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qgsclipper.h - a class that clips line
segments and polygons
-------------------
begin : March 2004
copyright : (C) 2005 by Gavin Macaulay
email :
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/* $Id$ */
#ifndef QGSCLIPPER_H
#define QGSCLIPPER_H
#include "qgis.h"
#include "qgspoint.h"
#include "qgsrectangle.h"
#include <vector>
#include <utility>
#include <QPolygonF>
/** \ingroup core
* A class to trim lines and polygons to within a rectangular region.
* The functions in this class are likely to be called from within a
* render loop and hence need to as CPU efficient as possible.
* The main purpose of the functions in this class are to trim lines
* and polygons to lie within a rectangular region. This is necessary
* for drawing items to an X11 display which have a limit on the
* magnitude of the screen coordinates (+/- 32768, i.e. 16 bit integer).
*/
class CORE_EXPORT QgsClipper
{
public:
// Coordinates of the rectangular box that we trim to.
//
// These are the limits for X11 screen coordinates. The actual
// values are +/-32767, but we allow a little bit of space for
// rounding errors.
// You may wonder why the clipping is done to these coordindates
// rather than the boundaries of the qgis canvas. Reasons include:
// - making the boundaries static const allows the compiler to
// optimise the code that uses these values more than if they changed
// for every call to the trim code.
// - clipping takes quite a bit of CPU effort, and the less that this is
// done the better. More stuff would have to be clipped if the
// boundaries were the qgis canvas (but this may be offset by
// having less to draw).
//
// The limit is set to 30,000 instead of 32768 because that things
// still go wrong.
static const double MAX_X;
static const double MIN_X;
static const double MAX_Y;
static const double MIN_Y;
// A handy way to refer to the four boundaries
enum Boundary {XMax, XMin, YMax, YMin};
// Trims the given feature to a rectangular box. Returns the trimmed
// feature in x and y. The shapeOpen parameter determines whether
// the function treats the points as a closed shape (polygon), or as
// an open shape (linestring).
static void trimFeature( std::vector<double>& x,
std::vector<double>& y,
bool shapeOpen );
static void trimPolygon( QPolygonF& pts, const QgsRectangle& clipRect );
/**Reads a polyline from WKB and clips it to clipExtent
@param wkb pointer to the start of the line wkb
@param clipExtent clipping bounds
@param line out: clipped line coordinates*/
static unsigned char* clippedLineWKB( unsigned char* wkb, const QgsRectangle& clipExtent, QPolygonF& line );
private:
// Used when testing for equivalance to 0.0
static const double SMALL_NUM;
// Trims the given feature to the given boundary. Returns the
// trimmed feature in the outX and outY vectors.
static void trimFeatureToBoundary( const std::vector<double>& inX,
const std::vector<double>& inY,
std::vector<double>& outX,
std::vector<double>& outY,
Boundary b,
bool shapeOpen );
static void trimPolygonToBoundary( const QPolygonF& inPts, QPolygonF& outPts, const QgsRectangle& rect, Boundary b, double boundaryValue );
// Determines if a point is inside or outside the given boundary
static bool inside( const double x, const double y, Boundary b );
static bool inside( const QPointF& pt, Boundary b, double val );
// Calculates the intersection point between a line defined by a
// (x1, y1), and (x2, y2) and the given boundary
static QgsPoint intersect( const double x1, const double y1,
const double x2, const double y2,
Boundary b );
static QPointF intersectRect( const QPointF& pt1,
const QPointF& pt2,
Boundary b, const QgsRectangle& rect );
//Implementation of 'Fast clipping' algorithm (Sobkow et al. 1987, Computers & Graphics Vol.11, 4, p.459-467)
static bool clipLineSegment( double xLeft, double xRight, double yBottom, double yTop, double& x0, double& y0, double& x1, double& y1 );
/**Connects two lines split by the clip (by inserting points on the clip border)
@param x0 x-coordinate of the first line end
@param y0 y-coordinate of the first line end
@param x1 x-coordinate of the second line start
@param y1 y-coordinate of the second line start
@param clipRect clip rectangle
@param pts: in/out array of clipped points
*/
static void connectSeparatedLines( double x0, double y0, double x1, double y1,
const QgsRectangle& clipRect, QPolygonF& pts );
//low level clip methods for fast clip algorithm
static void clipStartTop( double& x0, double& y0, const double& x1, const double& y1, double yMax );
static void clipStartBottom( double& x0, double& y0, const double& x1, const double& y1, double yMin );
static void clipStartRight( double& x0, double& y0, const double& x1, const double& y1, double xMax );
static void clipStartLeft( double& x0, double& y0, const double& x1, const double& y1, double xMin );
static void clipEndTop( const double& x0, const double& y0, double& x1, double& y1, double yMax );
static void clipEndBottom( const double& x0, const double& y0, double& x1, double& y1, double yMin );
static void clipEndRight( const double& x0, const double& y0, double& x1, double& y1, double xMax );
static void clipEndLeft( const double& x0, const double& y0, double& x1, double& y1, double xMin );
};
// The inline functions
// Trim the feature using Sutherland and Hodgman's
// polygon-clipping algorithm. See J. D. Foley, A. van Dam,
// S. K. Feiner, and J. F. Hughes, Computer Graphics, Principles and
// Practice. Addison-Wesley Systems Programming Series,
// Addison-Wesley, 2nd ed., 1991.
