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<a href="#gst-plugins-good-plugins-directsoundsink.description" class="shortcut">Description</a></span>
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<a name="gst-plugins-good-plugins-directsoundsink"></a><div class="titlepage"></div>
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<h2><span class="refentrytitle"><a name="gst-plugins-good-plugins-directsoundsink.top_of_page"></a>directsoundsink</span></h2>
<p>directsoundsink</p>
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<div class="refsect1">
<a name="gst-plugins-good-plugins-directsoundsink.other"></a><h2>Types and Values</h2>
<div class="informaltable"><table class="informaltable" width="100%" border="0">
<colgroup>
<col width="150px" class="name">
<col class="description">
</colgroup>
<tbody><tr>
<td class="datatype_keyword">struct</td>
<td class="function_name"><a class="link" href="gst-plugins-good-plugins-directsoundsink.html#GstDirectSoundSink" title="struct GstDirectSoundSink">GstDirectSoundSink</a></td>
</tr></tbody>
</table></div>
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<div class="refsect1">
<a name="gst-plugins-good-plugins-directsoundsink.description"></a><h2>Description</h2>
<p>This element lets you output sound using the DirectSound API.</p>
<p>Note that you should almost always use generic audio conversion elements
like audioconvert and audioresample in front of an audiosink to make sure
your pipeline works under all circumstances (those conversion elements will
act in passthrough-mode if no conversion is necessary).</p>
<div class="refsect2">
<a name="id-1.2.46.4.4"></a><h3>Example pipelines</h3>
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">gst<span class="gtkdoc opt">-</span>launch<span class="gtkdoc opt">-</span><span class="number">1.0</span> <span class="gtkdoc opt">-</span>v audiotestsrc <span class="gtkdoc opt">!</span> audioconvert <span class="gtkdoc opt">!</span> volume volume<span class="gtkdoc opt">=</span><span class="number">0.1</span> <span class="gtkdoc opt">!</span> directsoundsink</pre></td>
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will output a sine wave (continuous beep sound) to your sound card (with
a very low volume as precaution).
<div class="informalexample">
<table class="listing_frame" border="0" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td class="listing_lines" align="right"><pre>1</pre></td>
<td class="listing_code"><pre class="programlisting">gst<span class="gtkdoc opt">-</span>launch<span class="gtkdoc opt">-</span><span class="number">1.0</span> <span class="gtkdoc opt">-</span>v filesrc location<span class="gtkdoc opt">=</span>music<span class="gtkdoc opt">.</span>ogg <span class="gtkdoc opt">!</span> decodebin <span class="gtkdoc opt">!</span> audioconvert <span class="gtkdoc opt">!</span> audioresample <span class="gtkdoc opt">!</span> directsoundsink</pre></td>
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</tbody>
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will play an Ogg/Vorbis audio file and output it.
</div>
<div class="refsynopsisdiv">
<h2>Synopsis</h2>
<div class="refsect2">
<a name="id-1.2.46.4.5.1"></a><h3>Element Information</h3>
<div class="variablelist"><table border="0" class="variablelist">
<colgroup>
<col align="left" valign="top">
<col>
</colgroup>
<tbody>
<tr>
<td><p><span class="term">plugin</span></p></td>
<td>
<a class="link" href="gst-plugins-good-plugins-plugin-directsound.html#plugin-directsound">directsound</a>
</td>
</tr>
<tr>
<td><p><span class="term">author</span></p></td>
<td>Sebastien Moutte <sebastien@moutte.net></td>
</tr>
<tr>
<td><p><span class="term">class</span></p></td>
<td>Sink/Audio</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="id-1.2.46.4.5.2"></a><h3>Element Pads</h3>
</div>
</div>
</div>
<div class="refsect1">
<a name="gst-plugins-good-plugins-directsoundsink.functions_details"></a><h2>Functions</h2>
<p></p>
</div>
<div class="refsect1">
<a name="gst-plugins-good-plugins-directsoundsink.other_details"></a><h2>Types and Values</h2>
<div class="refsect2">
<a name="GstDirectSoundSink"></a><h3>struct GstDirectSoundSink</h3>
<pre class="programlisting">struct GstDirectSoundSink {
GstAudioSink sink;
/* directsound object interface pointer */
LPDIRECTSOUND pDS;
/* directsound sound object interface pointer */
LPDIRECTSOUNDBUFFER pDSBSecondary;
/* directSound buffer size */
guint buffer_size;
/* offset of the circular buffer where we must write next */
guint current_circular_offset;
guint bytes_per_sample;
/* current volume setup by mixer interface */
glong volume;
gboolean mute;
/* current directsound device ID */
gchar * device_id;
GstCaps *cached_caps;
/* lock used to protect writes and resets */
GMutex dsound_lock;
GstClock *system_clock;
GstClockID write_wait_clock_id;
gboolean reset_while_sleeping;
gboolean first_buffer_after_reset;
GstAudioRingBufferFormatType type;
};
</pre>
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