/usr/include/wvstreams/wvdbusconn.h is in libwvstreams-dev 4.6.1-5.
This file is owned by root:root, with mode 0o644.
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* Worldvisions Weaver Software:
* Copyright (C) 2004-2006 Net Integration Technologies, Inc.
*
* Pathfinder Software:
* Copyright (C) 2007, Carillon Information Security Inc.
*
* This library is licensed under the LGPL, please read LICENSE for details.
*
* A WvDBusConn represents a connection to another application. Messages
* can be sent and received via this connection. In most cases, the
* other application is a message bus.
*/
#ifndef __WVDBUSCONN_H
#define __WVDBUSCONN_H
#include "wvstreamclone.h"
#include "wvlog.h"
#include "wvdbusmsg.h"
#include "wvhashtable.h"
#include "wvuid.h"
#define WVDBUS_DEFAULT_TIMEOUT (300*1000)
class WvDBusConn;
/**
* The data type of callbacks used by WvDBusConn::add_callback(). The
* return value should be true if the callback processes the message, false
* otherwise.
*/
typedef wv::function<bool(WvDBusMsg&)> WvDBusCallback;
class IWvDBusAuth
{
public:
virtual ~IWvDBusAuth() { };
/**
* Main action callback. Called whenever d seems to have data available.
* Return false if you're not yet authorized and need to be called again
* when data is available; return true if you're done.
*
* If authorization fails, call seterr on d with an appropriate error
* message.
*/
virtual bool authorize(WvDBusConn &c) = 0;
// Returns the unix UID negotiated during authentication. Boring on the
// client side (generally just getuid()), more useful for the server.
virtual wvuid_t get_uid() = 0;
};
class WvDBusClientAuth : public IWvDBusAuth
{
bool sent_request;
public:
WvDBusClientAuth();
virtual bool authorize(WvDBusConn &c);
virtual wvuid_t get_uid();
};
class WvDBusConn : public WvStreamClone
{
bool client, authorized, in_post_select;
WvString _uniquename;
IWvDBusAuth *auth;
public:
WvLog log;
/**
* Creates a new dbus connection using the given WvStreams moniker.
*
* WvDBus uses special monikers for the "standard" DBus buses:
* dbus:system, dbus:session, and dbus:starter. These correspond to
* DBUS_BUS_SYSTEM, DBUS_BUS_SESSION, and DBUS_BUS_STARTER, respectively.
*
* If a non-NULL _auth parameter is passed, the WvDBusConn object takes
* ownership of it and will delete it at some point (possibly before
* the WvDBusConn itself is destroyed).
*/
WvDBusConn(WvStringParm moniker, IWvDBusAuth *_auth = NULL,
bool _client = true);
/**
* Creates a new dbus connection from the given stream. Takes ownership
* of the stream and will WVRELEASE() it when done.
*/
WvDBusConn(IWvStream *_cloned, IWvDBusAuth *_auth = NULL,
bool _client = true);
void init(IWvDBusAuth *_auth, bool _client);
/**
* Release this connection. If this is the last owner of the associated
* DBusConnection object, the connection itself closes.
*/
virtual ~WvDBusConn();
void set_uniquename(WvStringParm s);
void try_auth();
void send_hello();
wvuid_t get_uid() { return auth ? auth->get_uid() : WVUID_INVALID; }
void out(WvStringParm s);
void out(WVSTRING_FORMAT_DECL)
{ return out(WvString(WVSTRING_FORMAT_CALL)); }
const char *in();
/**
* Request the given service name on DBus. There's no guarantee the
* server will let us have the requested name, though.
*
* The name will be released when this connection object is destroyed.
*/
void request_name(WvStringParm name, const WvDBusCallback &onreply = 0,
time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT);
/**
* Return this connection's unique name on the bus, assigned by the server
* at connect time.
*/
WvString uniquename() const;
/**
* Close the underlying stream. The object becomes unusable. This is
* also called whenever an error is set.
*/
virtual void close();
/**
* Send a message on the bus, not expecting any reply. Returns the
* assigned serial number in case you want to track it some other way.
