/usr/share/openmsx/shaders/rgb.frag is in openmsx-data 0.8.2-2.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | // $Id: rgb.frag 11191 2010-01-25 00:49:16Z mthuurne $
uniform sampler2D tex;
uniform sampler2D videoTex;
uniform vec4 cnsts;
varying vec4 scaled;
varying vec2 pos;
varying vec2 videoCoord;
// saturate operations are free on nvidia hardware
vec3 saturate(vec3 x)
{
return clamp(x, 0.0, 1.0);
}
void main()
{
float scan_a = cnsts.x;
float scan_b_c2 = cnsts.y; // scan_b * c2
float scan_c_c2 = cnsts.z; // scan_c * c2
float c1_2_2 = cnsts.w; // (c1 - c2) / c2
float scan_c2 = scan_c_c2 + scan_b_c2 * abs(fract(scaled.w) - scan_a);
const float BIG = 128.0; // big number, actual value is not important
vec3 m = saturate((-BIG * fract(scaled.zyx)) + vec3(2.0 * BIG / 3.0));
vec4 col = texture2D(tex, pos);
#if SUPERIMPOSE
vec4 vid = texture2D(videoTex, videoCoord);
vec4 p = mix(vid, col, col.a);
#else
vec4 p = col;
#endif
vec3 n = p.rgb * scan_c2;
vec3 s_n = n * c1_2_2 + saturate((n - 1.0) / 2.0);
gl_FragColor.rgb = n + m * s_n;
gl_FragColor.a = p.a;
}
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