/usr/share/games/netpanzer/scripts/servercommands.lua is in netpanzer-data 0.8.4.debian.1-1.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | local splitsay = function(player, prefix, tbl)
local s = "";
local i = 0;
while ( i < #tbl )
do
i = i + 1;
if ( #s + #tbl[i] > 80 ) then
netpanzer.serversayto(player, prefix .. s);
s = tbl[i];
else
if ( #s > 0 ) then s = s .. ',' end
s = s .. tbl[i];
end
end
if ( #s > 0 ) then
netpanzer.serversayto(player, prefix .. s);
end
end;
local base_modes = {};
base_modes[0] = "Can't capture";
base_modes[1] = "Helipad capture";
base_modes[2] = "Full base capture";
ServerCommands =
{
say_help = "Says something to all players as server.",
say = function(param, player)
if param then
netpanzer.serversay(param);
end
end,
listplayers_help = "List the players with their Id",
listplayers = function(param, player)
netpanzer.serversayto(player, 'Listing players:');
local players = netpanzer.listplayers();
local i = 0;
while ( i < #players )
do
i = i + 1;
local p = players[i];
netpanzer.serversayto(player, p.id .. " - " .. p.name .. " ip: " .. p.ip);
end
end,
kick_help = "Kicks a player, use the player number (starts in 0)",
kick = function(param, player)
if param then
netpanzer.kick(param);
end
end,
map_help = "Change the map",
map = function(param, player)
netpanzer.serversayto(player, netpanzer.map(param));
end,
listmaps_help = "List the available maps in server",
listmaps = function(param, player)
netpanzer.serversayto(player, 'Listing maps:');
splitsay(player, '', netpanzer.listmaps());
end,
listprofiles_help = "List the available unit profiles in server",
listprofiles = function(param, player)
netpanzer.serversayto(player, 'Listing profiles:');
splitsay(player, '', netpanzer.listprofiles());
end,
listcommands_help = "List the server commands",
listcommands = function(param, player)
netpanzer.serversayto(player, 'Listing commands:');
local out = {};
for k,v in pairs(ServerCommands) do
if type(v) == "function" then
table.insert(out,k);
end
end
splitsay(player, '', out);
end,
_help = "Type /server help <wanted_command> or /server listcommands",
help_help = "Provides this kind of help",
help = function(param, player)
local ht = ServerCommands[param .. "_help"];
if ht then
netpanzer.serversayto( player, param .. ": " .. ht);
else
netpanzer.serversayto( player, "Help not found for " .. param .. ". Use /server listcommands");
end
end,
autokick_help = "sets the idle time for kicking a player automatically",
autokick = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "autokick time is " .. config.game.autokicktime);
else
config.game.autokicktime = param;
netpanzer.serversayto( player, "autokick time was set to " .. config.game.autokicktime);
end
end,
unitprofiles_help = "sets or get list of unit profiles loaded",
unitprofiles = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "Unit profile list: " .. config.game.unit_profiles);
else
config.game.unit_profiles = param;
netpanzer.serversayto( player, "Unit profile list set to: " .. config.game.unit_profiles);
end
end,
unitspawnlist_help = "sets or get the unitspawnlist",
unitspawnlist = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "Unit spawn list: " .. config.game.unit_spawnlist);
else
config.game.unit_spawnlist = param;
netpanzer.serversayto( player, "Unit spawn list set to: " .. config.game.unit_spawnlist);
end
end,
baselimit_help = "sets or get the base limit for players",
baselimit = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "Base limit: " .. config.game.base_limit);
else
config.game.base_limit = param;
netpanzer.serversayto( player, "Base limit set to: " .. config.game.base_limit);
end
end,
basemode_help = "sets or get the base capture mode: 0- no capture, 1- helipad capture, 2- all base capture",
basemode = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "Base capture mode: " .. config.game.base_capture_mode .. "- " .. base_modes[config.game.base_capture_mode]);
else
local v = tonumber(param);
if ( v ~= nil and v >= 0 and v <= 2 ) then
config.game.base_capture_mode = v;
netpanzer.serversayto( player, "Base capture mode set to: " .. config.game.base_capture_mode .. "- " .. base_modes[config.game.base_capture_mode]);
else
netpanzer.serversayto( player, "Capture mode is invalid");
end
end
end,
gamepass_help = "sets or get the password for connecting to the server",
gamepass = function(param, player)
if ( param == "" ) then
if ( config.game.gamepass == "" ) then
netpanzer.serversayto( player, "There is no password set");
else
netpanzer.serversayto( player, "Current game password: " .. config.game.gamepass);
end
else
if ( param == "." ) then
config.game.gamepass = "";
netpanzer.serversayto( player, "Game password was removed");
else
config.game.gamepass = param;
netpanzer.serversayto( player, "Game password set to: " .. config.game.gamepass);
end
end
end,
countdown_help = "Do a countdown, use 'countdown <time> <message>'",
countdown = function(param, player)
if game.hasTask('countdown') then
netpanzer.serversayto( player, "There is already a countdown running");
return;
end
local counttime, message = string.match(param, "(%d+) *(.*)");
counttime = tonumber(counttime) or 5;
if counttime > 20 then
netpanzer.serversayto( player, "Time is too big");
return;
end
message = (message and message:find("%S") and message) or "Countdown...";
local count = 0;
netpanzer.serversay(message .. " " .. counttime);
game.addTask('countdown', function()
count = count + game.frametime;
if count > 1.0 then
count = count - 1.0;
counttime = counttime - 1;
if counttime == 0 then
netpanzer.serversay(message .. " FIGHT!!!!");
else
netpanzer.serversay(message .. " " .. counttime);
end
end
return counttime == 0;
end);
end,
flagtimer_help = "sets the time for changing flag",
flagtimer = function(param, player)
if ( param == "" ) then
netpanzer.serversayto( player, "flagtimer time is " .. config.game.changeflagtime);
else
config.game.changeflagtime = param;
netpanzer.syncflagtimer();
netpanzer.serversayto( player, "flagtimer time was set to " .. config.game.changeflagtime);
end
end
};
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