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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=us-ascii">
<title>Ghostscript projects</title>
<link rel="stylesheet" type="text/css" href="gs.css" title="Ghostscript Style">
</head>

<body>
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<!-- [1.1 begin headline] ================================================== -->

<h1>Ghostscript projects seeking developers</h1>

<!-- [1.1 end headline] ==================================================== -->

<!-- [1.2 begin table of contents] ========================================= -->

<h2>Table of contents</h2>

<ul>
<li><a href="#Driver_architecture">Driver architecture</a>
<li><a href="#Specific_drivers">Specific drivers</a>
<li><a href="#Graphics_functionality">Graphics functionality</a>
<li><a href="#Performance">Performance</a>
<li><a href="#Other_functionality">Other functionality</a>
<li><a href="#Other_implementation">Implementation improvements</a>
</ul>

<!-- [1.2 end table of contents] =========================================== -->

<!-- [1.3 begin hint] ====================================================== -->

<p>For other information, see the <a href="Readme.htm">Ghostscript
overview</a>.

<!-- [1.3 end hint] ======================================================== -->

<hr>

<!-- [1.0 end visible header] ============================================== -->

<!-- [2.0 begin contents] ================================================== -->

<p>
There are many projects that would improve Ghostscript and that we would
like to do, but for which we don't have enough resources.  If you would like
to take responsibility for any of these projects, please <a
href="mailto:info@artifex.com">contact us</a>.  Additional comments on
implementation approaches or project goals are in <I>italic type like
this</I>.

<h3>Windows driver using Ghostscript as a language monitor.</h3>

<p>
MS Windows has a "language monitor" capability which would allow Ghostscript
to be invoked seamlessly to process input files in any language Ghostscript
handles and for any printer for which Ghostscript has a driver. Doing 
this properly would require integrating Ghostscript with Windows' "Add 
Printer" dialog, using an appropriate PPD.

<p>
<I>Russell Lang's RedMon program provides
some, but not all, of this capability.</I>
See also <code>lib/ghostpdf.ppd</code>.

<h3>Netscape browser plug-in.</h3>

<p>
Currently, Ghostscript can work as a "helper application" for the Netscape
browser, but not as a plug-in; the latter would integrate it more closely
with the browser.  We aren't sure what doing this would involve; we've also
heard by rumor that it's already been done.

<h3>Ghostscript as an Active-X COM Object.</h3>

<p>
In order to integrate Ghostscript into XMetaL and other applications it
would be convenient for Ghostscript to be distributed as a COM object
along with the current gswin32.exe, gswin32c.exe and gsdll32.dll files.

<h3>Visual Trace window for X.</h3>

<p>
Currently Ghostscript implements Visual Trace window for Windows only
(see <I>wdtrace.c</I>). An implementation for X would be useful. 

<p>
<hr>

<h2><a name="Driver_architecture"></a>Driver Architecture</h2>

<h3>Improved multi-threaded rendering support.</h3>

<p>
Currently, drivers can be written so that converting PostScript to a list of
graphical objects can run in one thread, and rasterizing the objects can run
in another thread.  However, drivers must be written specially if they are
going to do this.  We would like to change the architecture so that any
driver can work this way.  We would also like to support dual-threaded
operation for drivers that produce high-level output, such as the PDF
writer.  <I>Doing this would require separating banding from
the multithreaded logic.  Also, currently each thread has its own allocation
pool: this is unnecessary in the normal case, since Ghostscript now supports
properly locked access to the C heap, but embedded systems still need to use
a fixed-size area for the rasterizing thread.  With a locked, shared
allocator, the rasterizing thread could use the full set of band list
functions; with a fixed-size area and a separate allocator, only a subset is
available, as is the case now for dual-threaded drivers.
</I>

<h3>Dynamic run-time loadable devices.</h3>

<p>
Currently, drivers must be linked into the executable.  We would like to be
able to load drivers dynamically.  Doing this requires defining a
platform-independent API (presumably extending the current gp_* APIs) that
would work at least on Linux, vendor Unix, MS Windows, and Macintosh.  Unix
systems should include Sun, HP, AIX, IRIX, DEC; Linux ELF and a.out formats
should both be supported.  <I>Consider the Netscape plug-in
architecture.</I>

