This file is indexed.

/usr/share/games/xword/controller.py is in xword 2.0.0~rc2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
import puzzle

ACROSS = puzzle.ACROSS
DOWN = puzzle.DOWN

class PuzzleController:
    def __init__(self, puzzle):
        self.puzzle = puzzle

        self.handlers = []
        self.selection = []

        self.highlight_ok = {}
        self.highlight_bad = {}
        self.to_check = []
        self.checking = False
        self.check_rate = 0

        mode = ACROSS
        n = self.puzzle.initial_number(mode)
        (x, y) = self.puzzle.cell_of_number(n)
        self.change_position(x, y, mode)

    def connect(self, ev, handler):
        self.handlers.append((ev, handler))

    def do_update(self, signal_ev, *args):
        for (ev, h) in self.handlers:
            if ev == signal_ev: h(*args)

    def signal(self):
        self.change_position(self.x, self.y, self.mode)

    def get_selection(self):
        x, y, mode = self.x, self.y, self.mode

        sel = []
        if mode is ACROSS:
            index = x
            while not self.puzzle.is_black(index, y):
                sel.append((index, y))
                index -= 1
            index = x+1
            while not self.puzzle.is_black(index, y):
                sel.append((index, y))
                index += 1
        else:
            index = y
            while not self.puzzle.is_black(x, index):
                sel.append((x, index))
                index -= 1
            index = y+1
            while not self.puzzle.is_black(x, index):
                sel.append((x, index))
                index += 1
        return sel

    def get_mode(self):
        return self.mode

    def update_state(self):
        old_sel = self.selection
        self.selection = self.get_selection()

        for (xp, yp) in old_sel + self.selection:
            self.do_update('box-update', xp, yp)

        self.do_update('pos-update', (self.x, self.y))

        self.do_update('title-update')
        if self.puzzle.is_mode_valid(self.x, self.y, ACROSS):
            self.do_update('across-update',
                           self.puzzle.number(self.x, self.y, ACROSS))
        if self.puzzle.is_mode_valid(self.x, self.y, DOWN):
            self.do_update('down-update',
                           self.puzzle.number(self.x, self.y, DOWN))

    def change_position(self, x, y, mode):
        if not self.puzzle.is_black(x, y):
            self.x = x
            self.y = y

        self.mode = mode

        if not self.puzzle.is_mode_valid(self.x, self.y, self.mode):
            self.mode = 1-self.mode

        self.update_state()

    def select_word(self, mode, n):
        self.halt_check()

        (x, y) = self.puzzle.number_map[n]
        (x, y) = self.puzzle.find_blank_cell(x, y, mode, 1)

        assert self.puzzle.is_mode_valid(x, y, mode)

        self.change_position(x, y, mode)

    def set_letter(self, letter, x=None, y=None):
        self.halt_check()
        
        if x == None: x = self.x
        if y == None: y = self.y

        self.set_response(x, y, letter)
        if self.puzzle.get_error(x, y) == puzzle.MISTAKE:
            self.puzzle.set_error(x, y, puzzle.FIXED_MISTAKE)
            
        self.do_update('box-update', x, y)

        if not self.puzzle.is_locked() and self.puzzle.is_puzzle_correct():
            self.do_update('puzzle-finished')
        if self.puzzle.is_locked() and self.puzzle.is_puzzle_filled():
            self.do_update('puzzle-filled')

    # For a cell (x, y), when the direction is D, I find the word at (x, y)
    # in direction not(D). For each cell in that word, I check if the
    # perpendicular word is fully filled in. If it isn't, I delete the
    # value in that cell.
    def kill_perpendicular(self):
        self.halt_check()
        
        dir = 1-self.mode
        if self.puzzle.is_mode_valid(self.x, self.y, dir):
            n = self.puzzle.number(self.x, self.y, dir)
            (x, y) = self.puzzle.number_map[n]
            hit = False
            while not hit:
                if not self.puzzle.is_word_filled(x, y, 1-dir):
                    self.erase_letter(x, y)

                ((x, y), hit) = self.puzzle.next_cell(x, y, dir, 1, False)

    def erase_letter(self, x=None, y=None):
        self.halt_check()
        
        self.set_letter('', x, y)

    def move(self, dir, amt, skip_black=True, change_dir=True):
        self.halt_check()

        mode_valid = self.puzzle.is_mode_valid(self.x, self.y, dir)
        if self.mode <> dir and change_dir and mode_valid:
            self.change_position(self.x, self.y, dir)
        else:
            ((x, y), _) = self.puzzle.next_cell(self.x, self.y,
                                                dir, amt, skip_black)
            self.change_position(x, y, self.mode)

    def back_space(self):
        self.halt_check()
        
        self.erase_letter()
        self.move(self.mode, -1, False)

    def forward_space(self):
        self.halt_check()
        
        self.erase_letter()
        self.move(self.mode, 1, False)

    def next_word(self, incr):
        self.halt_check()
        
        n = self.puzzle.incr_number(self.x, self.y, self.mode, incr)
        if n == 0:
            mode = 1-self.mode
            if incr > 0: n = self.puzzle.initial_number(mode)
            else: n = self.puzzle.final_number(mode)
        else:
            mode = self.mode
        (x, y) = self.puzzle.cell_of_number(n)
        (x, y) = self.puzzle.find_blank_cell(x, y, mode, 1)
        self.change_position(x, y, mode)

    def input_char(self, skip_filled, c):
        self.halt_check()
        
        c = c.upper()
        self.set_letter(c)
        ((x, y), hit) = self.puzzle.next_cell(self.x, self.y,
                                              self.mode, 1, False)
        if skip_filled:
            (x, y) = self.puzzle.find_blank_cell(x, y, self.mode, 1)

        self.change_position(x, y, self.mode)

