This file is indexed.

/usr/share/vim-scripts/plugin/sokoban.vim is in vim-scripts 20121007.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
" Copyright (c) 1998-2002
" Michael Sharpe <feline@irendi.com>
"
" We grant permission to use, copy modify, distribute, and sell this
" software for any purpose without fee, provided that the above copyright
" notice and this text are not removed. We make no guarantee about the
" suitability of this software for any purpose and we are not liable
" for any damages resulting from its use. Further, we are under no
" obligation to maintain or extend this software. It is provided on an
" "as is" basis without any expressed or implied warranty.

" The goal of VimSokoban is to push all the packages ($) into
" the  home area (.) of each level using hjkl keys or the arrow
" keys. The arrow keys move the player (X) in the  corresponding
" direction, pushing an object if it is in the way and there
" is a clear space on the other side.
"
" Commands:
"    Sokoban - or - Sokoban <level>  -- Start sokoban in the current window
"    SokobanH - or - SokobanH <level>  -- horiz split and start sokoban
"    SokobanV - or - SokobanV <level>  -- vertical split and start sokoban
"
" Maps:
" h or <Left> - move the man left
" j or <Down> - move the man down
" k or <Up> - move the man up
" l or <Right> - move the man right
" r - restart level
" n - next level
" p - previous level
" u - undo move
"
" Simply add sokoban.vim to your favorite vim plugin directory or source it
" directly. The levels direcory is found as follows,
" 1) if g:SokobanLevelDirectory is set that directory is used
" 2) if $VIMSOKOBANDIR is set that directory is used
" 3) if $HOME/VimSokoban exists it is used
" 4) on WINDOWS, if c:\\VimSokoban exists it is used
" 5) if a VimSokoban directory exists below the directory where the script
"    lives exists is used. (this means that if sokoban.vim is in your plugin 
"    directory you can put the levels into a directory called VimSokoban in 
"    your plugin directory)
" 6) Finally, the directory where the script lives is considered. (this means
"    that if you have the levels and the sokoban.vim script in the same
"    directory it should be able to find the levels)
"
" Levels came from the xsokoban distribution which is in the public domain.
" http://xsokoban.lcs.mit.edu/xsokoban.html
"
" Version: 1.0 initial release
"          1.1 j/k mapping bug fixed
"              added SokobanH, and SokobanV commands to control splitting
"              added extra guidance on the level complete message
"          1.1a minor windows changes
"          1.1b finally default to the <sfile> expansions
"          1.2 funny how the first ten levels work and then 11 fails to
"               complete properly. Fixed a bug in AreAllPackagesHome() which
"               prevent the level from completing correctly.
"          1.3  set buftype to nofle
"               set nomodifiable
"               remember current level
"               best scores for each level
"
" Acknowledgements:
"    Dan Sharp - j/k key mappings were backwards.
"    Bindu Wavell/Gergely Kontra - <sfile> expansion
"    Gergely Kontra - set buftype suggestion, set nomodifiable

" Do nothing if the script has already been loaded
if (exists("loaded_VimSokoban"))
    finish
endif
let loaded_VimSokoban = 1
let g:SokobanLevelDirectory = "/usr/share/vim-scripts/sokoban-levels/"

" Allow the user to specify the location of the sokoban levels
if (!exists("g:SokobanLevelDirectory"))
   if (exists("$VIMSOKOBANDIR"))
      let g:SokobanLevelDirectory = $VIMSOKOBANDIR
   elseif (exists("$HOME"))
      let g:SokobanLevelDirectory = $HOME . "/VimSokoban/"
   elseif (has("win32") || has("win95") || has("dos32") || has("gui_win32"))
      let g:SokobanLevelDirectory = "c:\\VimSokoban\\"
   else 
      let g:SokobanLevelDirectory = ""
   endif

   if (!isdirectory(g:SokobanLevelDirectory)) 
      " finally default to the location where the script was sourced from
      let g:SokobanLevelDirectory = expand("<sfile>:p:h") . "/VimSokoban/"
      if (!isdirectory(g:SokobanLevelDirectory))
         let g:SokobanLevelDirectory = expand("<sfile>:p:h") . "/"
      endif
   endif
endif

