/usr/share/pyshared/pychess/widgets/gamewidget.py is in pychess 0.10.1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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from BoardControl import BoardControl
from ChessClock import ChessClock
from MenuItemsDict import MenuItemsDict
from pychess.System import glock, conf, prefix
from pychess.System.Log import log
from pychess.System.glock import glock_connect
from pychess.System.prefix import addUserConfigPrefix
from pychess.System.uistuff import makeYellow
from pychess.Utils.GameModel import GameModel
from pychess.Utils.IconLoader import load_icon
from pychess.Utils.const import *
from pychess.Utils.logic import playerHasMatingMaterial, isClaimableDraw
from pychess.ic.ICGameModel import ICGameModel
from pydock.PyDockTop import PyDockTop
from pydock.__init__ import CENTER, EAST, SOUTH
import cStringIO
import gtk
import gobject
import imp
import os
import traceback
################################################################################
# Initialize modul constants, and a few worker functions #
################################################################################
def createAlignment (top, right, bottom, left):
align = gtk.Alignment(.5, .5, 1, 1)
align.set_property("top-padding", top)
align.set_property("right-padding", right)
align.set_property("bottom-padding", bottom)
align.set_property("left-padding", left)
return align
def cleanNotebook ():
notebook = gtk.Notebook()
notebook.set_show_tabs(False)
notebook.set_show_border(False)
return notebook
def createImage (pixbuf):
image = gtk.Image()
image.set_from_pixbuf(pixbuf)
return image
light_on = load_icon(16, "stock_3d-light-on", "weather-clear")
light_off = load_icon(16, "stock_3d-light-off", "weather-clear-night")
gtk_close = load_icon(16, "gtk-close")
media_previous = load_icon(16, "gtk-media-previous-ltr")
media_rewind = load_icon(16, "gtk-media-rewind-ltr")
media_forward = load_icon(16, "gtk-media-forward-ltr")
media_next = load_icon(16, "gtk-media-next-ltr")
path = prefix.addDataPrefix("sidepanel")
postfix = "Panel.py"
files = [f[:-3] for f in os.listdir(path) if f.endswith(postfix)]
sidePanels = [imp.load_module(f, *imp.find_module(f, [path])) for f in files]
dockLocation = addUserConfigPrefix("pydock.xml")
################################################################################
# Initialize module variables #
################################################################################
widgets = None
def setWidgets (w):
global widgets
widgets = w
def getWidgets ():
return widgets
key2gmwidg = {}
notebooks = {"board": cleanNotebook(),
"statusbar": cleanNotebook(),
"messageArea": cleanNotebook()}
for panel in sidePanels:
notebooks[panel.__name__] = cleanNotebook()
docks = {"board": (gtk.Label("Board"), notebooks["board"])}
################################################################################
# The holder class for tab releated widgets #
################################################################################
class GameWidget (gobject.GObject):
__gsignals__ = {
'close_clicked': (gobject.SIGNAL_RUN_FIRST, None, ()),
'infront': (gobject.SIGNAL_RUN_FIRST, None, ()),
'title_changed': (gobject.SIGNAL_RUN_FIRST, None, ()),
'closed': (gobject.SIGNAL_RUN_FIRST, None, ()),
}
def __init__ (self, gamemodel):
gobject.GObject.__init__(self)
self.gamemodel = gamemodel
tabcontent = self.initTabcontents()
boardvbox, board, messageSock = self.initBoardAndClock(gamemodel)
statusbar, stat_hbox = self.initStatusbar(board)
self.tabcontent = tabcontent
self.board = board
self.statusbar = statusbar
self.messageSock = messageSock
self.notebookKey = gtk.Label(); self.notebookKey.set_size_request(0,0)
self.boardvbox = boardvbox
self.stat_hbox = stat_hbox
self.menuitems = MenuItemsDict(self)
gamemodel.connect("game_started", self.game_started)
gamemodel.connect("game_ended", self.game_ended)
gamemodel.connect("game_changed", self.game_changed)
gamemodel.connect("game_paused", self.game_paused)
gamemodel.connect("game_resumed", self.game_resumed)
gamemodel.connect("moves_undone", self.moves_undone)
gamemodel.connect("game_unended", self.game_unended)
gamemodel.connect("players_changed", self.players_changed)
self.players_changed(gamemodel)
if gamemodel.timemodel:
gamemodel.timemodel.connect("zero_reached", self.zero_reached)