// I understand that this is not the most efficient algorithm, but is
// one (the only?) that is guaranteed to always give the correct
// result.
inline void QgsClipper::trimFeature( std::vector<double>& x,
std::vector<double>& y,
bool shapeOpen )
{
std::vector<double> tmpX;
std::vector<double> tmpY;
trimFeatureToBoundary( x, y, tmpX, tmpY, XMax, shapeOpen );
x.clear();
y.clear();
trimFeatureToBoundary( tmpX, tmpY, x, y, YMax, shapeOpen );
tmpX.clear();
tmpY.clear();
trimFeatureToBoundary( x, y, tmpX, tmpY, XMin, shapeOpen );
x.clear();
y.clear();
trimFeatureToBoundary( tmpX, tmpY, x, y, YMin, shapeOpen );
}
inline void QgsClipper::trimPolygon( QPolygonF& pts, const QgsRectangle& clipRect )
{
QPolygonF tmpPts;
tmpPts.reserve( pts.size() );
trimPolygonToBoundary( pts, tmpPts, clipRect, XMax, clipRect.xMaximum() );
pts.clear();
trimPolygonToBoundary( tmpPts, pts, clipRect, YMax, clipRect.yMaximum() );
tmpPts.clear();
trimPolygonToBoundary( pts, tmpPts, clipRect, XMin, clipRect.xMinimum() );
pts.clear();
trimPolygonToBoundary( tmpPts, pts, clipRect, YMin, clipRect.yMinimum() );
}
// An auxilary function that is part of the polygon trimming
// code. Will trim the given polygon to the given boundary and return
// the trimmed polygon in the out pointer. Uses Sutherland and
// Hodgman's polygon-clipping algorithm.
inline void QgsClipper::trimFeatureToBoundary(
const std::vector<double>& inX,
const std::vector<double>& inY,
std::vector<double>& outX,
std::vector<double>& outY,
Boundary b, bool shapeOpen )
{
// The shapeOpen parameter selects whether this function treats the
// shape as open or closed. False is appropriate for polygons and
// true for polylines.
unsigned int i1 = inX.size() - 1; // start with last point
// and compare to the first point initially.
for ( unsigned int i2 = 0; i2 < inX.size() ; ++i2 )
{
// look at each edge of the polygon in turn
//ignore segments with nan or inf coordinates
if ( qIsNaN( inX[i2] ) || qIsNaN( inY[i2] ) || qIsInf( inX[i2] ) || qIsInf( inY[i2] )
|| qIsNaN( inX[i1] ) || qIsNaN( inY[i1] ) || qIsInf( inX[i1] ) || qIsInf( inY[i1] ) )
{
i1 = i2;
continue;
}
if ( inside( inX[i2], inY[i2], b ) ) // end point of edge is inside boundary
{
if ( inside( inX[i1], inY[i1], b ) )
{
outX.push_back( inX[i2] );
outY.push_back( inY[i2] );
}
else
{
// edge crosses into the boundary, so trim back to the boundary, and
// store both ends of the new edge
if ( !( i2 == 0 && shapeOpen ) )
{
QgsPoint p = intersect( inX[i1], inY[i1], inX[i2], inY[i2], b );
outX.push_back( p.x() );
outY.push_back( p.y() );
}
outX.push_back( inX[i2] );
outY.push_back( inY[i2] );
}
}
else // end point of edge is outside boundary
{
// start point is in boundary, so need to trim back
if ( inside( inX[i1], inY[i1], b ) )
{
if ( !( i2 == 0 && shapeOpen ) )
{
QgsPoint p = intersect( inX[i1], inY[i1], inX[i2], inY[i2], b );
outX.push_back( p.x() );
outY.push_back( p.y() );
}
}
}
i1 = i2;
}
}
inline void QgsClipper::trimPolygonToBoundary( const QPolygonF& inPts, QPolygonF& outPts, const QgsRectangle& rect, Boundary b, double boundaryValue )
{
unsigned int i1 = inPts.size() - 1; // start with last point
// and compare to the first point initially.