" The score file is in the home directory or the level directory
if (exists("$HOME"))
   let g:SokobanScoreFile = $HOME . "/.VimSokobanScores"
else
   let g:SokobanScoreFile = g:SokobanLevelDirectory . ".VimSokobanScores"
endif

" Function : ClearBuffer (PRIVATE)
" Purpose  : clears the buffer of all characters
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>ClearBuffer()
   normal 1G
   normal dG
endfunction

" Function : DisplayInitialHeader (PRIVATE)
" Purpose  : Displays the header of the sokoban screen
" Args     : level - the current level number
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>DisplayInitialHeader(level)
   call append(0, '                              VIM SOKOBAN')
   call append(1, '                              ===========')
   call append(2, 'Score                                        Key')
   call append(3, '-----                                        ---')
   call append(4, 'Level: ' . a:level . '	                            X = soko    # = wall')
   call append(5, 'Moves: 0                                    $ = package . = home')
   call append(6, 'Pushes: 0')
   call append(7, ' ')
   call append(8, 'Options: h(left),j(down),k(up),l(right),u(undo),r(restart),n(next),p(previous)')
   call append(9, '--------------------------------------------------------------------------------')
   call append(10, ' ')
   let s:endHeaderLine = 11
endfunction

" Function : ProcessLevel (PRIVATE)
" Purpose  : processes a level which has been loaded and populates the object
"            lists and sokoban man position.
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>ProcessLevel()
   " list of the locations of all walls
   let b:wallList = ""
   " list of the locations of all home squares
   let b:homeList = ""
   " list of the locations of all packages
   let b:packageList = ""
   " list of current moves (used for the undo move feature)
   let b:undoList = ""
   " counter of number of moves made
   let b:moves = 0
   " counter of number of pushes made
   let b:pushes = 0

   let eob = line('$')
   let l = s:endHeaderLine
   while (l <= eob)
      let currentLine = getline(l)
      let eoc = strlen(currentLine)
      let c = 1
      while (c <= eoc) 
         let ch = currentLine[c]
         if (ch == '#')
            let b:wallList = b:wallList . '(' . l . ',' . c . '):'
         elseif (ch == '.')
            let b:homeList = b:homeList . '(' . l . ',' . c . '):'
         elseif (ch == '*')
            let b:homeList = b:homeList . '(' . l . ',' . c . '):'
            let b:packageList = b:packageList . '(' . l . ',' . c . '):'
         elseif (ch == '$')
            let b:packageList = b:packageList . '(' . l . ',' . c . '):'
         elseif (ch == '@')
            let b:manPosLine = l
            let b:manPosCol = c
         else
         endif
         let c = c + 1
      endwhile
      let l = l + 1
   endwhile
endfunction

" Function : LoadLevel (PRIVATE)
" Purpose  : loads the level and sets up the syntax highlighting for the file
" Args     : level - the level to load
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>LoadLevel(level)
   normal dG
   let levelFile = g:SokobanLevelDirectory . "level" . a:level . ".sok"
   let levelExists = filereadable(levelFile)
   if (levelExists)
      set modifiable
      execute "r " . levelFile
      silent! execute "11,$ s/^/           /g"
      call <SID>ProcessLevel()
      let b:level = a:level
      silent! execute s:endHeaderLine . ",$ s/\*/$/g"
      silent! execute s:endHeaderLine . ",$ s/@/X/g"
      if has("syntax")
         syn clear
         syn match SokobanPackage /\$/
         syn match SokobanMan /X/
         syn match SokobanWall /\#/
         syn match SokobanHome /\./
         highlight link SokobanPackage Comment
         highlight link SokobanMan Error
         highlight link SokobanWall Number
         highlight link SokobanHome Keyword 
      endif
      call <SID>DetermineHighScores(a:level)
      call <SID>DisplayHighScores()
      call <SID>SaveCurrentLevelToFile(a:level)
      set buftype=nofile
      set nomodifiable
   else
      let b:level = 0
      call append(11, "Could not find file " . levelFile)
   endif
endfunction