# Some stuff in the sidepanels .load functions might change UI, so we
# need glock
# TODO: Really?
glock.acquire()
try:
self.panels = [panel.Sidepanel().load(self) for panel in sidePanels]
finally:
glock.release()
def __del__ (self):
self.board.__del__()
def _update_menu_abort (self):
if self.gamemodel.isEngine2EngineGame():
self.menuitems["abort"].sensitive = True
self.menuitems["abort"].tooltip = ""
elif self.gamemodel.isObservationGame():
self.menuitems["abort"].sensitive = False
elif isinstance(self.gamemodel, ICGameModel) \
and self.gamemodel.status in UNFINISHED_STATES:
if self.gamemodel.ply < 2:
self.menuitems["abort"].label = _("Abort")
self.menuitems["abort"].tooltip = \
_("This game can be automatically aborted without rating loss because there has not yet been two moves made")
else:
self.menuitems["abort"].label = _("Offer Abort")
self.menuitems["abort"].tooltip = \
_("Your opponent must agree to abort the game because there has been two or more moves made")
self.menuitems["abort"].sensitive = True
else:
self.menuitems["abort"].sensitive = False
self.menuitems["abort"].tooltip = ""
def _update_menu_adjourn (self):
self.menuitems["adjourn"].sensitive = \
isinstance(self.gamemodel, ICGameModel) and \
self.gamemodel.status in UNFINISHED_STATES and \
not self.gamemodel.isObservationGame() and \
not self.gamemodel.hasGuestPlayers()
if isinstance(self.gamemodel, ICGameModel) and \
self.gamemodel.status in UNFINISHED_STATES and \
not self.gamemodel.isObservationGame() and \
self.gamemodel.hasGuestPlayers():
self.menuitems["adjourn"].tooltip = \
_("This game can not be adjourned because one or both players are guests")
else:
self.menuitems["adjourn"].tooltip = ""
def _update_menu_draw (self):
self.menuitems["draw"].sensitive = self.gamemodel.status in UNFINISHED_STATES \
and not self.gamemodel.isObservationGame()
def can_win (color):
if self.gamemodel.timemodel:
return playerHasMatingMaterial(self.gamemodel.boards[-1], color) and \
self.gamemodel.timemodel.getPlayerTime(color) > 0
else:
return playerHasMatingMaterial(self.gamemodel.boards[-1], color)
if isClaimableDraw(self.gamemodel.boards[-1]) or not \
(can_win(self.gamemodel.players[0].color) or \
can_win(self.gamemodel.players[1].color)):
self.menuitems["draw"].label = _("Claim Draw")
def _update_menu_resign (self):
self.menuitems["resign"].sensitive = self.gamemodel.status in UNFINISHED_STATES \
and not self.gamemodel.isObservationGame()
def _update_menu_pause_and_resume (self):
self.menuitems["pause1"].sensitive = self.gamemodel.status == RUNNING \
and (self.gamemodel.isEngine2EngineGame() or not self.gamemodel.isObservationGame())
self.menuitems["resume1"].sensitive = self.gamemodel.status == PAUSED \
and (self.gamemodel.isEngine2EngineGame() or not self.gamemodel.isObservationGame())
# TODO: if IC game is over and opponent is available, enable Resume
def _update_menu_undo (self):
if self.gamemodel.isObservationGame():
self.menuitems["undo1"].sensitive = False
elif isinstance(self.gamemodel, ICGameModel):
if self.gamemodel.status in UNFINISHED_STATES and self.gamemodel.ply > 0:
self.menuitems["undo1"].sensitive = True
else:
self.menuitems["undo1"].sensitive = False
elif self.gamemodel.ply > 0 \
and self.gamemodel.status in UNDOABLE_STATES + (RUNNING,):
self.menuitems["undo1"].sensitive = True
else:
self.menuitems["undo1"].sensitive = False
def _update_menu_ask_to_move (self):
if self.gamemodel.isObservationGame():
self.menuitems["ask_to_move"].sensitive = False
elif isinstance(self.gamemodel, ICGameModel):
