This file is indexed.

/usr/include/giomm-2.4/giomm/threadedsocketservice.h is in libglibmm-2.4-dev 2.32.1-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
// -*- c++ -*-
// Generated by gtkmmproc -- DO NOT MODIFY!
#ifndef _GIOMM_THREADEDSOCKETSERVICE_H
#define _GIOMM_THREADEDSOCKETSERVICE_H


#include <glibmm/ustring.h>
#include <sigc++/sigc++.h>

// -*- Mode: C++; indent-tabs-mode: nil; c-basic-offset: 2 -*-

/* Copyright (C) 2010 Jonathon Jongsma
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free
 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include <giomm/socketservice.h>


#ifndef DOXYGEN_SHOULD_SKIP_THIS
typedef struct _GThreadedSocketService GThreadedSocketService;
typedef struct _GThreadedSocketServiceClass GThreadedSocketServiceClass;
#endif /* DOXYGEN_SHOULD_SKIP_THIS */


namespace Gio
{ class ThreadedSocketService_Class; } // namespace Gio
namespace Gio
{

/**
 * A threaded GSocketService
 *
 * A ThreadedSocketService is a simple subclass of SocketService
 * that handles incoming connections by creating a worker thread and
 * dispatching the connection to it by emitting the ::run signal in
 * the new thread.
 *
 * The signal handler may perform blocking IO and need not return
 * until the connection is closed.
 *
 * The service is implemented using a thread pool, so there is a
 * limited amount of threads availible to serve incomming requests.
 * The service automatically stops the SocketService from accepting
 * new connections when all threads are busy.
 *
 * As with SocketService, you may connect to ThreadedSocketService:run,
 * or subclass and override the default handler.
 *
 * @newin{2,24}
 * @ingroup NetworkIO
 */

class ThreadedSocketService : public Gio::SocketService
{
    
#ifndef DOXYGEN_SHOULD_SKIP_THIS

public:
  typedef ThreadedSocketService CppObjectType;
  typedef ThreadedSocketService_Class CppClassType;
  typedef GThreadedSocketService BaseObjectType;
  typedef GThreadedSocketServiceClass BaseClassType;

private:  friend class ThreadedSocketService_Class;
  static CppClassType threadedsocketservice_class_;

private:
  // noncopyable
  ThreadedSocketService(const ThreadedSocketService&);
  ThreadedSocketService& operator=(const ThreadedSocketService&);

protected:
  explicit ThreadedSocketService(const Glib::ConstructParams& construct_params);
  explicit ThreadedSocketService(GThreadedSocketService* castitem);

#endif /* DOXYGEN_SHOULD_SKIP_THIS */

public:
  virtual ~ThreadedSocketService();

#ifndef DOXYGEN_SHOULD_SKIP_THIS
  static GType get_type()      G_GNUC_CONST;


  static GType get_base_type() G_GNUC_CONST;
#endif

  ///Provides access to the underlying C GObject.
  GThreadedSocketService*       gobj()       { return reinterpret_cast<GThreadedSocketService*>(gobject_); }

  ///Provides access to the underlying C GObject.
  const GThreadedSocketService* gobj() const { return reinterpret_cast<GThreadedSocketService*>(gobject_); }

  ///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
  GThreadedSocketService* gobj_copy();

private:


protected:
      explicit ThreadedSocketService(int max_threads);


public:
    
  static Glib::RefPtr<ThreadedSocketService> create(int max_threads);


/**
   * @par Slot Prototype:
   * <tt>bool on_my_%run(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object)</tt>
   *
   * The signal_run() signal is emitted in a worker thread in response to an
   * incoming connection. This thread is dedicated to handling
   *  @a connection and may perform blocking IO. The signal handler need
   * not return until the connection is closed.
   * @param connection A new SocketConnection object.
   * @param source_object The source_object passed to g_socket_listener_add_address().
   * @return <tt>true</tt> to stop further signal handlers from being called.
   */

  Glib::SignalProxy2< bool,const Glib::RefPtr<SocketConnection>&,const Glib::RefPtr<Glib::Object>& > signal_run();

    #ifdef GLIBMM_PROPERTIES_ENABLED
/** The max number of threads handling clients for this service.
   *
   * You rarely need to use properties because there are get_ and set_ methods for almost all of them.
   * @return A PropertyProxy that allows you to get or set the property of the value, or receive notification when
   * the value of the property changes.
   */
  Glib::PropertyProxy_ReadOnly< int > property_max_threads() const;
#endif //#GLIBMM_PROPERTIES_ENABLED


public:

public:
  //C++ methods used to invoke GTK+ virtual functions:

protected:
  //GTK+ Virtual Functions (override these to change behaviour):

  //Default Signal Handlers::
  /// This is a default handler for the signal signal_run().
  virtual bool on_run(const Glib::RefPtr<SocketConnection>& connection, const Glib::RefPtr<Glib::Object>& source_object);


};

} // namespace Gio


namespace Glib
{
  /** A Glib::wrap() method for this object.
   * 
   * @param object The C instance.
   * @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
   * @result A C++ instance that wraps this C instance.
   *
   * @relates Gio::ThreadedSocketService
   */
  Glib::RefPtr<Gio::ThreadedSocketService> wrap(GThreadedSocketService* object, bool take_copy = false);
}


#endif /* _GIOMM_THREADEDSOCKETSERVICE_H */