*/
uint32_t send(WvDBusMsg msg);
/**
* Send a message on the bus, calling onreply() when the reply comes in
* or the messages times out.
*/
void send(WvDBusMsg msg, const WvDBusCallback &onreply,
time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT);
/**
* Send a message on the bus and wait for a reply to come in, returning
* the message when it does. There is always a reply, even if it's
* "message expired" or some other error message.
*
* The serial_cb parameter allows you to create a callback which is called
* after 'send' but before the runonce() loop is initiated, allowing you
* to perform some kind of setup based on the serial number of the message.
*
* It waits by doing this->runonce(). Streams on the globallist may run.
*
* WARNING: this function does a synchronous wait operation, and thus
* does not play nicely in single-threaded WvStreams applications. Use
* with extreme care.
*/
WvDBusMsg send_and_wait(WvDBusMsg msg,
time_t msec_timeout = WVDBUS_DEFAULT_TIMEOUT,
wv::function<void(uint32_t)> serial_cb = 0);
/**
* The priority level of a callback registration. This defines the order
* in which callbacks are processed, from lowest to highest integer.
*/
enum CallbackPri {
PriSystem = 0, // implemented by DBus or WvDBus. Don't use.
PriSpecific = 5000, // strictly limited by interface/method
PriNormal = 6000, // a reasonably selective callback
PriBridge = 7000, // proxy selectively to other listeners
PriBroadcast = 8000, // last-resort proxy to all listeners
PriGaveUp = 9900, // run this if nothing else works
};
/**
* Adds a callback to the connection: all received messages will be
* sent to all callbacks to look at and possibly process. This method
* is simple and flexible, but it can be slow if you have too many
* callbacks set.
*
* Your application is very unlikely to have "too many" callbacks. If
* for some reason you need to register lots of separate callbacks,
* make your own data structure for them and register just a single
* callback here that looks things up in your own structure.
*
* 'pri' defines the callback sort order. When calling callbacks, we
* call them in priority order until the first callback returns 'true'.
* If you just want to log certain messages and let other people handle
* them, use a high priority but return 'false'.
*
* 'cookie' is used to identify this callback for del_callback(). Your
* 'this' pointer is a useful value here.
*/
void add_callback(CallbackPri pri, WvDBusCallback cb, void *cookie = NULL);
/**
* Delete all callbacks that have the given cookie.
*/
void del_callback(void *cookie);
/**
* Called by for each received message. Returns true if we handled
* this message, false if not. You should not need to call or override
* this; see add_callback() instead.
*/
virtual bool filter_func(WvDBusMsg &msg);
/**
* Returns true if there are no outstanding messages that have not
* received (or timed out) their reply. Mostly useful in unit tests
* that want to terminate once all messages have been processed.
*/
bool isidle();
private:
time_t mintimeout_msec();
virtual bool post_select(SelectInfo &si);
struct Pending
{
WvDBusMsg msg; // needed in case we need to generate timeout replies
uint32_t serial;
WvDBusCallback cb;
WvTime valid_until;
Pending(WvDBusMsg &_msg, const WvDBusCallback &_cb,
time_t msec_timeout)
: msg(_msg), cb(_cb)
{
serial = msg.get_serial();
if (msec_timeout < 0)
msec_timeout = 5*3600*1000; // "forever" is a few hours
valid_until = msecadd(wvstime(), msec_timeout);
}
};
DeclareWvDict(Pending, uint32_t, serial);
PendingDict pending;
WvDynBuf in_queue, out_queue;
void expire_pending(Pending *p);
void cancel_pending(uint32_t serial);
void add_pending(WvDBusMsg &msg, WvDBusCallback cb,
time_t msec_timeout);
bool _registered(WvDBusMsg &msg);
struct CallbackInfo
{
CallbackPri pri;
WvDBusCallback cb;
void *cookie;
CallbackInfo(CallbackPri _pri,
const WvDBusCallback &_cb, void *_cookie)
: cb(_cb)
{ pri = _pri; cookie = _cookie; }
};
static int priority_order(const CallbackInfo *a, const CallbackInfo *b);
DeclareWvList(CallbackInfo);
CallbackInfoList callbacks;
};
#endif // __WVDBUSCONN_H
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