self.menuitems["ask_to_move"].sensitive = False
elif self.gamemodel.waitingplayer.__type__ == LOCAL \
and self.gamemodel.status in UNFINISHED_STATES \
and self.gamemodel.status != PAUSED:
self.menuitems["ask_to_move"].sensitive = True
else:
self.menuitems["ask_to_move"].sensitive = False
def game_started (self, gamemodel):
self._update_menu_abort()
self._update_menu_adjourn()
self._update_menu_draw()
self._update_menu_pause_and_resume()
self._update_menu_resign()
self._update_menu_undo()
self._update_menu_ask_to_move()
activate_hint = False
activate_spy = False
if HINT in gamemodel.spectators and not \
(isinstance(self.gamemodel, ICGameModel) and
self.gamemodel.isObservationGame() is False):
activate_hint = True
if SPY in gamemodel.spectators and not \
(isinstance(self.gamemodel, ICGameModel) and
self.gamemodel.isObservationGame() is False):
activate_spy = True
self.menuitems["hint_mode"].active = activate_hint
self.menuitems["hint_mode"].sensitive = HINT in gamemodel.spectators
self.menuitems["spy_mode"].active = activate_spy
self.menuitems["spy_mode"].sensitive = SPY in gamemodel.spectators
def game_ended (self, gamemodel, reason):
for item in self.menuitems:
self.menuitems[item].sensitive = False
self._update_menu_undo()
def game_changed (self, gamemodel):
self._update_menu_abort()
self._update_menu_ask_to_move()
self._update_menu_draw()
self._update_menu_pause_and_resume()
self._update_menu_undo()
def game_paused (self, gamemodel):
self._update_menu_pause_and_resume()
self._update_menu_undo()
self._update_menu_ask_to_move()
def game_resumed (self, gamemodel):
self._update_menu_pause_and_resume()
self._update_menu_undo()
self._update_menu_ask_to_move()
def moves_undone (self, gamemodel, moves):
self.game_changed(gamemodel)
def game_unended (self, gamemodel):
self.game_started(gamemodel)
def players_changed (self, gamemodel):
for player in gamemodel.players:
self.name_changed(player)
# Notice that this may connect the same player many times. In
# normal use that shouldn't be a problem.
glock_connect(player, "name_changed", self.name_changed)
@property
def display_text (self):
vs = " " + _("vs") + " "
if isinstance(self.gamemodel, ICGameModel):
ficsgame = self.gamemodel.ficsgame
t = vs.join((ficsgame.wplayer.long_name(game_type=ficsgame.game_type),
ficsgame.bplayer.long_name(game_type=ficsgame.game_type)))
else:
t = vs.join(map(repr, self.gamemodel.players))
if self.gamemodel.display_text != "":
t += " " + self.gamemodel.display_text
return t
def name_changed (self, player):
newText = self.display_text
if newText != self.getTabText():
self.setTabText(newText)
def zero_reached (self, timemodel, color):
if self.gamemodel.status not in UNFINISHED_STATES: return
if self.gamemodel.players[0].__type__ == LOCAL \
and self.gamemodel.players[1].__type__ == LOCAL:
self.menuitems["call_flag"].sensitive = True
return
for player in self.gamemodel.players:
opplayercolor = BLACK if player == self.gamemodel.players[WHITE] else WHITE
if player.__type__ == LOCAL and opplayercolor == color:
log.debug("gamewidget.zero_reached: LOCAL player=%s, color=%s\n" % \
(repr(player), str(color)))
self.menuitems["call_flag"].sensitive = True
break
def initTabcontents(self):
tabcontent = createAlignment(gtk.Notebook().props.tab_vborder,0,0,0)
hbox = gtk.HBox()
hbox.set_spacing(4)
hbox.pack_start(createImage(light_off), expand=False)
close_button = gtk.Button()
close_button.set_property("can-focus", False)
close_button.add(createImage(gtk_close))