for ( int i2 = 0; i2 < inPts.size() ; ++i2 )
{ // look at each edge of the polygon in turn
if ( inside( inPts[i2], b, boundaryValue ) ) // end point of edge is inside boundary
{
if ( inside( inPts[i1], b, boundaryValue ) )
{
outPts.append( inPts[i2] );
}
else
{
// edge crosses into the boundary, so trim back to the boundary, and
// store both ends of the new edge
outPts.append( intersectRect( inPts[i1], inPts[i2], b, rect ) );
outPts.append( inPts[i2] );
}
}
else // end point of edge is outside boundary
{
// start point is in boundary, so need to trim back
if ( inside( inPts[i1], b, boundaryValue ) )
{
outPts.append( intersectRect( inPts[i1], inPts[i2], b, rect ) );
}
}
i1 = i2;
}
}
// An auxilary function to trimPolygonToBoundarY() that returns
// whether a point is inside or outside the given boundary.
inline bool QgsClipper::inside( const double x, const double y, Boundary b )
{
switch ( b )
{
case XMax: // x < MAX_X is inside
if ( x < MAX_X )
return true;
break;
case XMin: // x > MIN_X is inside
if ( x > MIN_X )
return true;
break;
case YMax: // y < MAX_Y is inside
if ( y < MAX_Y )
return true;
break;
case YMin: // y > MIN_Y is inside
if ( y > MIN_Y )
return true;
break;
}
return false;
}
inline bool QgsClipper::inside( const QPointF& pt, Boundary b, double val )
{
switch ( b )
{
case XMax: // x < MAX_X is inside
return ( pt.x() < val );
case XMin: // x > MIN_X is inside
return ( pt.x() > val );
case YMax: // y < MAX_Y is inside
return ( pt.y() < val );
case YMin: // y > MIN_Y is inside
return ( pt.y() > val );
}
return false;
}
// An auxilary function to trimPolygonToBoundarY() that calculates and
// returns the intersection of the line defined by the given points
// and the given boundary.
inline QgsPoint QgsClipper::intersect( const double x1, const double y1,
const double x2, const double y2,
Boundary b )
{
// This function assumes that the two given points (x1, y1), and
// (x2, y2) cross the given boundary. Making this assumption allows
// some optimisations.
double r_n = SMALL_NUM, r_d = SMALL_NUM;
switch ( b )
{
case XMax: // x = MAX_X boundary
r_n = -( x1 - MAX_X ) * ( MAX_Y - MIN_Y );
r_d = ( x2 - x1 ) * ( MAX_Y - MIN_Y );
break;
case XMin: // x = MIN_X boundary
r_n = -( x1 - MIN_X ) * ( MAX_Y - MIN_Y );
r_d = ( x2 - x1 ) * ( MAX_Y - MIN_Y );
break;
case YMax: // y = MAX_Y boundary
r_n = ( y1 - MAX_Y ) * ( MAX_X - MIN_X );
r_d = -( y2 - y1 ) * ( MAX_X - MIN_X );
break;
case YMin: // y = MIN_Y boundary
r_n = ( y1 - MIN_Y ) * ( MAX_X - MIN_X );
r_d = -( y2 - y1 ) * ( MAX_X - MIN_X );
break;
}
QgsPoint p;
if ( qAbs( r_d ) > SMALL_NUM && qAbs( r_n ) > SMALL_NUM )
{ // they cross
double r = r_n / r_d;
p.set( x1 + r*( x2 - x1 ), y1 + r*( y2 - y1 ) );
}
else
{
// Should never get here, but if we do for some reason, cause a
// clunk because something else is wrong if we do.
