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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>UDP</title>
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<tr><td colspan="5" class="shortcuts"><nobr><a href="#id350294" class="shortcut">Top</a>
                  &#160;|&#160;
                  <a href="#id350992" class="shortcut">Description</a></nobr></td></tr>
</table>
<div class="refentry" lang="en">
<a name="gnet-udp"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2>
<a name="id350294"></a><span class="refentrytitle">UDP</span>
</h2>
<p>UDP &#8212; UDP socket</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<h2>Synopsis</h2>
<pre class="synopsis">

#include &lt;gnet.h&gt;


                    <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>;
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         <a href="gnet-udp.html#gnet-udp-socket-new">gnet_udp_socket_new</a>                 (void);
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         <a href="gnet-udp.html#gnet-udp-socket-new-with-port">gnet_udp_socket_new_with_port</a>       (gint port);
<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         <a href="gnet-udp.html#gnet-udp-socket-new-full">gnet_udp_socket_new_full</a>            (const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *iface,
                                                         gint port);
void                <a href="gnet-udp.html#gnet-udp-socket-delete">gnet_udp_socket_delete</a>              (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
void                <a href="gnet-udp.html#gnet-udp-socket-ref">gnet_udp_socket_ref</a>                 (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
void                <a href="gnet-udp.html#gnet-udp-socket-unref">gnet_udp_socket_unref</a>               (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint                <a href="gnet-udp.html#gnet-udp-socket-send">gnet_udp_socket_send</a>                (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         const gchar *buffer,
                                                         gint length,
                                                         const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *dst);
gint                <a href="gnet-udp.html#gnet-udp-socket-receive">gnet_udp_socket_receive</a>             (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         gchar *buffer,
                                                         gint length,
                                                         <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> **src);
gboolean            <a href="gnet-udp.html#gnet-udp-socket-has-packet">gnet_udp_socket_has_packet</a>          (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
GIOChannel*         <a href="gnet-udp.html#gnet-udp-socket-get-io-channel">gnet_udp_socket_get_io_channel</a>      (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
<a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a>*          <a href="gnet-udp.html#gnet-udp-socket-get-local-inetaddr">gnet_udp_socket_get_local_inetaddr</a>  (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint                <a href="gnet-udp.html#gnet-udp-socket-get-ttl">gnet_udp_socket_get_ttl</a>             (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);
gint                <a href="gnet-udp.html#gnet-udp-socket-set-ttl">gnet_udp_socket_set_ttl</a>             (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         gint ttl);
</pre>
</div>
<div class="refsect1" lang="en">
<a name="id350992"></a><h2>Description</h2>
<p>
This module provides support for UDP sockets.  UDP is an internet
protocol that transfers packets by best-effort delivery.  Packets may
be lost or arrive out-of-order.  Use TCP if your protocol requires
data transfered reliably and in-order -- most do.
</p>
<p>
A UDP socket is represented by a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> structure.  To create a
<a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>, call <a href="gnet-udp.html#gnet-udp-socket-new"><code class="function">gnet_udp_socket_new()</code></a>,
<a href="gnet-udp.html#gnet-udp-socket-new-with-port"><code class="function">gnet_udp_socket_new_with_port()</code></a>, or <a href="gnet-udp.html#gnet-udp-socket-new-full"><code class="function">gnet_udp_socket_new_full()</code></a>.
</p>
<p>
To send a packet, call <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a>.  To receive a packet,
call <a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a>.  <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a> will block if
the OS cannot buffer the packet immediately.
<a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a> will block until there is a packet available
to receive.  Call <a href="gnet-udp.html#gnet-udp-socket-has-packet"><code class="function">gnet_udp_socket_has_packet()</code></a> to determine whether a
packet is available immediately.  A more elegant method is to get the
<span class="type">GIOChannel</span> and add a read watch.  A callback will be called when a
packet is available.  Note that a UDP socket's <span class="type">GIOChannel</span> is not a
normal <span class="type">GIOChannel</span> -- it should not be written to or read from
directly.
</p>
<p>
Packets have a time-to-live (TTL) field.  This field is decremented
before a router forwards the packet.  If the TTL reaches zero, the
packet is dropped.  The TTL can be set by calling
<a href="gnet-udp.html#gnet-udp-socket-get-ttl"><code class="function">gnet_udp_socket_get_ttl()</code></a>.  The default value is sufficient for most
applications.
</p>
</div>
<div class="refsect1" lang="en">
<a name="id351158"></a><h2>Details</h2>
<div class="refsect2" lang="en">
<a name="id351168"></a><h3>
<a name="GUdpSocket"></a>GUdpSocket</h3>
<a class="indexterm" name="id351180"></a><pre class="programlisting">typedef struct _GUdpSocket GUdpSocket;</pre>
<p>
A <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> structure represents a UDP socket.  The
 implementation is hidden.</p>
<p>