close_button.set_relief(gtk.RELIEF_NONE)
close_button.set_size_request(20, 18)
close_button.connect("clicked", lambda w: self.emit("close_clicked"))
hbox.pack_end(close_button, expand=False)
label = gtk.Label("")
label.set_alignment(0,.7)
hbox.pack_end(label)
tabcontent.add(hbox)
tabcontent.show_all() # Gtk doesn't show tab labels when the rest is
return tabcontent
def initBoardAndClock(self, gamemodel):
boardvbox = gtk.VBox()
boardvbox.set_spacing(2)
messageSock = createAlignment(0,0,0,0)
makeYellow(messageSock)
if gamemodel.timemodel:
ccalign = createAlignment(0, 0, 0, 0)
cclock = ChessClock()
cclock.setModel(gamemodel.timemodel)
ccalign.add(cclock)
ccalign.set_size_request(-1, 32)
boardvbox.pack_start(ccalign, expand=False)
actionMenuDic = {}
for item in ACTION_MENU_ITEMS:
actionMenuDic[item] = widgets[item]
board = BoardControl(gamemodel, actionMenuDic)
boardvbox.pack_start(board)
return boardvbox, board, messageSock
def initStatusbar(self, board):
def tip (widget, x, y, keyboard_mode, tooltip, text):
l = gtk.Label(text)
tooltip.set_custom(l)
l.show()
return True
stat_hbox = gtk.HBox()
page_vbox = gtk.VBox()
page_vbox.set_spacing(1)
sep = gtk.HSeparator()
sep.set_size_request(-1, 2)
page_hbox = gtk.HBox()
startbut = gtk.Button()
startbut.add(createImage(media_previous))
startbut.set_relief(gtk.RELIEF_NONE)
startbut.props.has_tooltip = True
startbut.connect("query-tooltip", tip, _("Jump to initial position"))
backbut = gtk.Button()
backbut.add(createImage(media_rewind))
backbut.set_relief(gtk.RELIEF_NONE)
backbut.props.has_tooltip = True
backbut.connect("query-tooltip", tip, _("Step back one move"))
forwbut = gtk.Button()
forwbut.add(createImage(media_forward))
forwbut.set_relief(gtk.RELIEF_NONE)
forwbut.props.has_tooltip = True
forwbut.connect("query-tooltip", tip, _("Step forward one move"))
endbut = gtk.Button()
endbut.add(createImage(media_next))
endbut.set_relief(gtk.RELIEF_NONE)
endbut.props.has_tooltip = True
endbut.connect("query-tooltip", tip, _("Jump to latest position"))
startbut.connect("clicked", lambda w: board.view.showFirst())
backbut.connect("clicked", lambda w: board.view.showPrevious())
forwbut.connect("clicked", lambda w: board.view.showNext())
endbut.connect("clicked", lambda w: board.view.showLast())
page_hbox.pack_start(startbut)
page_hbox.pack_start(backbut)
page_hbox.pack_start(forwbut)
page_hbox.pack_start(endbut)
page_vbox.pack_start(sep)
page_vbox.pack_start(page_hbox)
statusbar = gtk.Statusbar()
stat_hbox.pack_start(page_vbox, expand=False)
stat_hbox.pack_start(statusbar)
return statusbar, stat_hbox
def setLocked (self, locked):
""" Makes the board insensitive and turns off the tab ready indicator """
log.debug("GameWidget.setLocked: %s locked=%s\n" % (self.gamemodel.players, str(locked)))
self.board.setLocked(locked)
if not self.tabcontent.get_children(): return
if len(self.tabcontent.child.get_children()) < 2:
log.warn("GameWidget.setLocked: Not removing last tabcontent child\n")
return
self.tabcontent.child.remove(self.tabcontent.child.get_children()[0])
if not locked:
self.tabcontent.child.pack_start(createImage(light_on), expand=False)
else: self.tabcontent.child.pack_start(createImage(light_off), expand=False)
self.tabcontent.show_all()
log.debug("GameWidget.setLocked: %s: returning\n" % self.gamemodel.players)
def setTabText (self, text):
self.tabcontent.child.get_children()[1].set_text(text)
self.emit('title_changed')
def getTabText (self):
return self.tabcontent.child.get_children()[1].get_text()
def status (self, message):
