifier.hpp"
#include "detail/setup.hpp"
#include "detail/type_mat.hpp"
#include "vec2.hpp"
#include "vec3.hpp"
#include "vec4.hpp"
#include "mat2x2.hpp"
#include "mat2x3.hpp"
#include "mat2x4.hpp"
#include "mat3x2.hpp"
#include "mat3x3.hpp"
#include "mat3x4.hpp"
#include "mat4x2.hpp"
#include "mat4x3.hpp"
#include "mat4x4.hpp"

namespace glm {
	namespace detail
	{
		template<typename T, qualifier Q>
		struct outerProduct_trait<2, 2, T, Q>
		{
			typedef mat<2, 2, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<2, 3, T, Q>
		{
			typedef mat<3, 2, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<2, 4, T, Q>
		{
			typedef mat<4, 2, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<3, 2, T, Q>
		{
			typedef mat<2, 3, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<3, 3, T, Q>
		{
			typedef mat<3, 3, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<3, 4, T, Q>
		{
			typedef mat<4, 3, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<4, 2, T, Q>
		{
			typedef mat<2, 4, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<4, 3, T, Q>
		{
			typedef mat<3, 4, T, Q> type;
		};

		template<typename T, qualifier Q>
		struct outerProduct_trait<4, 4, T, Q>
		{
			typedef mat<4, 4, T, Q> type;
		};

	}//namespace detail

	 /// @addtogroup core_func_matrix
	 /// @{

	 /// Multiply matrix x by matrix y component-wise, i.e., 
	 /// result[i][j] is the scalar product of x[i][j] and y[i][j].
	 /// 
	 /// @tparam C Integer between 1 and 4 included that qualify the number a column
	 /// @tparam R Integer between 1 and 4 included that qualify the number a row
	 /// @tparam T Floating-point or signed integer scalar types
	 /// @tparam Q Value from qualifier enum
	 ///
	 /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
	 /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
	template<length_t C, length_t R, typename T, qualifier Q>
	GLM_FUNC_DECL mat<C, R, T, Q> matrixCompMult(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y);

	/// Treats the first parameter c as a column vector
	/// and the second parameter r as a row vector
	/// and does a linear algebraic matrix multiply c * r.
	/// 
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point or signed integer scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
	template<length_t C, length_t R, typename T, qualifier Q>
	GLM_FUNC_DECL typename detail::outerProduct_trait<C, R, T, Q>::type outerProduct(vec<C, T, Q> const& c, vec<R, T, Q> const& r);

	/// Returns the transposed matrix of x
	/// 
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point or signed integer scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
	template<length_t C, length_t R, typename T, qualifier Q>
	GLM_FUNC_DECL typename mat<C, R, T, Q>::transpose_type transpose(mat<C, R, T, Q> const& x);

	/// Return the determinant of a squared matrix.
	/// 
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point or signed integer scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	
	template<length_t C, length_t R, typename T, qualifier Q>
	GLM_FUNC_DECL T determinant(mat<C, R, T, Q> const& m);

	/// Return the inverse of a squared matrix.
	/// 
	/// @tparam C Integer between 1 and 4 included that qualify the number a column
	/// @tparam R Integer between 1 and 4 included that qualify the number a row
	/// @tparam T Floating-point or signed integer scalar types
	/// @tparam Q Value from qualifier enum
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>	 
	template<length_t C, length_t R, typename T, qualifier Q>
	GLM_FUNC_DECL mat<C, R, T, Q> inverse(mat<C, R, T, Q> const& m);

	/// @}
}//namespace glm

#include "detail/func_matrix.inl"