<h3>Moving 'setpagedevice' into C.</h3>

<p>
The PostScript 'setpagedevice' function implements matching of media and
page size requests to available media, page orientation, and paper handling
(duplex, etc.)  Currently it is implemented in PostScript code, which means
it is not available for use with other input languages.  (It is available
for PDF, which Ghostscript implements on top of PostScript, but not for the
not-yet-freely-available PCL interpreters that use the Ghostscript library,
or for possible future SVG or similar interpreters).  We would like to move
this function into C.  <I>The device driver will be required to
send page parameters up to PostScript to be stored in a resource.  To be
included in this project are handling policy implementations in the device
drivers.  DeferredMediaSelection should also be implemented.</I>

<h3>Adding 'tee' for output to multiple devices.</h3>

<p>
In a few cases, it would be desirable to provide a 'tee' capability for
drivers: specifically, for generating small, low-resolution 'thumbnail'
images concurrently with other output.  <I>Probably the
simplest way to do this is to generate a band list and then process it
twice.  This is not completely trivial, since the band list does include
device resolution information and scaling would be required for some
constructs.</I>

<h3><code>OutputDevice</code> resource category</h3>

<p>
Each available output device should provide an instance of the
<code>OutputDevice</code> resource category, which gives the available
page sizes, resolutions, media classes, process color models, and other
information about the device.  <I>This would replace the current
non-standard use of a 4-element <code>PageSize</code> in the
<code>InputAttributes</code> entry of the page device dictionary.</I>

<h3>Removing the limit on the length of OutputFile.</h3>

<p>
Currently, the maximum length of the <code>OutputFile</code> parameter is
a compile-time constant, <code>gp_file_name_sizeof</code>.  This is
appropriate for ordinary file names, since this constant is the platform's
limit on the length of a file name.  However, if <code>OutputFile</code>
is a pipe, the length should not be limited in this way.  <I>This is
probably a small project: it requires allocating the file name dynamically,
and freeing it in the finalization routine that gets called when a driver
instance is freed.</I>.

<h2><a name="Specific_drivers"></a>Specific drivers</h2>

<h3>PrintGear and PPA output drivers.</h3>

<p>
We would like to provide (Adobe) PrintGear and (H-P) PPA output drivers for
Ghostscript, but the specifications for these protocols are not published.
If you can provide them to us without violating any agreements, please let
us know.  (Some work has already been done on reverse-engineering these
protocols, but we don't have references to it.)

<h3>High level graphics and text for PCL 5 and PCL XL drivers.</h3>

<p>
Currently, the PCL 5 drivers produce only bitmaps; the PCL XL driver
produces high-level graphics and sometimes high-level images, but low-level
text.  We would like to improve these drivers to produce higher-level,
smaller output.  <I>This was a very low-priority project; it has become more
important now that H-P's laser printers are shipping with less memory.</I>

<h3>Improved high level GDI driver for Windows.</h3>

<p>
We would like a "GDI driver" for MS Windows that would implement more
higher-level constructs (specifically for text).  <I> The
<code>mswin</code> and <code>mswinprn</code> drivers both do some of
this.  Some of the the 'xfont' support code for MS Windows should be useful.
We were frustrated in the past because the GDI calls for getting font sizes
and metrics consistently returned incorrect information and provided no way
to get the correct information; perhaps this has been fixed in 32-bit
Windows.  We believe that H-P, Russell Lang, and perhaps others are working
in this area, but we can always use more help.</I>

<h3>PDF thumbnail generation.</h3>

<p>
The PDF writer needs to be able to generate thumbnails (small previews).  We
might do this through the 'tee' capability mentioned above.  However, we
currently prefer the idea of implementing a completely separate program to
add thumbnails to an arbitrary, existing PDF file: this would allow
Ghostscript to add thumbnails to PDF files generated by other programs.
<I>Much of the code needed to do this has already been written
for Ghostscript's PDF linearizer: see
<code>lib/pdfwrite.ps</code>.  A user has implemented this as well,
using a separate program that calls Ghostscript: see
<a href="http://www.uni-giessen.de/~g029/eurotex99/oberdiek/">
http://www.uni-giessen.de/~g029/eurotex99/oberdiek/</a>.
</I>