glock.acquire()
try:
self.statusbar.pop(0)
if message:
self.statusbar.push(0, message)
finally:
glock.release()
def bringToFront (self):
getheadbook().set_current_page(self.getPageNumber())
def isInFront(self):
if not getheadbook(): return False
return getheadbook().get_current_page() == self.getPageNumber()
def getPageNumber (self):
return getheadbook().page_num(self.notebookKey)
def showMessage (self, messageDialog, vertical=False):
if self.messageSock.child:
self.messageSock.remove(self.messageSock.child)
message = messageDialog.child.get_children()[0]
hbuttonbox = messageDialog.child.get_children()[-1]
if vertical:
buttonbox = gtk.VButtonBox()
buttonbox.props.layout_style = gtk.BUTTONBOX_SPREAD
for button in hbuttonbox.get_children():
hbuttonbox.remove(button)
buttonbox.add(button)
else:
messageDialog.child.remove(hbuttonbox)
buttonbox = hbuttonbox
buttonbox.props.layout_style = gtk.BUTTONBOX_SPREAD
messageDialog.child.remove(message)
texts = message.get_children()[1]
message.set_child_packing(texts, False, False, 0, gtk.PACK_START)
text1, text2 = texts.get_children()
text1.props.yalign = 1
text2.props.yalign = 0
texts.set_child_packing(text1, True, True, 0, gtk.PACK_START)
texts.set_child_packing(text2, True, True, 0, gtk.PACK_START)
texts.set_spacing(3)
message.pack_end(buttonbox, True, True)
if self.messageSock.child:
self.messageSock.remove(self.messageSock.child)
self.messageSock.add(message)
self.messageSock.show_all()
if self == cur_gmwidg():
notebooks["messageArea"].show()
def hideMessage (self):
self.messageSock.hide()
if self == cur_gmwidg():
notebooks["messageArea"].hide()
################################################################################
# Main handling of gamewidgets #
################################################################################
def splitit(widget):
if not hasattr(widget, 'get_children'):
return
for child in widget.get_children():
splitit(child)
widget.remove(child)
def delGameWidget (gmwidg):
""" Remove the widget from the GUI after the game has been terminated """
gmwidg.emit("closed")
del key2gmwidg[gmwidg.notebookKey]
pageNum = gmwidg.getPageNumber()
headbook = getheadbook()
headbook.remove_page(pageNum)
for notebook in notebooks.values():
notebook.remove_page(pageNum)
if headbook.get_n_pages() == 1 and conf.get("hideTabs", False):
show_tabs(False)
if headbook.get_n_pages() == 0:
mainvbox = widgets["mainvbox"]
centerVBox = mainvbox.get_children()[2]
for child in centerVBox.get_children():
centerVBox.remove(child)
mainvbox.remove(centerVBox)
mainvbox.remove(mainvbox.get_children()[1])
mainvbox.pack_end(background)
background.show()
gmwidg.__del__()
def _ensureReadForGameWidgets ():
mainvbox = widgets["mainvbox"]
if len(mainvbox.get_children()) == 3:
return
global background
background = widgets["mainvbox"].get_children()[1]
mainvbox.remove(background)
# Initing headbook
align = createAlignment (4, 4, 0, 4)
align.set_property("yscale", 0)
headbook = gtk.Notebook()
headbook.set_scrollable(True)
headbook.props.tab_vborder = 0
align.add(headbook)
mainvbox.pack_start(align, expand=False)
show_tabs(not conf.get("hideTabs", False))
# Initing center
centerVBox = gtk.VBox()
# The message area
centerVBox.pack_start(notebooks["messageArea"], expand=False)
def callback (notebook, gpointer, page_num):
notebook.props.visible = notebook.get_nth_page(page_num).child.props.visible
notebooks["messageArea"].connect("switch-page", callback)
# The dock
global dock, dockAlign
dock = PyDockTop("main")