" Function : SetCharInLine (PRIVATE)
" Purpose  : Puts a specified character at a specific position in the specified
"            line
" Args     : theLine - the line number to manipulate
"            theCol - the column of the character to manipulate
"            char - the character to set at the position
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>SetCharInLine(theLine, theCol, char)
   let ln = getline(a:theLine)
   let leftStr = strpart(ln, 0, a:theCol)
   let rightStr = strpart(ln, a:theCol + 1)
   let ln = leftStr . a:char . rightStr
   call setline(a:theLine, ln)
endfunction

" Function : IsInList (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair is in 
"            the specified list.
" Args     : theList - the list to check
"            line - the line coordinate
"            column - the column coordinate
" Returns  : 1 if the (line, column) pair is in the list, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsInList(theList, line, column)
   let ret = 0
   let str = "(" . a:line . "," . a:column . ")"
   let idx = stridx(a:theList, str)
   if (idx != -1)
      let ret = 1
   endif
   return ret
endfunction

" Function : IsInList2 (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair is in 
"            the specified list.
" Args     : theList - the list to check
"            str - string representing the (line, column) pair
" Returns  : 1 if the (line, column) pair is in the list, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsInList2(theList, str)
   let ret = 0
   let idx = stridx(a:theList, a:str)
   if (idx != -1)
      let ret = 1
   endif
   return ret
endfunction

" Function : IsWall (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair corresponds
"            to a wall 
" Args     : line - the line part of the pair
"            column - the column part of the pair
" Returns  : 1 if the (line, column) pair is a wall, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsWall(line, column)
   return <SID>IsInList(b:wallList, a:line, a:column)
endfunction

" Function : IsHome (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair corresponds
"            to a home area 
" Args     : line - the line part of the pair
"            column - the column part of the pair
" Returns  : 1 if the (line, column) pair is a home area, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsHome(line, column)
   return <SID>IsInList(b:homeList, a:line, a:column)
endfunction

" Function : IsPackage (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair corresponds
"            to a package
" Args     : line - the line part of the pair
"            column - the column part of the pair
" Returns  : 1 if the (line, column) pair is a package, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsPackage(line, column)
   return <SID>IsInList(b:packageList, a:line, a:column)
endfunction

" Function : IsEmpty (PRIVATE)
" Purpose  : determines whether the specified (line, column) pair corresponds
"            to empty space in the maze
" Args     : line - the line part of the pair
"            column - the column part of the pair
" Returns  : 1 if the (line, column) pair is empty space, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>IsEmpty(line, column)
   return !<SID>IsWall(a:line, a:column) && !<SID>IsPackage(a:line, a:column)
endfunction

" Function : MoveMan (PRIVATE)
" Purpose  : moves the man and possibly a package in the buffer. The package is
"            assumed to move from where the man moves too. Home squares are
"            handled correctly in this function too. Things are a little crazy
"            for the undo'ing of a move.
" Args     : fromLine - the line where the man is moving from
"            fromCol - the column where the man is moving from
"            toLine - the line where the man is moving to
"            toCol - the column where the man is moving to
"            pkgLine - the line of where a package is moving to
"            pkgCol - the column of where a package is moving to
" Returns  : 1 if the (line, column) pair is empty space, 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MoveMan(fromLine, fromCol, toLine, toCol, pkgLine, pkgCol)
   let isHomePos = <SID>IsHome(a:fromLine, a:fromCol)
   if (isHomePos)
      call <SID>SetCharInLine(a:fromLine, a:fromCol, '.')
   else
      call <SID>SetCharInLine(a:fromLine, a:fromCol, ' ')
   endif
   call <SID>SetCharInLine(a:toLine, a:toCol, 'X')
   if ((a:pkgLine != -1) && (a:pkgCol != -1))
      call <SID>SetCharInLine(a:pkgLine, a:pkgCol, '$')
   endif
endfunction

" Function : UpdateHeader (PRIVATE)
" Purpose  : updates the moves and the pushes scores in the header
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>UpdateHeader()
   call setline(6, 'Moves: ' . b:moves . '	                            $ = package . = home')
   call setline(7, 'Pushes: ' . b:pushes)
endfunction