<h3>Consolidate inkjet drivers into a single family.</h3>

<p>
In addition to factoring out the error diffusion code as described below, we
would like to see another attempt at reducing the enormous volume of code
for color inkjet drivers.  There are three sets of drivers (gdevcdj.c,
gdevstc.c, gdevupd.c) with much overlapping functionality.  The latter two
driver families make good attempts at factoring out things like head
geometry and canned control strings, but we think this problem deserves
another pass, especially in the hope of consolidating these drivers into a
single family.

<h3>Download glyph bitmaps (with glyph decaching notification).</h3>

<p>
See below under "Notification for glyph decaching."

<h3>Preserve compression when writing PDF images.</h3>

<p>
Currently, all images are decompressed by the interpreter before being
passed to the graphics library; the PDF writer may then compress them again.
Ordinarily, this only slows things down a little, but in the case of
DCT-encoded images that are being DCT-encoded in the output, image
degradation may occur.  Ideally, the implementation should be smart enough
to not decode and re-encode the image.  However, making this work properly
is difficult.  <I>This would probably involve extending the library APIs for
images so that they could pass a stream, possibly including filters, instead
of the (fully decoded) data rows.</I>

<h3>Emit warnings when producing PDF output.</h3>

<p>
Currently, the PDF writer has no way to emit warnings.  Users would like to
see warnings when fonts cannot be embedded (this is actually required when
the value of CannotEmbedFontPolicy is set to /Warning), and for some other
questionable situations like non-existent Dests (Feature request
<a href="http://bugs.ghostscript.com/show_bug.cgi?id=480853"
class="offsite">#480853</a>).
Probably the right way to handle this is with a pseudo device parameter
called "Warnings" that is a list of strings: the pdfwrite driver would add
strings to this list, and the ps2pdf script (lib/gs_pdfwr.ps) would read
them out, print them, and reset them at the end of each page.

<hr>

<h2><a name="Graphics_functionality"></a>Graphics functionality</h2>

<h3>Support for 64-bit colors on 64-bit platforms.</h3>

<p>
Currently, the library supports a maximum of 32 bits of data per pixel; we
would like to raise this limit to 64 bits on systems where the 'long' data
type is 64 bits wide.  <I>The <code>gx_color_index</code>
type is already defined as 'long', but there are many places where the type
<code>bits32</code> is used for pixel values; there is a 32-bit
stored-image "device", but there is no 64-bit device; a few algorithms and
tables have knowledge of the 32-bit width built into them, only because the
C preprocessor doesn't have any kind of loop or repetition
capability.</I>

<h3>In-RIP trapping.</h3>

<p>
The PostScript specification includes an option for the interpreter to
implement trapping (adjustments of object boundaries to prevent visual
anomalies caused by slight misregistration of different ink layers): we
would like to implement this.  <I>This is a complex and
difficult area; even many Adobe RIPs don't do it.</I>

<h3>Improve the font grid fitting and antialiasing.</h3>

<p>
Ghostscript includes a reduced True Type bytecode interpreter branched from FreeType 1.
It performs a grid fitting for True Type glyphs except ones involving
instructions patented by Apple. A wanted improvement is to implement
a stem recognition algorithm similar to Free Type autohinting.
It also would help to poorly designed Type 1 fonts, which have misplaced or missed hints. 

<p>
Another useful improvement is to implement a font antialiasing with 
<code>TextAlphaBits</code> other than 1,2,4.