dockAlign = createAlignment(4,4,0,4)
dockAlign.add(dock)
centerVBox.pack_start(dockAlign)
dockAlign.show()
dock.show()
for panel in sidePanels:
hbox = gtk.HBox()
pixbuf = gtk.gdk.pixbuf_new_from_file_at_size(panel.__icon__, 16, 16)
icon = gtk.image_new_from_pixbuf(pixbuf)
label = gtk.Label(panel.__title__)
label.set_size_request(0, 0)
label.set_alignment(0, 1)
hbox.pack_start(icon, expand=False, fill=False)
hbox.pack_start(label, expand=True, fill=True)
hbox.set_spacing(2)
hbox.show_all()
def cb (widget, x, y, keyboard_mode, tooltip, title, desc, filename):
table = gtk.Table(2,2)
table.set_row_spacings(2)
table.set_col_spacings(6)
table.set_border_width(4)
pixbuf = gtk.gdk.pixbuf_new_from_file_at_size(filename, 56, 56)
image = gtk.image_new_from_pixbuf(pixbuf)
image.set_alignment(0, 0)
table.attach(image, 0,1,0,2)
titleLabel = gtk.Label()
titleLabel.set_markup("<b>%s</b>" % title)
titleLabel.set_alignment(0, 0)
table.attach(titleLabel, 1,2,0,1)
descLabel = gtk.Label(desc)
descLabel.props.wrap = True
table.attach(descLabel, 1,2,1,2)
tooltip.set_custom(table)
table.show_all()
return True
hbox.props.has_tooltip = True
hbox.connect("query-tooltip", cb, panel.__title__, panel.__desc__, panel.__icon__)
docks[panel.__name__] = (hbox, notebooks[panel.__name__])
if os.path.isfile(dockLocation):
try:
dock.loadFromXML(dockLocation, docks)
except Exception, e:
stringio = cStringIO.StringIO()
traceback.print_exc(file=stringio)
error = stringio.getvalue()
log.error("Dock loading error: %s\n%s" % (e, error))
md = gtk.MessageDialog(widgets["window1"], type=gtk.MESSAGE_ERROR,
buttons=gtk.BUTTONS_CLOSE)
md.set_markup(_("<b><big>PyChess was unable to load your panel settings</big></b>"))
md.format_secondary_text(_("Your panel settings have been reset. If this problem repeats, you should report it to the developers"))
md.run()
md.hide()
os.remove(dockLocation)
for title, panel in docks.values():
title.unparent()
panel.unparent()
if not os.path.isfile(dockLocation):
leaf = dock.dock(docks["board"][1], CENTER, gtk.Label(docks["board"][0]), "board")
docks["board"][1].show_all()
leaf.setDockable(False)
# NE
leaf = leaf.dock(docks["annotationPanel"][1], EAST, docks["annotationPanel"][0], "annotationPanel")
leaf = leaf.dock(docks["historyPanel"][1], CENTER, docks["historyPanel"][0], "historyPanel")
leaf = leaf.dock(docks["scorePanel"][1], CENTER, docks["scorePanel"][0], "scorePanel")
# SE
leaf = leaf.dock(docks["bookPanel"][1], SOUTH, docks["bookPanel"][0], "bookPanel")
leaf = leaf.dock(docks["commentPanel"][1], CENTER, docks["commentPanel"][0], "commentPanel")
leaf = leaf.dock(docks["chatPanel"][1], CENTER, docks["chatPanel"][0], "chatPanel")
def unrealize (dock):
# unhide the panel before saving so its configuration is saved correctly
notebooks["board"].get_parent().get_parent().zoomDown()
dock.saveToXML(dockLocation)
dock.__del__()
dock.connect("unrealize", unrealize)
# The status bar
notebooks["statusbar"].set_border_width(4)
centerVBox.pack_start(notebooks["statusbar"], expand=False)
mainvbox.pack_start(centerVBox)
centerVBox.show_all()
mainvbox.show()
# Connecting headbook to other notebooks
def callback (notebook, gpointer, page_num):
for notebook in notebooks.values():
notebook.set_current_page(page_num)
headbook.connect("switch-page", callback)
if hasattr(headbook, "set_tab_reorderable"):
def page_reordered (widget, child, new_num, headbook):
old_num = notebooks["board"].page_num(key2gmwidg[child].boardvbox)
if old_num == -1:
log.error('Games and labels are out of sync!')