Q_ASSERT( qAbs( r_d ) > SMALL_NUM && qAbs( r_n ) > SMALL_NUM );
}
return p;
}
inline QPointF QgsClipper::intersectRect( const QPointF& pt1,
const QPointF& pt2,
Boundary b, const QgsRectangle& rect )
{
// This function assumes that the two given points (x1, y1), and
// (x2, y2) cross the given boundary. Making this assumption allows
// some optimisations.
double r_n = SMALL_NUM, r_d = SMALL_NUM;
const double x1 = pt1.x(), x2 = pt2.x();
const double y1 = pt1.y(), y2 = pt2.y();
switch ( b )
{
case XMax: // x = MAX_X boundary
r_n = -( x1 - rect.xMaximum() ) * ( rect.yMaximum() - rect.yMinimum() );
r_d = ( x2 - x1 ) * ( rect.yMaximum() - rect.yMinimum() );
break;
case XMin: // x = MIN_X boundary
r_n = -( x1 - rect.xMinimum() ) * ( rect.yMaximum() - rect.yMinimum() );
r_d = ( x2 - x1 ) * ( rect.yMaximum() - rect.yMinimum() );
break;
case YMax: // y = MAX_Y boundary
r_n = ( y1 - rect.yMaximum() ) * ( rect.xMaximum() - rect.xMinimum() );
r_d = -( y2 - y1 ) * ( rect.xMaximum() - rect.xMinimum() );
break;
case YMin: // y = MIN_Y boundary
r_n = ( y1 - rect.yMinimum() ) * ( rect.xMaximum() - rect.xMinimum() );
r_d = -( y2 - y1 ) * ( rect.xMaximum() - rect.xMinimum() );
break;
}
double r = 0;
if ( !doubleNear( r_d, 0.0 ) )
{
r = r_n / r_d;
}
return QPointF( x1 + r*( x2 - x1 ), y1 + r*( y2 - y1 ) );
}
inline void QgsClipper::clipStartTop( double& x0, double& y0, const double& x1, const double& y1, double yMax )
{
x0 += ( x1 - x0 ) * ( yMax - y0 ) / ( y1 - y0 );
y0 = yMax;
}
inline void QgsClipper::clipStartBottom( double& x0, double& y0, const double& x1, const double& y1, double yMin )
{
x0 += ( x1 - x0 ) * ( yMin - y0 ) / ( y1 - y0 );
y0 = yMin;
}
inline void QgsClipper::clipStartRight( double& x0, double& y0, const double& x1, const double& y1, double xMax )
{
y0 += ( y1 - y0 ) * ( xMax - x0 ) / ( x1 - x0 );
x0 = xMax;
}
inline void QgsClipper::clipStartLeft( double& x0, double& y0, const double& x1, const double& y1, double xMin )
{
y0 += ( y1 - y0 ) * ( xMin - x0 ) / ( x1 - x0 );
x0 = xMin;
}
inline void QgsClipper::clipEndTop( const double& x0, const double& y0, double& x1, double& y1, double yMax )
{
x1 += ( x1 - x0 ) * ( yMax - y1 ) / ( y1 - y0 );
y1 = yMax;
}
inline void QgsClipper::clipEndBottom( const double& x0, const double& y0, double& x1, double& y1, double yMin )
{
x1 += ( x1 - x0 ) * ( yMin - y1 ) / ( y1 - y0 );
y1 = yMin;
}
inline void QgsClipper::clipEndRight( const double& x0, const double& y0, double& x1, double& y1, double xMax )
{
y1 += ( y1 - y0 ) * ( xMax - x1 ) / ( x1 - x0 );
x1 = xMax;
}
inline void QgsClipper::clipEndLeft( const double& x0, const double& y0, double& x1, double& y1, double xMin )
{
y1 += ( y1 - y0 ) * ( xMin - x1 ) / ( x1 - x0 );
x1 = xMin;
}
//'Fast clipping' algorithm (Sobkow et al. 1987, Computers & Graphics Vol.11, 4, p.459-467)
inline bool QgsClipper::clipLineSegment( double xLeft, double xRight, double yBottom, double yTop, double& x0, double& y0, double& x1, double& y1 )
{
int lineCode = 0;
if ( y1 < yBottom )
lineCode |= 4;
else if ( y1 > yTop )
lineCode |= 8;
if ( x1 > xRight )
lineCode |= 2;
else if ( x1 < xLeft )
lineCode |= 1;
if ( y0 < yBottom )
lineCode |= 64;
else if ( y0 > yTop )
lineCode |= 128;
if ( x0 > xRight )
lineCode |= 32;
else if ( x0 < xLeft )
lineCode |= 16;
switch ( lineCode )
{
case 0: //completely inside
return true;
case 1:
clipEndLeft( x0, y0, x1, y1, xLeft );
return true;
case 2:
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 4:
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 5:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 6:
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 8:
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 9:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 10:
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 16:
clipStartLeft( x0, y0, x1, y1, xLeft );
return true;
case 18:
clipStartLeft( x0, y0, x1, y1, xLeft );
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 20:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 < yBottom )
return false;
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 22:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 < yBottom )
return false;
clipEndBottom( x0, y0, x1, y1, yBottom );
if ( x1 > xRight )
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 24:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 > yTop )
return false;
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 26:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 > yTop )
return false;
clipEndTop( x0, y0, x1, y1, yTop );
if ( x1 > xRight )
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 32:
clipStartRight( x0, y0, x1, y1, xRight );
return true;
case 33:
clipStartRight( x0, y0, x1, y1, xRight );
clipEndLeft( x0, y0, x1, y1, xLeft );
return true;
case 36:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 < yBottom )
return false;
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 37:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 < yBottom )
