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/******************************************************************************
 **	Filename:    stopper.h
 **	Purpose:     Stopping criteria for word classifier.
 **	Author:      Dan Johnson
 **	History:     Wed May  1 09:42:57 1991, DSJ, Created.
 **
 **	(c) Copyright Hewlett-Packard Company, 1988.
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 ** http://www.apache.org/licenses/LICENSE-2.0
 ** Unless required by applicable law or agreed to in writing, software
 ** distributed under the License is distributed on an "AS IS" BASIS,
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 ******************************************************************************/
#ifndef   STOPPER_H
#define   STOPPER_H

/**----------------------------------------------------------------------------
          Include Files and Type Defines
----------------------------------------------------------------------------**/

#include "genericvector.h"
#include "params.h"
#include "states.h"
#include "unichar.h"

class WERD_CHOICE;

typedef uinT8 BLOB_WIDTH;

struct DANGERR_INFO {
  DANGERR_INFO() :
    begin(-1), end(-1), dangerous(false), correct_is_ngram(false) {}
  DANGERR_INFO(int b, int e, bool d, bool n) :
    begin(b), end(e), dangerous(d), correct_is_ngram(n) {}
  int begin;
  int end;
  bool dangerous;
  bool correct_is_ngram;
};

typedef GenericVector<DANGERR_INFO> DANGERR;

enum ACCEPTABLE_CHOICE_CALLER { CHOPPER_CALLER, ASSOCIATOR_CALLER };

struct CHAR_CHOICE {
  UNICHAR_ID Class;
  uinT16 NumChunks;
  float Certainty;
};

class VIABLE_CHOICE_STRUCT {
 public:
  VIABLE_CHOICE_STRUCT();
  explicit VIABLE_CHOICE_STRUCT(int length);
  ~VIABLE_CHOICE_STRUCT();

  // Fill in the data with these values.
  void Init(const WERD_CHOICE& word_choice,
            const PIECES_STATE& pieces_state,
            const float certainties[],
            FLOAT32 adjust_factor);

  int Length;
  float Rating;
  float Certainty;
  FLOAT32 AdjustFactor;
  bool ComposedFromCharFragments;
  CHAR_CHOICE *Blob;

  // segmentation_state: for each choice, how many consecutive blobs
  //     does it use?
  uinT8 *segmentation_state;

 private:
  // Disallow assignment and copy construction
  VIABLE_CHOICE_STRUCT(const VIABLE_CHOICE_STRUCT &other)
      : Length(0), Blob(NULL), segmentation_state(NULL) {}
  VIABLE_CHOICE_STRUCT &operator=(const VIABLE_CHOICE_STRUCT &other) {
    return *this;
  }
};

typedef VIABLE_CHOICE_STRUCT *VIABLE_CHOICE;

#endif