    def halt_check(self):
        if not self.checking: return
        while self.checking: self.idle_event()

    def check(self, cells):
        self.halt_check()
        
        self.to_check = cells[:]
        self.checking = True

        for (x, y) in self.to_check:
            self.do_update('box-update', x, y)

        def sortfun((x1, y1), (x2, y2)):
            n1 = x1+y1
            n2 = x2+y2
            return n2-n1
        
        self.to_check.sort(sortfun)
        self.check_rate = max(len(self.to_check)/5, 1)

    def check_letter(self):
        self.check([(self.x, self.y)])

    def check_word(self):
        self.check(self.selection)

    def check_puzzle(self):
        self.check(self.puzzle.get_cells())

    def check_complete(self):
        correct = True
        for (x, y) in self.highlight_bad.keys():
            self.puzzle.set_error(x, y, puzzle.MISTAKE)
            correct = False
            self.do_update('box-update', x, y)

        self.do_update('check-result', correct)

    def solve(self, cells):
        self.halt_check()
        
        was_correct = self.puzzle.is_puzzle_correct()
        was_filled = self.puzzle.is_puzzle_filled()

        for (x, y) in cells:
            if not self.puzzle.is_cell_correct(x, y):
                self.puzzle.set_error(x, y, puzzle.CHEAT)
                self.set_response(x, y, self.puzzle.get_answer(x, y))
                self.do_update('box-update', x, y)
                    
        if (not was_correct and not self.puzzle.is_locked()
            and self.puzzle.is_puzzle_correct()):
            self.do_update('puzzle-finished')
        if (not was_filled and self.puzzle.is_locked()
            and self.puzzle.is_puzzle_filled()):
            self.do_update('puzzle-filled')

    def solve_letter(self):
        self.solve([(self.x, self.y)])

    def solve_word(self):
        self.solve(self.selection)

    def solve_puzzle(self):
        self.solve(self.puzzle.get_cells())

    def clear(self, cells):
        self.halt_check()
        
        for (x, y) in cells:
            if not self.puzzle.is_black(x, y):
                self.set_response(x, y, '')
                self.do_update('box-update', x, y)

    def clear_letter(self):
        self.clear([(self.x, self.y)])

    def clear_word(self):
        self.clear(self.selection)

    def clear_puzzle(self):
        self.clear(self.puzzle.get_cells())

    def set_response(self, x, y, c):
        self.puzzle.set_letter(x, y, c)
        self.do_update('letter-update', x, y)

    def count_cells(self):
        empty = 0
        filled = 0
        for (x, y) in self.puzzle.get_cells():
            if self.puzzle.is_black(x, y): continue
            elif self.puzzle.is_blank(x, y): empty += 1
            else: filled += 1
        return (empty, filled)

    def is_word_filled(self, mode, n):
        (x, y) = self.puzzle.cell_of_number(n)
        return self.puzzle.is_word_filled(x, y, mode)

    def is_word_filled_at_position(self, x, y, mode):
        return self.puzzle.is_word_filled(x, y, mode)

    def is_highlight_ok(self, x, y):
        return self.highlight_ok.has_key((x, y))

    def is_highlight_bad(self, x, y):
        return self.highlight_bad.has_key((x, y))

    def is_highlight_none(self, x, y):
        return self.checking

    def is_selected(self, x, y):
        return ((x, y) in self.selection)

    def is_main_selection(self, x, y):
        return (x == self.x and y == self.y)

    def get_selected_word(self):
        return self.puzzle.clue(self.x, self.y, self.mode)

    def get_clues(self, mode):
        clues = []
        m = self.puzzle.mode_clues[mode]
        for n in range(1, self.puzzle.max_number+1):
            if m.has_key(n): clues.append((n, m[n]))
        return clues

    def idle_event(self):
        if self.checking:
            update = []

            if len(self.to_check) == 0:
                for c in self.highlight_ok.keys(): update.append(c)
                for c in self.highlight_bad.keys(): update.append(c)

                self.check_complete()
                self.highlight_ok = {}
                self.highlight_bad = {}
                self.checking = False
            else:
                n = self.check_rate
                while n > 0 and len(self.to_check) > 0:
                    n -= 1
                    (x, y) = self.to_check.pop()
                    update.append((x, y))
                    if self.puzzle.is_cell_correct(x, y) \
                           or self.puzzle.is_blank(x, y):
                        self.highlight_ok[(x, y)] = 1
                    else:
                        self.highlight_bad[(x, y)] = 1

            for (x, y) in update:
                self.do_update('box-update', x, y)

class DummyController:
    def __init__(self):
        pass

    def connect(self, ev, handler):
        pass

    def signal(self):
        pass

    def get_mode(self):
        return ACROSS

    def change_position(self, x, y, mode):
        pass

    def select_word(self, mode, n):
        pass

    def set_letter(self, letter):
        pass

    def kill_perpendicular(self):
        pass
    
    def erase_letter(self):
        pass

    def move(self, dir, amt, skip_black=True, change_dir=True):
        pass

    def back_space(self):
        pass

    def forward_space(self):
        pass
    
    def next_word(self, incr):
        pass

    def input_char(self, skip_filled, c):
        pass

    def check_word(self):
        pass

    def check_puzzle(self):
        pass

    def solve_word(self):
        pass

    def is_highlight_ok(self, x, y):
        return False

    def is_highlight_bad(self, x, y):
        return False

    def is_highlight_none(self, x, y):
        return False

    def is_selected(self, x, y):
        return False

    def is_main_selection(self, x, y):
        return False

    def get_selected_word(self):
        return 'Welcome. Please open a puzzle.'

    def get_clues(self, mode):
        return []

    def count_cells(self):
        return (0, 0)

    def idle_event(self):
        pass