<h3>ICC profile support for output.</h3>

<p>
Ghostscript 7.00 and later supports ICCBased color spaces of PDF
using the icclib package from
<a href="http://web.access.net.au/argyll/color.html ">
http://web.access.net.au/argyll/color.html</a> 
but there is no facility to use ICC output (printer) profiles that
may be embedded in the PDF. Also it would be useful for PostScript
to be able to directly use a specific Intent from ICC profile to
convert output colors (as CRD's are now used).
<I>The primary difficulty is that the graphics library and PostScript
always use CIE XYZ as the connection space, but ICC profiles may
use CIELAB as the connection space, requiring conversion for use
with the graphics library. </I>

<h3>Making halftones into "objects" and adding new types.</h3>

<p>
Currently, knowledge of the specific data formats and algorithms for
halftoning permeates too many places in the library.  We would like
halftoning to be more "object oriented" (using virtual procedures) so that
we could support other halftoning methods such as direct use of threshold
arrays, or the double-rectangle approach added in newer PostScript versions.
<I>Threshold arrays take much less space than the current
representation, generally at the expense of longer rendering time for
black-and-white images; double-rectangle representation would give us a
better implementation of AccurateScreens.  We might want store both
threshold arrays and the current representation.</I>

<h3>Factor out error diffusion routines, integrate ETS.</h3>

<p>
Currently, several different inkjet drivers implement their own, very
similar but slightly differing error diffusion methods.  This has caused
severe code bloat as well as tempting future driver writers to contribute to
it further.  We want to factor out error diffusion into a common set of
facilities that drivers can use.  <I>We would like to design
these facilities so that they can easily interface to the Even-Toned
Screening algorithms, to the extent that these
will be Open Source.</I>

<h3>Improve, or generalize, linearization for stochastic threshold
data.</h3>

<p>
The Ghostscript distribution includes a stochastic threshold array.  This
array has some gamma correction built into it, which works well for some
output devices and not for others.  We would like to provide a version of
this array without (or with less) gamma correction.  <I>We have
original data available from which this could be done fairly easily.</I>

<h3>Change sampled functions to use new interpreted functions.</h3>

<p>
The PostScript language defines many functions relevant to graphics
rendering as being implemented by arbitrary PostScript procedures: transfer
(gamma correction), black generation, undercolor removal, several stages of
CIE color space and rendering, and color mapping for Separation and DeviceN
spaces.  Since the graphics library can't call PostScript procedures,
Ghostscript currently samples these procedures at a fixed number of points
and interpolates linearly between the samples.  As of Ghostscript 6.20, the
library can interpret a restricted subset of PostScript procedures directly
(basically those that only use arithmetic and comparisons: no loops,
sub-procedures, or data structures).  Changing the rendering functions to
use this approach when possible would greatly improve output quality when
the functions are very non-linear (which we have actually seen in practice).
<I>This should only be done if the function is, in fact,
severely non-linear, since interpreting the function definition will almost
always be much slower than interpolating in the table.</I>

<h3>Replace PostScript procedures with Function objects.</h3>

<p>
Currently, there is a lot of tiresome code for doing callbacks with
continuations for loading the caches that hold sampled values for the
procedures listed under "Change sampled functions ..." above.  For the
Separation and DeviceN tint transform functions, and only for these,
PostScript code associated with the setcolorspace operator actually converts
the PostScript procedure to a Function object -- to a FunctionType 4
(PostScript subset) Function if possible, or to a FunctionType 0 (sampled)
Function if not.  This approach should be used for all the other sampled
functions.  Doing this would reduce the amount of C code significantly,
while only increasing PostScript code slightly.

<p>
This change would require touching (and slightly changing) all PostScript
operators that currently do such callbacks: for example, rather than a
setblackgeneration operator that takes a PostScript procedure as its
operand, we would have a .setblackgeneration operator that takes as operands
both the PostScript procedure (so that currentblackgeneration can return it)
*and* a Function derived from it (which will actually be used when loading
the cache, or for sampling directly if desired).

<p>
In some cases, this approach has a non-negligible space cost.  If the
PostScript procedure cannot be represented as a FunctionType 4 Function, it
must be sampled and represented as a FunctionType 0 Function.  Then the BG /
UCR / transfer / ... cache will essentially just hold a copy of the Function
data.  While it is likely that this situation will be rare in practice, it
might be worth looking into changing the internal representation of these
caches so that they were the same as the representation of a FunctionType 0
Function with a particular choice of parameters.  Then the PostScript code
that called .buildsampledfunction when necessary could arrange the
parameters to have the same values as the internal representation of the
cache, and the cache could use the Function data directly.  This is probably
not worth the trouble.