" Function : UpdatePackageList (PRIVATE)
" Purpose  : updates the package list when a package is moved
" Args     : oldLine - the line of the old package location
"            oldCol - the column of the old package location
"            newLine - the line of the package's new location
"            newCol - the column of the package's new location
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>UpdatePackageList(oldLine, oldCol, newLine, newCol)
   let oldStr = "(" . a:oldLine . "," . a:oldCol . ")"
   let newStr = "(" . a:newLine . "," . a:newCol . ")"
   let b:packageList = substitute(b:packageList, oldStr, newStr, "")
endfunction

" Function : DisplayLevelCompleteMessage (PRIVATE)
" Purpose  : Display the message indicating that the level has been completed
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>DisplayLevelCompleteMessage()
   call setline(14, "                                                     ")
   call setline(15, "   *************************************************** ")
   call setline(16, "                      LEVEL COMPLETE                   ")
   call setline(17, "            " . b:moves . " moves		     " . b:pushes . " pushes               ")
   call setline(18, "    (r)estart level, (p)revious level or (n)ext level  ")
   call setline(19, "   *************************************************** ")
   call setline(20, "                                                     ")
endfunction

" Function : AreAllPackagesHome (PRIVATE)
" Purpose  : Determines if all packages have been placed in the home area
" Args     : none
" Returns  : 1 if all packages are home (i.e. level complete), 0 otherwise
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>AreAllPackagesHome() 
   let allHome = 1
   let endPos = -1
   while (allHome == 1) 
      let startPos = endPos + 1
      let endPos = match(b:packageList, ":", startPos)
      if (endPos != -1) 
         let pkg = strpart(b:packageList, startPos, endPos - startPos)
         let pkgIsHome = <SID>IsInList2(b:homeList, pkg)
         if (pkgIsHome != 1)
            let allHome = 0
         endif
      else
         break   
      endif
   endwhile
   return allHome
endfunction

" Function : MakeMove (PRIVATE)
" Purpose  : This is the core function which is called when a move is made. It
"            detemines if the move is legal, if packages have moved and takes 
"            care of updating the buffer to reflect the new position of
"            everything.
" Args     : lineDelta - indicates the direction the  man has moved in a line
"            colDelta - indicates the direction the man has moved in a column
"            moveDirection - character to place in the undolist which
"                            represents the move
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MakeMove(lineDelta, colDelta, moveDirection)
   let newManPosLine = b:manPosLine + a:lineDelta
   let newManPosCol = b:manPosCol + a:colDelta
   let newManPosIsWall = <SID>IsWall(newManPosLine, newManPosCol)
   if (!newManPosIsWall)
      " if the location we want to move to is not a wall continue processing
      let newManPosIsPackage = <SID>IsPackage(newManPosLine, newManPosCol)
      if (newManPosIsPackage)
         " if the new position is a package check to see if the package moves
         let newPkgPosLine = newManPosLine + a:lineDelta
         let newPkgPosCol = newManPosCol + a:colDelta
         let newPkgPosIsEmpty = <SID>IsEmpty(newPkgPosLine, newPkgPosCol)
         if (newPkgPosIsEmpty)
            set modifiable
            " the move is possible and we pushed a package
            call <SID>MoveMan(b:manPosLine, b:manPosCol, newManPosLine, newManPosCol, newPkgPosLine, newPkgPosCol)
            call <SID>UpdatePackageList(newManPosLine, newManPosCol, newPkgPosLine, newPkgPosCol)
            let b:undoList = a:moveDirection . "p," . b:undoList
            let b:moves = b:moves + 1
            let b:pushes = b:pushes + 1
            let b:manPosLine = newManPosLine
            let b:manPosCol = newManPosCol
            call <SID>UpdateHeader()
            " check to see if the level is complete. Only need to do this after
            " each package push as each level must end with a package push
            let levelIsComplete = <SID>AreAllPackagesHome()
            if (levelIsComplete)
               call <SID>DisplayLevelCompleteMessage() 
               call <SID>UpdateHighScores()
               call <SID>SaveCurrentLevelToFile(b:level + 1)
            endif
            set nomodifiable
         endif
      else
         set modifiable
         " the move is possible and no packages moved
         call <SID>MoveMan(b:manPosLine, b:manPosCol, newManPosLine, newManPosCol, -1, -1)
         let b:undoList = a:moveDirection . "," . b:undoList
         let b:moves = b:moves + 1
         let b:manPosLine = newManPosLine
         let b:manPosCol = newManPosCol
         call <SID>UpdateHeader()
         set nomodifiable
      endif
   endif
endfunction

