/usr/share/doc/python-soya-doc/examples/state-1.py is in python-soya-doc 0.14-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | #!/usr/bin/env python
# -*- coding: utf-8 -*-
# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# state-1: CoordSystState object
# In this lesson, you'll learn how to use CoordSystState to interpolate between
# two State (position, orientation and scaling) of a 3D object.
import sys, os, os.path, soya, soya.cube
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates the scene.
scene = soya.World()
# Create a body class that interpolates between two States.
class InterpolatingBody(soya.Body):
def __init__(self, parent = None, model = None):
soya.Body.__init__(self, parent, model)
# Create two State objects, based on the current position of 'self'.
self.state1 = soya.CoordSystState(self)
self.state2 = soya.CoordSystState(self)
self.factor = 0.0
def advance_time(self, proportion):
self.factor += 0.01 * proportion
# interpolate(state1, state2, factor) interpolates between state1 and state2.
self.interpolate(self.state1, self.state2, self.factor)
body = InterpolatingBody(scene, soya.cube.Cube(None).to_model())
# Moves, rotates and scales the States.
# Notice that States have the Soya's usual positioning method (actually State even inherit
# from CoordSyst).
body.state1.set_xyz(-1.0, -0.5, 0.0)
body.state2.set_xyz(1.0, 1.0, -1.0)
body.state2.rotate_y(90.0)
body.state2.scale(3.0, 1.0, 1.0)
# Adds a light.
light = soya.Light(scene)
light.set_xyz(0.0, 0.2, 1.0)
# Creates a camera.
camera = soya.Camera(scene)
camera.set_xyz(0.0, 0.0, 4.0)
camera.fov = 100.0
soya.set_root_widget(camera)
# Main loop
soya.MainLoop(scene).main_loop()
# TODO / exercice : turn this demo into a puzzle game !
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