<h3>Add optional cubic interpolation to RenderTable and other table
lookup.</h3>

<p>
Currently, if a CIE rendering dictionary uses a lookup table for the final
step, Ghostscript always interpolates linearly between the entries.  Cubic
interpolation should be supported as an option.  A cubic interpolation
option is also needed for general table-lookup Functions.

<h3>Add better (SVG-like) alpha channel and compositing to library.</h3>

<p>
Ghostscript has partial support for alpha channel and for alpha and RasterOp
compositing.  There is some architectural support for general compositing,
but it postdates the RasterOp implementation, and most of the RasterOp code
doesn't use it.  We expect that the more extensive compositing and alpha
capabilities of SVG will find their way into PDF (and probably PostScript as
well) in the course of 2000 and 2001, and we will need to implement them.

<hr>

<h2><a name="Performance"></a>Performance</h2>

<h3>Change band list logic to defer halftoning until rendering.</h3>

<p>
Currently, when Ghostscript uses a band list, it does halftoning before
banding.  It should do halftoning after banding: this produces smaller band
lists and shifts more work to the rasterizer (which is good because the
rasterizer can be multi-threaded internally for higher performance on
multiprocessors: see the next topic.)

<h3>Reduce redundant data for smoothed banded images.</h3>

<p>
When smoothed ("interpolated") images are written in the band list, extra
rows must be written above and below each band in order to provide the data
for interpolation.  Currently, the number of such rows is computed very
conservatively; instead, the final interpolation algorithm should be
consulted to provide the correct value.  <i>This is a small task.</i>

<h3>Multi-threaded rasterizing</h3>

<p>
For high-resolution devices, rasterization dominates execution time.  On
multiprocessor systems, Ghostscript can do tasks in parallel:

<ul>

<li>Rasterize multiple bands simultaneously;

<li>Rasterize multiple color planes of a single band simultaneously (if a
planar representation is being used);

<li>For some computation-intensive tasks like smoothing images or filling
large regions, partition the task (possibly buffering more data to allow
larger-grain partitioning) and execute several partitions simultaneously.

</ul>

<p>
We would want these facilities implemented so that no conditional
compilation was involved: on uniprocessor systems, the locking API would
simply have a vacuous implementation.

<h3>Notification for glyph decaching.</h3>

<p>
Currently, drivers can't do a very good job of downloading rendered
character bitmaps to the device they manage, because they can't find out
when a bitmap is being deleted from Ghostscript's cache and therefore will
never be referenced again.  Here is a sketch of how we would add this
capability to the graphics library:

<ul>

<li>The driver would implement the <code>text_begin</code> call, simply
to get access to a <code>gs_imager_state</code> that references the
rendered character cache.  (The driver could always simply call the default
implementation of <code>text_begin</code>.)

<li>In the <code>text_begin</code> procedure, the driver would call

<blockquote><pre>
gs_glyph_decache_register(imager_state, notify_proc, proc_data)
</pre></blockquote>

<p>
where <code>proc_data</code> was, or pointed to a structure that
included, a pointer to the driver.

<li><code>gs_glyph_decache_register</code> would use the general
notification mechanism defined in <code>gsnotify.h</code> to call

<blockquote><pre>
notify_proc(proc_data, pchar_data)
</pre></blockquote>

<p>
whenever a bitmap was removed from the character cache.
<code>pchar_data</code> would point to some identification of the
character; perhaps just the bitmap ID, but possibly a
<code>gx_cached_bits_common</code> or even a <code>cached_char</code>.

<li>The <code>char_cache</code> structure would be need an additional
member, a <code>gs_notify_list_t</code>.  It would also need to add
finalization so that when it was freed, it would notify and unregister all
clients, using <code>gs_notify_all(list, NULL)</code> and then
<code>gs_notify_release</code>.