" Function : MoveLeft (PRIVATE)
" Purpose  : called when the man is moved left to handle the left move
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MoveLeft()
   call <SID>MakeMove(0, -1, "l")
endfunction

" Function : MoveUp (PRIVATE)
" Purpose  : called when the man is moved up to handle the up move
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MoveUp()
   call <SID>MakeMove(-1, 0, "u")
endfunction

" Function : MoveDown (PRIVATE)
" Purpose  : called when the man is moved down to handle the down move
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MoveDown()
   call <SID>MakeMove(1, 0, "d")
endfunction

" Function : MoveRight (PRIVATE)
" Purpose  : called when the man is moved right to handle the right move
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>MoveRight()
   call <SID>MakeMove(0, 1, "r")
endfunction

" Function : UndoMove (PRIVATE)
" Purpose  : Called when the u key is hit to handle the undo move operation
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>UndoMove()
   if (b:undoList != "")
      let endMove = match(b:undoList, ",", 0)
      if (endMove != -1) 
         " get the last move so that it can be undone
         let prevMove = strpart(b:undoList, 0, endMove)
         " determine which way the man has to move to undo the move
         if (prevMove[0] == "l")
            let lineDelta = 0
            let colDelta = 1
         elseif (prevMove[0] == "r")
            let lineDelta = 0
            let colDelta = -1
         elseif (prevMove[0] == "u")
            let lineDelta = 1
            let colDelta = 0
         elseif (prevMove[0] == "d")
            let lineDelta = -1
            let colDelta = 0
         else
            let lineDelta = 0
            let colDelta = 0
         endif

         " only continue if a valid move was found.
         if (lineDelta != 0 || colDelta != 0)
            " determine if the move had moved a package so that can be undone
            " too
            if (prevMove[1] == "p")
               let pkgMoved = 1
            else 
               let pkgMoved = 0
            endif

            " old position of the man
            let newManPosLine = b:manPosLine + lineDelta
            let newManPosCol = b:manPosCol + colDelta
            if (pkgMoved)
               " if we pushed a package, the position were the man was is where
               " the package was
               let oldPkgPosLine = b:manPosLine
               let oldPkgPosCol = b:manPosCol

               " the position where the package which was pushed is now
               let currPkgOrManPosLine = b:manPosLine - lineDelta
               let currPkgOrManPosCol = b:manPosCol - colDelta
               let b:pushes = b:pushes - 1
               call <SID>UpdatePackageList(currPkgOrManPosLine, currPkgOrManPosCol, oldPkgPosLine, oldPkgPosCol)
            else
               let oldPkgPosLine = 0
               let oldPkgPosCol = 0
               let currPkgOrManPosLine = b:manPosLine
               let currPkgOrManPosCol = b:manPosCol
            endif
            set modifiable
            " this is abusing this function a little :)
            call <SID>MoveMan(currPkgOrManPosLine, currPkgOrManPosCol, newManPosLine, newManPosCol, oldPkgPosLine, oldPkgPosCol)
            let b:manPosLine = newManPosLine
            let b:manPosCol = newManPosCol
            let b:moves = b:moves - 1
            call <SID>UpdateHeader()
            set nomodifiable
         endif
         " remove the move from the undo list
         let b:undoList = strpart(b:undoList, endMove + 1, strlen(b:undoList))
      endif
   endif
endfunction

" Function : SetupMaps (PRIVATE)
" Purpose  : Sets up the various maps to control the movement of the game
" Args     : none
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>SetupMaps()
   map <buffer> h :call <SID>MoveLeft()<CR>
   map <buffer> <Left> :call <SID>MoveLeft()<CR>
   map <buffer> j :call <SID>MoveDown()<CR>
   map <buffer> <Down> :call <SID>MoveDown()<CR>
   map <buffer> k :call <SID>MoveUp()<CR>
   map <buffer> <Up> :call <SID>MoveUp()<CR>
   map <buffer> l :call <SID>MoveRight()<CR>
   map <buffer> <Right> :call <SID>MoveRight()<CR>
   map <buffer> u :call <SID>UndoMove()<CR>
   map <buffer> r :call Sokoban("", b:level)<CR>
   map <buffer> n :call Sokoban("", b:level + 1)<CR>
   map <buffer> p :call Sokoban("", b:level - 1)<CR>
endfunction