else:
for notebook in notebooks.values():
notebook.reorder_child(notebook.get_nth_page(old_num), new_num)
headbook.connect("page-reordered", page_reordered, headbook)
def attachGameWidget (gmwidg):
_ensureReadForGameWidgets()
headbook = getheadbook()
key2gmwidg[gmwidg.notebookKey] = gmwidg
headbook.append_page(gmwidg.notebookKey, gmwidg.tabcontent)
gmwidg.notebookKey.show_all()
headbook.set_tab_label_packing(gmwidg.notebookKey, True, True, gtk.PACK_START)
if hasattr(headbook, "set_tab_reorderable"):
headbook.set_tab_reorderable (gmwidg.notebookKey, True)
def callback (notebook, gpointer, page_num, gmwidg):
if notebook.get_nth_page(page_num) == gmwidg.notebookKey:
gmwidg.emit("infront")
headbook.connect_after("switch-page", callback, gmwidg)
gmwidg.emit("infront")
messageSockAlign = createAlignment(4,4,0,4)
messageSockAlign.show()
messageSockAlign.add(gmwidg.messageSock)
notebooks["messageArea"].append_page(messageSockAlign)
notebooks["board"].append_page(gmwidg.boardvbox)
gmwidg.boardvbox.show_all()
for panel, instance in zip(sidePanels, gmwidg.panels):
notebooks[panel.__name__].append_page(instance)
instance.show_all()
notebooks["statusbar"].append_page(gmwidg.stat_hbox)
gmwidg.stat_hbox.show_all()
# We should always show tabs if more than one exists
if headbook.get_n_pages() == 2:
show_tabs(True)
headbook.set_current_page(-1)
if headbook.get_n_pages() == 1 and not widgets["show_sidepanels"].get_active():
zoomToBoard(True)
def cur_gmwidg ():
headbook = getheadbook()
if headbook == None: return None
notebookKey = headbook.get_nth_page(headbook.get_current_page())
return key2gmwidg[notebookKey]
def getheadbook ():
if len(widgets["mainvbox"].get_children()) == 2:
# If the headbook hasn't been added yet
return None
return widgets["mainvbox"].get_children()[1].child
def zoomToBoard (viewZoomed):
if not notebooks["board"].get_parent(): return
if viewZoomed:
notebooks["board"].get_parent().get_parent().zoomUp()
else:
notebooks["board"].get_parent().get_parent().zoomDown()
def show_tabs (show):
if show:
widgets["mainvbox"].get_children()[1].show_all()
else: widgets["mainvbox"].get_children()[1].hide()
def tabsCallback (none):
head = getheadbook()
if not head: return
if head.get_n_pages() == 1:
show_tabs(not conf.get("hideTabs", False))
conf.notify_add("hideTabs", tabsCallback)
################################################################################
# Handling of the special sidepanels-design-gamewidget used in preferences #
################################################################################
designGW = None
def showDesignGW():
global designGW
if not designGW:
designGW = GameWidget(GameModel())
if isDesignGWShown():
return
getWidgets()["show_sidepanels"].set_active(True)
getWidgets()["show_sidepanels"].set_sensitive(False)
attachGameWidget(designGW)
def hideDesignGW():
if isDesignGWShown():
delGameWidget(designGW)
getWidgets()["show_sidepanels"].set_sensitive(True)
def isDesignGWShown():
return designGW in key2gmwidg.values()
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