</p>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351207"></a><h3>
<a name="gnet-udp-socket-new"></a>gnet_udp_socket_new ()</h3>
<a class="indexterm" name="id351219"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         gnet_udp_socket_new                 (void);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to all interfaces and an arbitrary
 port.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.

</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351274"></a><h3>
<a name="gnet-udp-socket-new-with-port"></a>gnet_udp_socket_new_with_port ()</h3>
<a class="indexterm" name="id351287"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         gnet_udp_socket_new_with_port       (gint port);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to all interfaces and port <em class="parameter"><code>port</code></em>.  If
 <em class="parameter"><code>port</code></em> is 0, an arbitrary port will be used.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>port</code></em>&#160;:</span></td>
<td> port to bind to (0 for an arbitrary port)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351375"></a><h3>
<a name="gnet-udp-socket-new-full"></a>gnet_udp_socket_new_full ()</h3>
<a class="indexterm" name="id351387"></a><pre class="programlisting"><a href="gnet-udp.html#GUdpSocket">GUdpSocket</a>*         gnet_udp_socket_new_full            (const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *iface,
                                                         gint port);</pre>
<p>
Creates a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> bound to interface <em class="parameter"><code>iface</code></em> and port <em class="parameter"><code>port</code></em>.
 If <em class="parameter"><code>iface</code></em> is NULL, all interfaces will be used.  If <em class="parameter"><code>port</code></em> is 0, an
 arbitrary port will be used.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>iface</code></em>&#160;:</span></td>
<td> interface to bind to (NULL for all interfaces)
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>port</code></em>&#160;:</span></td>
<td> port to bind to (0 for an arbitrary port)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> a new <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>; NULL on error.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351509"></a><h3>
<a name="gnet-udp-socket-delete"></a>gnet_udp_socket_delete ()</h3>
<a class="indexterm" name="id351522"></a><pre class="programlisting">void                gnet_udp_socket_delete              (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Deletes a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>. Does nothing if <em class="parameter"><code>socket</code></em> is NULL.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>, or NULL
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351592"></a><h3>
<a name="gnet-udp-socket-ref"></a>gnet_udp_socket_ref ()</h3>
<a class="indexterm" name="id351604"></a><pre class="programlisting">void                gnet_udp_socket_ref                 (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Adds a reference to a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> to reference
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351669"></a><h3>
<a name="gnet-udp-socket-unref"></a>gnet_udp_socket_unref ()</h3>
<a class="indexterm" name="id351682"></a><pre class="programlisting">void                gnet_udp_socket_unref               (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Removes a reference from a <span class="type">GUdpScoket</span>.  A <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> is deleted
 when the reference count reaches 0.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351756"></a><h3>
<a name="gnet-udp-socket-send"></a>gnet_udp_socket_send ()</h3>
<a class="indexterm" name="id351768"></a><pre class="programlisting">gint                gnet_udp_socket_send                (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         const gchar *buffer,
                                                         gint length,
                                                         const <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> *dst);</pre>
<p>
Sends data to a host using a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>buffer</code></em>&#160;:</span></td>
<td> buffer to send
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>length</code></em>&#160;:</span></td>
<td> length of <em class="parameter"><code>buffer</code></em>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>dst</code></em>&#160;:</span></td>
<td> destination address
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> 0 if successful; something else on error.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id351912"></a><h3>
<a name="gnet-udp-socket-receive"></a>gnet_udp_socket_receive ()</h3>
<a class="indexterm" name="id351924"></a><pre class="programlisting">gint                gnet_udp_socket_receive             (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         gchar *buffer,
                                                         gint length,
                                                         <a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a> **src);</pre>
<p>
Receives data using a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.  If <em class="parameter"><code>src</code></em> is set, the source
