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<html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><title>The rhythmtapping module</title><link rel="stylesheet" href="../style.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.75.2"><link rel="home" href="index.html" title="GNU Solfege 3.20.6 Podręcznik Użytkownika"><link rel="up" href="extending-solfege.html" title="Rozdział 4. Extending GNU Solfege"><link rel="prev" href="rhythm-module.html" title="The rhythm module"><link rel="next" href="rhythmtapping2-module.html" title="The rhythmtapping2 module"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">The <code class="literal">rhythmtapping</code> module</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="rhythm-module.html">Poprzedni</a> </td><th width="60%" align="center">Rozdział 4. Extending GNU Solfege</th><td width="20%" align="right"> <a accesskey="n" href="rhythmtapping2-module.html">Następny</a></td></tr></table><hr></div><div class="sect1" title="The rhythmtapping module"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="rhythmtapping-module"></a>The <code class="literal">rhythmtapping</code> module</h2></div></div></div><p>Exercises using this module will play some music and then the user should
tap the rhythm. The program will then say if the users rhythm is similar enough
to the rhythm played by the computer.</p><p>Here is a minimal lesson file:</p><pre class="programlisting">
header {
  <a class="xref" href="lesson-files.html#lf-module">module</a> = rhythmtapping
  <a class="xref" href="lesson-files.html#lf-version">version</a> = "3.7.0"
  <a class="xref" href="lesson-files.html#lf-title">title</a> = "Rhythm tapping test"
}
question {
 <a class="xref" href="lesson-files.html#lf-music">music</a> = rhythm("c4 c8 c8")
}
question {
 <a class="xref" href="lesson-files.html#lf-music">music</a> = music("\staff\relative c'{c4 d8 e f4}\addvoice\relative c'{c4 b8 c a4}")
 <a class="xref" href="lesson-files.html#lf-rhythm">rhythm</a> = rhythm("c4 c8 c c4")
}
</pre><p>The first question in the example is very simple and self explaining.
Solfege will play the rhythm defined in the <code class="literal">music</code> variable,
and the user should tap that rhythm.</p><p>The second question is a little more complicated. Here Solfege will play
the music defined in the <code class="literal">music</code> variable. And when the user
taps the rhythm, Solfege will compare the users rhythm with the rhythm defined
in the <code class="literal">rhythm</code> variable. The reason for using two variables
is that Solfege is not smart enough to figure out the rhythm if you enter
polyphonic music. It make no difference if you set the
<code class="literal">rhythm</code> variable to be a <code class="literal">rhythm</code> music
object, or another single voice type like <code class="literal">rvoice</code>. This might
change in the future. You as a lesson file author must make sure the rhythms in
the two variables are in fact the same.</p></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="rhythm-module.html">Poprzedni</a> </td><td width="20%" align="center"><a accesskey="u" href="extending-solfege.html">Początek rozdziału</a></td><td width="40%" align="right"> <a accesskey="n" href="rhythmtapping2-module.html">Następny</a></td></tr><tr><td width="40%" align="left" valign="top">The <code class="literal">rhythm</code> module </td><td width="20%" align="center"><a accesskey="h" href="index.html">Spis treści</a></td><td width="40%" align="right" valign="top"> The <code class="literal">rhythmtapping2</code> module</td></tr></table></div></body></html>