" Function : LoadScoresFile (PRIVATE)
" Purpose  : loads the highscores file if it exists. Determines the last
"            level played. The contents of the highscore file end up in the
"            b:scoreFileContents variable.
" Args     : none
" Returns  : the last level played.
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>LoadScoresFile()
   let currentLevel = 0
   let scoreFileExists = filereadable(g:SokobanScoreFile)
   if (scoreFileExists)
      execute ":r " . g:SokobanScoreFile
      normal 1G
      normal dG
      let b:scoreFileContents = @"      
      let startPos = matchend(b:scoreFileContents, "CurrentLevel = ")
      if (startPos != -1)
         let endPos = match(b:scoreFileContents, ";", startPos)
         if (endPos != -1)
            let len = endPos - startPos
            let currentLevel = strpart(b:scoreFileContents, startPos, len) 
         endif
      endif
   else
      let b:scoreFileContents = ""      
   endif
   let b:scoresFileLoaded = 1
   return currentLevel
endfunction

" Function : SaveScoresToFile (PRIVATE)
" Purpose  : saves the current scores to the highscores file. 
" Args     : none
" Returns  : nothing
" Notes    : call by silent! call SaveScoresToFile()
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>SaveScoresToFile()
   " newline characters keep creeping into the file. The sub below attempts to
   " control that
   let b:scoreFileContents = substitute(b:scoreFileContents, "\n\n", "\n", "g")
   execute 'redir! > ' . g:SokobanScoreFile
   echo b:scoreFileContents
   redir END
endfunction

" Function : ExtractNumberInStr (PRIVATE)
" Purpose  : extracts the number in a string which is between prefix and suffix
" Args     : str - the string containing the prefix, number and suffix
"            prefix - the text before the number
"            suffix - the text after the number
" Returns  : the extracted number
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>ExtractNumberInStr(str, prefix, suffix)
   let startPos = matchend(a:str, a:prefix)
   if (startPos != -1)
      let endPos = match(a:str, a:suffix)
      let len = endPos - startPos
      let theNumber = strpart(a:str, startPos, len)
   else
      let theNumber = 0
   endif
   return theNumber
endfunction

" Function : DetermineHighScores (PRIVATE)
" Purpose  : determines the high scores for a particular level. This is a
"            little tricky as there are two high scores possible for each 
"            level. One for the pushes and one for the moves. This function
"            detemines both and maintains the information for both
" Args     : level - the level to determine the high scores
" Returns  : nothing, sets alot of buffer variables though
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>DetermineHighScores(level)
  let b:highScoreByMoveMoves = -1
  let b:highScoreByMovePushes = -1
  let b:highScoreByMoveStr = ""
  let b:highScoreByPushMoves = -1
  let b:highScoreByPushPushes = -1
  let b:highScoreByPushStr = ""

  let levelStr = "Level " . a:level . ": "
  " determine the first highscore
  let startPos = match(b:scoreFileContents, levelStr)
  if (startPos != -1) 
     let endPos = match(b:scoreFileContents, ";", startPos)
     let len = endPos - startPos + 1 
     let scoreStr1 = strpart(b:scoreFileContents, startPos, len)
     let scoreMoves1 = <SID>ExtractNumberInStr(scoreStr1, "Moves = ", ",")
     let scorePushes1 = <SID>ExtractNumberInStr(scoreStr1, "Pushes = ", ";")
   
