This file is indexed.

/usr/include/glm/gtx/common.hpp is in libglm-dev 0.9.9~a2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
/// @ref gtx_common
/// @file glm/gtx/common.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_common GLM_GTX_common
/// @ingroup gtx
///
/// Include <glm/gtx/common.hpp> to use the features of this extension.
///
/// @brief Provide functions to increase the compatibility with Cg and HLSL languages

#pragma once

// Dependencies:
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../gtc/vec1.hpp"

#ifndef GLM_ENABLE_EXPERIMENTAL
#	error "GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
#endif

#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
#	pragma message("GLM: GLM_GTX_common extension included")
#endif

namespace glm
{
	/// @addtogroup gtx_common
	/// @{

	/// Returns true if x is a denormalized number
	/// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.
	/// This format is less precise but can represent values closer to zero.
	/// 
	/// @tparam genType Floating-point scalar or vector types.
	///
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
	/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
	template<typename genType> 
	GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x);

	/// Similar to 'mod' but with a different rounding and integer support.
	/// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'
	/// 
	/// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a>
	/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
	template<length_t L, typename T, qualifier Q>
	GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v);

	/// @}
}//namespace glm

#include "common.inl"