 address is stored in the location <em class="parameter"><code>src</code></em> points to.  The address is
 caller owned.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>buffer</code></em>&#160;:</span></td>
<td> buffer to write to
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>length</code></em>&#160;:</span></td>
<td> length of <em class="parameter"><code>buffer</code></em>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>src</code></em>&#160;:</span></td>
<td> pointer to source address (optional)
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> the number of bytes received, -1 on error.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352081"></a><h3>
<a name="gnet-udp-socket-has-packet"></a>gnet_udp_socket_has_packet ()</h3>
<a class="indexterm" name="id352093"></a><pre class="programlisting">gboolean            gnet_udp_socket_has_packet          (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Tests if a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> has a packet waiting to be received.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> TRUE if there is packet waiting, FALSE otherwise.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352169"></a><h3>
<a name="gnet-udp-socket-get-io-channel"></a>gnet_udp_socket_get_io_channel ()</h3>
<a class="indexterm" name="id352182"></a><pre class="programlisting">GIOChannel*         gnet_udp_socket_get_io_channel      (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the <span class="type">GIOChannel</span> of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.
</p>
<p>
 Use the channel with <code class="function">g_io_add_watch()</code> to check if the socket is
 readable or writable.  If the channel is readable, call
 <a href="gnet-udp.html#gnet-udp-socket-receive"><code class="function">gnet_udp_socket_receive()</code></a> to receive a packet.  If the channel is
 writable, call <a href="gnet-udp.html#gnet-udp-socket-send"><code class="function">gnet_udp_socket_send()</code></a> to send a packet.  This is
 not a normal giochannel - do not read from or write to it.
</p>
<p>
 Every <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a> has one and only one <span class="type">GIOChannel</span>.  If you ref
 the channel, then you must unref it eventually.  Do not close the
 channel.  The channel is closed by GNet when the socket is
 deleted.
</p>
<p>
 Before deleting the UDP socket, make sure to remove any watches you have
 added with <code class="function">g_io_add_watch()</code> again with <code class="function">g_source_remove()</code> using the integer
 id returned by <code class="function">g_io_add_watch()</code>. You may find your program stuck in a busy
 loop at 100% CPU utilisation if you forget to do this.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> a <span class="type">GIOChannel</span>.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352365"></a><h3>
<a name="gnet-udp-socket-get-local-inetaddr"></a>gnet_udp_socket_get_local_inetaddr ()</h3>
<a class="indexterm" name="id352378"></a><pre class="programlisting"><a href="gnet-inetaddr.html#GInetAddr">GInetAddr</a>*          gnet_udp_socket_get_local_inetaddr  (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the local host's address from a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> a <a href="gnet-inetaddr.html#GInetAddr"><span class="type">GInetAddr</span></a>.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352461"></a><h3>
<a name="gnet-udp-socket-get-ttl"></a>gnet_udp_socket_get_ttl ()</h3>
<a class="indexterm" name="id352473"></a><pre class="programlisting">gint                gnet_udp_socket_get_ttl             (const <a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket);</pre>
<p>
Gets the time-to-live (TTL) default of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.  All UDP
 packets have a TTL field.  This field is decremented by a router
 before it forwards the packet.  If the TTL reaches zero, the
 packet is discarded.  The default value is sufficient for most
 applications.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> the TTL (an integer between 0 and 255), -1 if the kernel
 default is being used, or an integer less than -1 on error.

</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" lang="en">
<a name="id352551"></a><h3>
<a name="gnet-udp-socket-set-ttl"></a>gnet_udp_socket_set_ttl ()</h3>
<a class="indexterm" name="id352563"></a><pre class="programlisting">gint                gnet_udp_socket_set_ttl             (<a href="gnet-udp.html#GUdpSocket">GUdpSocket</a> *socket,
                                                         gint ttl);</pre>
<p>
Sets the time-to-live (TTL) default of a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>.  Set the TTL
 to -1 to use the kernel default.  The default value is sufficient
 for most applications.</p>
<p>

</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><span class="term"><em class="parameter"><code>socket</code></em>&#160;:</span></td>
<td> a <a href="gnet-udp.html#GUdpSocket"><span class="type">GUdpSocket</span></a>
</td>
</tr>
<tr>
<td><span class="term"><em class="parameter"><code>ttl</code></em>&#160;:</span></td>
<td> value to set TTL to
</td>
</tr>
<tr>
<td><span class="term"><span class="emphasis"><em>Returns</em></span>&#160;:</span></td>
<td> 0 if successful.

</td>
</tr>
</tbody>
</table></div>
</div>
</div>
</div>
</body>
</html>