     " look for the second highscore
     let startPos = match(b:scoreFileContents,levelStr, endPos + 1)
     if (startPos != -1)
        let endPos = match(b:scoreFileContents, ";", startPos)
        let len = endPos - startPos + 1
        let scoreStr2 = strpart(b:scoreFileContents, startPos, len)
        let scoreMoves2 = <SID>ExtractNumberInStr(scoreStr2, "Moves = ", ",")
        let scorePushes2 = <SID>ExtractNumberInStr(scoreStr2, "Pushes = ", ";")
        if (scoreMoves1 < scoreMoves2)
           " the first set of scores has the lowest moves
           let b:highScoreByMoveMoves = scoreMoves1
           let b:highScoreByMovePushes = scorePushes1
           let b:highScoreByMoveStr = scoreStr1
           let b:highScoreByPushMoves = scoreMoves2
           let b:highScoreByPushPushes = scorePushes2
           let b:highScoreByPushStr = scoreStr2
        else
           " the first set of scores has the lowest pushes
           let b:highScoreByMoveMoves = scoreMoves2
           let b:highScoreByMovePushes = scorePushes2
           let b:highScoreByMoveStr = scoreStr2
           let b:highScoreByPushMoves = scoreMoves1
           let b:highScoreByPushPushes = scorePushes1
           let b:highScoreByPushStr = scoreStr1
        endif
     else
        let b:highScoreByMoveMoves = scoreMoves1
        let b:highScoreByMovePushes = scorePushes1
        let b:highScoreByMoveStr = scoreStr1
        let b:highScoreByPushMoves = -1
        let b:highScoreByPushPushes = -1
        let b:highScoreByPushStr = ""
     endif
  endif
endfunction

" Function : UpdateHighScores (PRIVATE)
" Purpose  : Determines if a highscore has been beaten, and if so saves it to 
"            the highscores file
" Args     : none.
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>UpdateHighScores()
   let updateMoveRecord = 0
   let updatePushRecord = 0

   let newScoreStr = "Level " . b:level . ": Moves = " . b:moves . ", Pushes = " . b:pushes . ";"

   if (b:moves < b:highScoreByMoveMoves)
      let updateMoveRecord = 1
   endif
      
   if ((b:moves == b:highScoreByMoveMoves) && (b:pushes < b:highScoreByMovePushes)) 
      let updateMoveRecord = 1
   endif

   if (b:pushes < b:highScoreByPushPushes)
      let updatePushRecord = 1
   endif

   if ((b:pushes == b:highScoreByPushPushes) && (b:moves < b:highScoreByPushMoves))
      let updatePushRecord = 1
   endif

   if (b:highScoreByMoveStr == "")
      let updateMoveRecord = 1
   endif

   if (b:highScoreByPushStr == "" && b:highScoreByMoveStr != newScoreStr)
      let updatePushRecord = 1
   endif

   if (updateMoveRecord && updatePushRecord)
      "this record beats both high scores
      if (b:highScoreByMoveStr != "")
         let b:scoreFileContents = substitute(b:scoreFileContents, b:highScoreByMoveStr, newScoreStr, "")
      else
         let b:scoreFileContents = b:scoreFileContents . "\n" . newScoreStr
      endif
      if (b:highScoreByPushStr != "")
         let b:scoreFileContents = substitute(b:scoreFileContents, b:highScoreByPushStr, "", "")
      endif
   elseif (updateMoveRecord)
      if (b:highScoreByMoveStr != "")
         let b:scoreFileContents = substitute(b:scoreFileContents, b:highScoreByMoveStr, newScoreStr, "")
      else 
         let b:scoreFileContents = b:scoreFileContents . "\n" . newScoreStr
      endif
   elseif (updatePushRecord)
      if (b:highScoreByPushStr != "")
         let b:scoreFileContents = substitute(b:scoreFileContents, b:highScoreByPushStr, newScoreStr, "")
      else
         let b:scoreFileContents = b:scoreFileContents . "\n" . newScoreStr
      endif
   endif
   if (updateMoveRecord || updatePushRecord)
      silent! call <SID>SaveScoresToFile()
   endif
endfunction

" Function : SaveCurrentLevelToFile (PRIVATE)
" Purpose  : saves the current level to the high scores file.
" Args     : level - the level number to save to the file
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>SaveCurrentLevelToFile(level)
   let idx = match(b:scoreFileContents, "CurrentLevel")
   if (idx != -1) 
      let b:scoreFileContents = substitute(b:scoreFileContents, "CurrentLevel = [0-9]*;", "CurrentLevel = " . a:level . ";", "")
   else 
      let b:scoreFileContents = "CurrentLevel = " . a:level . ";\n" .  b:scoreFileContents
   endif
   silent! call <SID>SaveScoresToFile()
endfunction

