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<html>
<body>
<h1> Features per Version </h1>

<h2>New in 2.10.4</h2>
<ul>
<li> fixed: client segfault on some disconnects</li>
<li> fixed: server segfault after end of rated games</li>
<li> fixed: reusable server listen socket</li>
<li> added some features to XILE</li>
</ul>

<h2>New in 2.10.2</h2>
<ul>
<li> fixed: memory overflow when server registers a game at central </li>
<li> fixed: incorrect remaining team count in team mode</li>
<li> fixed: gametime async for client that caused client-dropout</li>
<li> fixed: auto-suicide when other clients disconnected in previous games</li>
<li> fixed: range checking for host and player counts</li>
<li> fixed: unassigned input events that caused assertion failure</li>
<li> fixed: display bug for invisibility special</li>
<li> fixed: possible server crash, when a client lags too strongly</li>
<li> fixed: xblast really supports 8+ players now!</li>
<li> fixed: double-free on client when client is disconnected</li>
<li> fixed: double-free on streams waiting for eof</li>
<li> fixed: a bunch of minor memory leaks</li>
<li> reworked bot management, added bot option for server setup</li>
<li> chat throughout network game with configured keys</li>
<li> Slowflame level feature (flames velocity can be made slower) </li>
<li> mark players as out (= "kick" for SMPF) </li>
</ul>

<h2>New in 2.10.0 </h2>
<ul>
<li> Chat System </li>
<li> Network Revised (interface detection in win, level negotiations and checking, improved socket cleanup) </li>
<li> Level Editor integrated (Xile integrated in Project) </li>
<li> Music (some musics are taken from the site:
http://www.ikp.uni-koeln.de/~nicolay/xsp/xsp.html, you can modify 
them without problem (see tutorials later))  
</li>
<li> Suicide (when disconnected player auto suicide) </li>
<li> autobot, when 1 round idle bot activated </li>
<li> ping check for connecting clients (clients are marked as "In" only after first ping arrived) </li>
<li> Go! state (hosts can signal readiness for start, auto-start when all ready) </li>
<li> dynamic change between team/chaos mode </li>
<li> Compatible with superior versions (we hope) no need more for updating every new version, for a quick game. </li>
<li> More levels, More Shapes </li>
<li> Nat as configure option </li>
<li> configure revised </li>
<li> Some levels revised </li>
<li> Central shows # of waiting (joined) players, and also the current scores of running games. </li></ul>

<h2>features lost due not cvs ... </h2>
<ul>
<li>checking lives procedure for levels<br>
 ( there levels which should be played with 2 or 3 lives)</li>
</ul>

<h2> 2.9.22 </h2>
<ul>
</ul>

<h2> 2.9.19 </h2>
<ul>
</ul>

<h2> 2.9.18 </h2>
<ul>
<li> configure scripts now for uniqcs </li>
<li> network structs for solaris fixed </li>
<li> failed load pixmap routine </li>
<li> if crashed levels will be already shuffled  (rado requests) </li>
<li> Spam in xblast.... Rado banners added </li>
<li> xbsndsrv inetragted again in xblast for uniqs </li>
<li> there will be more than 32 special types ( kick, rc, morph,..) </li>
<li> bot will increase intelligence </li>
<li> fixes and more fixes </li>
</ul>

<h2> 2.9.16 </h2>
<ul>
<li> bot: bot.c got from old epfl and implemented it in tnt <br>
you may activate it by connection and setting option bot to true <br>
</li>
<li> some bug fixes </li>
<li> async catch in protocol </li>
</ul>

<H2> 2.9.14 </h2>
<ul> 
<li> epfl features, only missing phantom and other crashy thing </li>
<li> some bug fixes </li>
</ul>

</body>
</html>