return false;
clipEndBottom( x0, y0, x1, y1, yBottom );
if ( x1 < xLeft )
clipEndLeft( x0, y0, x1, y1, xLeft );
return true;
case 40:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 > yTop )
return false;
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 41:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 > yTop )
return false;
clipEndTop( x0, y0, x1, y1, yTop );
if ( x1 < xLeft )
clipEndLeft( x0, y0, x1, y1, xLeft );
return true;
case 64:
clipStartBottom( x0, y0, x1, y1, yBottom );
return true;
case 65:
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 < xLeft )
return false;
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 66:
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 > xRight )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 72:
clipStartBottom( x0, y0, x1, y1, yBottom );
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 73:
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 < xLeft )
return false;
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 74:
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 > xRight )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 80:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 < yBottom )
clipStartBottom( x0, y0, x1, y1, yBottom );
return true;
case 82:
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 < yBottom )
return false;
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 < xLeft )
clipStartLeft( x0, y0, x1, y1, xLeft );
return true;
case 88:
clipEndTop( x0, y0, x1, y1, yTop );
if ( x1 < xLeft )
return false;
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 < xLeft )
clipStartLeft( x0, y0, x1, y1, xLeft );
return true;
case 90:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 > yTop )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 < yBottom )
return false;
if ( y0 < yBottom )
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
return true;
case 96:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 < yBottom )
clipStartBottom( x0, y0, x1, y1, yBottom );
return true;
case 97:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 < yBottom )
return false;
clipStartBottom( x0, y0, x1, y1, yBottom );
if ( x0 > xRight )
clipStartRight( x0, y0, x1, y1, xRight );
return true;
case 104:
clipEndTop( x0, y0, x1, y1, yTop );
if ( x1 > xRight )
return false;
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 < yBottom )
clipStartBottom( x0, y0, x1, y1, yBottom );
return true;
case 105:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 < yBottom )
return false;
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 > yTop )
return false;
if ( y1 > yTop )
clipEndTop( x0, y0, x1, y1, yTop );
if ( y0 < yBottom )
clipStartBottom( x0, y0, x1, y1, yBottom );
return true;
case 128:
clipStartTop( x0, y0, x1, y1, yTop );
return true;
case 129:
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 < xLeft )
return false;
clipEndLeft( x0, y0, x1, y1, xLeft );
return true;
case 130:
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 > xRight )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
return true;
case 132:
clipStartTop( x0, y0, x1, y1, yTop );
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 133:
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 < xLeft )
return false;
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 134:
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 > xRight )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 144:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
return true;
case 146:
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 > yTop )
return false;
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 < xLeft )
clipStartLeft( x0, y0, x1, y1, xLeft );
return true;
case 148:
clipEndBottom( x0, y0, x1, y1, yBottom );
if ( x1 < xLeft )
return false;
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
return true;
case 150:
clipStartLeft( x0, y0, x1, y1, xLeft );
if ( y0 < yBottom )
return false;
clipEndRight( x0, y0, x1, y1, xRight );
if ( y1 > yTop )
return false;
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
return true;
case 160:
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
return true;
case 161:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 > yTop )
return false;
clipStartTop( x0, y0, x1, y1, yTop );
if ( x0 > xRight )
clipStartRight( x0, y0, x1, y1, xRight );
return true;
case 164:
clipEndBottom( x0, y0, x1, y1, yBottom );
if ( x1 > xRight )
return false;
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
return true;
case 165:
clipEndLeft( x0, y0, x1, y1, xLeft );
if ( y1 > yTop )
return false;
clipStartRight( x0, y0, x1, y1, xRight );
if ( y0 < yBottom )
return false;
if ( y1 < yBottom )
clipEndBottom( x0, y0, x1, y1, yBottom );
if ( y0 > yTop )
clipStartTop( x0, y0, x1, y1, yTop );
return true;
}
return false;
}
#endif
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