" Function : DisplayHighScores (PRIVATE)
" Purpose  : Displays the high scores for a level under the level when it is
"            loaded.
" Args     : none
" Author   : Michael Sharpe (feline@irendi.com)
function! <SID>DisplayHighScores()
   if (b:highScoreByMoveStr != "")
      call append(line("$"), "")
      call append(line("$"), '-------------------------------------------------------------------------------')
      call append(line("$"), "Best Score by moves  - Moves: " .  b:highScoreByMoveMoves . " 	Pushes: " . b:highScoreByMovePushes)
      if (b:highScoreByPushStr != "")
         call append(line("$"), "Best Score by pushes - Moves: " .  b:highScoreByPushMoves . " 	Pushes: " . b:highScoreByPushPushes)
      endif
   endif
endfunction

" Function : Sokoban (PUBLIC)
" Purpose  : This is the entry point to the game. It create the buffer, loads
"            the level, and sets the game up.
" Args     : splitWindow - indicates how to split the window
"            level (optional) - specifies the start level
" Returns  : nothing
" Author   : Michael Sharpe (feline@irendi.com)
function! Sokoban(splitWindow, ...)
   if (a:0 == 0)
      let level = 1
   else
      let level = a:1
   endif
   call <SID>FindOrCreateBuffer('__\.\#\$VimSokoban\$\#\.__', a:splitWindow)
   set modifiable
   call <SID>ClearBuffer()
   if (!exists("b:scoresFileLoaded"))
      let savedLevel = <SID>LoadScoresFile()
      call <SID>ClearBuffer()
      " if there was a saved level and the level was not specified use it now
      if (a:0 == 0 && savedLevel != 0)
         let level = savedLevel
      endif
   endif
   call <SID>DisplayInitialHeader(level)
   call <SID>LoadLevel(level)
   set nomodifiable
   call <SID>SetupMaps()
   " do something with the cursor....
   normal 1G
   normal 0
endfunction

command! -nargs=? Sokoban call Sokoban("", <f-args>)
command! -nargs=? SokobanH call Sokoban("h", <f-args>)
command! -nargs=? SokobanV call Sokoban("v", <f-args>)


" Function : FindOrCreateBuffer (PRIVATE)
" Purpose  : searches the buffer list (:ls) for the specified filename. If
"            found, checks the window list for the buffer. If the buffer is in
"            an already open window, it switches to the window. If the buffer
"            was not in a window, it switches to that buffer. If the buffer did
"            not exist, it creates it.
" Args     : filename (IN) -- the name of the file
"            doSplit (IN) -- indicates whether the window should be split
"                            ("v", "h", "") 
" Returns  : nothing
" Author   : Michael Sharpe <feline@irendi.com>
function! <SID>FindOrCreateBuffer(filename, doSplit)
  " Check to see if the buffer is already open before re-opening it.
  let bufName = bufname(a:filename)
  if (bufName == "")
     " Buffer did not exist....create it
     if (a:doSplit == "h")
        execute ":split " . a:filename
     elseif (a:doSplit == "v")
        execute ":vsplit " . a:filename
     else
        execute ":e " . a:filename
     endif
  else
     " Buffer was already open......check to see if it is in a window
     let bufWindow = bufwinnr(a:filename)
     if (bufWindow == -1)
        if (a:doSplit == "h")
           execute ":sbuffer " . a:filename
        elseif (a:doSplit == "v")
           execute ":vert sbuffer " . a:filename
        else
           execute ":buffer " . a:filename
        endif
     else
        " search the windows for the target window
        if bufWindow != winnr()
           " only search if the current window does not contain the buffer
           execute "normal \<C-W>b"
           let winNum = winnr()
           while (winNum != bufWindow && winNum > 0)
              execute "normal \<C-W>k"
              let winNum = winNum - 1
           endwhile
           if (0 == winNum)
              " something wierd happened...open the buffer
              if (a:doSplit == "h")
                 execute ":split " . a:filename
              elseif (a:doSplit == "v")
                 execute ":vsplit " . a:filename
              else
                 execute ":e " . a:filename
              endif
           endif
        endif
     endif
  endif
endfunction