</ul>

<p>
<I>This facility was requested by the Display Ghostscript project, but it
could also be used to improve the output of the PCL XL driver and possibly
the X and PCL5 drivers.</I>

<hr>

<h2><a name="Other_functionality"></a>Other functionality</h2>

<h3>OpenStep (Display PostScript + NeXT) extensions to Ghostscript.</h3>

<p>
There is a project to create a GNU implementation of the OPENStep API, which
involves extending Ghostscript to provide the full functionality of Adobe's
Display PostScript system with some of the NeXT extensions.  For more
information, please contact Net-Community &lt;<a
href="mailto:scottc@net-community.com">scottc@net-community.com</a>&gt;.

<h3>Job Server implementation.</h3>

<p>
For full Adobe PostScript compatibility, Ghostscript needs a real "job
server" to encapsulate the execution of PostScript files. 
<I>See the section on "Job Execution Environment" in the PostScript
Language Reference Manual for details.</I>

<h3>SVG (XML Structured Vector Graphics) interpreter.</h3>

<p>
Ghostscript could be adapted with some work to read SVG.  This would be an
interesting and challenging project because SVG's graphics model would
require extending the library (see above).  <I>If SVG turns out to be an
important standard, it is important that there be a good free implementation
of it.</I>

<h3><code>%font%</code> and other IODevices.</h3>

<p>
Currently, the <code>%font%</code> IODevice is not implemented.  We would
like to see this implemented using a general framework for implementing
IODevices (%xxxx%) entirely in PostScript, in an "object oriented" manner
very similiar to the way Resource categories are implemented.  An IODevice
would be implemented as a dictionary with the following keys, whose values
would be procedures that implemented the corresponding operation:

<blockquote><pre>
/File
/DeleteFile
/RenameFile
/Status
/FileNameForAll
/GetDevParams
/PutDevParams
</pre></blockquote>

<p>
There would only be global IODevices, no local ones; the dictionary keeping
track of them would be stored in global VM.

<p>
<I>This is an obscure feature that matters only because some PostScript code
uses <code>filenameforall</code> with this IODevice, rather than
<code>filenameforall</code> with the <code>/Font</code> Resource
category, to enumerate available fonts.</I>

<h3>Repairing damaged or EOL-converted PDF files.</h3>

<p>
Adobe Acrobat Reader can scan a PDF file that has had its end-of-lines
converted by careless users transferring the file across operating systems
as text rather than binary across, and reconstruct the cross-reference table
which the PDF interpreter requires.  This only works if the file has no
binary data in it, which with PDF 1.3 is rarely the case.  However, users
occasionally receive PDF files that have been damaged in this way, and it
might be useful to have a program that can repair them.  <I>We think this
should probably be done as a separate program, possibly in PostScript,
similar to Ghostscript's PDF linearizer.</I>

<h2><a name="Other_implementation"></a>Implementation improvements</h2>

<h3>Fully re-entrant code.</h3>

<p>
Currently, neither the PostScript interpreter nor the graphics library is
fully re-entrant (no writable globals).  Making them fully re-entrant would
make Ghostscript usable in multi-threaded environments, and more easily
usable in embedded environments.  Note that this is necessary, but far from
sufficient, for Ghostscript to allow simultaneous execution of a single
Ghostscript interpreter instance by multiple threads: that is probably
permanently out of the question.  <I>Almost all drivers, including all of
the drivers in devs.mak which are maintained as part of the main Ghostscript
code, are already fully re-entrant; making the remaining ones re-entrant
should really be up to the driver author.</I>

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<p>
<small>Copyright &copy; 2000-2006 Artifex Software, Inc.  All rights reserved.</small>

<p>
This software is provided AS-IS with no warranty, either express or
implied.

This software is distributed under license and may not be copied, modified
or distributed except as expressly authorized under the terms of that
license.  Refer to licensing information at http://www.artifex.com/
or contact Artifex Software, Inc.,  7 Mt. Lassen Drive - Suite A-134,
San Rafael, CA  94903, U.S.A., +1(415)492-9861, for further information.

<p>
<small>Ghostscript version 9.22, 4 October 2017

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