/usr/include/oce/Vrml_TextureCoordinate2.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_TextureCoordinate2_HeaderFile
#define _Vrml_TextureCoordinate2_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_TextureCoordinate2_HeaderFile
#include <Handle_Vrml_TextureCoordinate2.hxx>
#endif
#ifndef _Handle_TColgp_HArray1OfVec2d_HeaderFile
#include <Handle_TColgp_HArray1OfVec2d.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class TColgp_HArray1OfVec2d;
//! defines a TextureCoordinate2 node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This node defines a set of 2D coordinates to be used to map textures <br>
//! to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet <br>
//! objects. It replaces the current texture coordinates in the rendering <br>
//! state for the shapes to use. <br>
//! Texture coordinates range from 0 to 1 across the texture. <br>
//! The horizontal coordinate, called S, is specified first, followed <br>
//! by vertical coordinate, T. <br>
//! By default : <br>
//! myPoint (0 0) <br>
class Vrml_TextureCoordinate2 : public MMgt_TShared {
public:
Standard_EXPORT Vrml_TextureCoordinate2();
Standard_EXPORT Vrml_TextureCoordinate2(const Handle(TColgp_HArray1OfVec2d)& aPoint);
Standard_EXPORT void SetPoint(const Handle(TColgp_HArray1OfVec2d)& aPoint) ;
Standard_EXPORT Handle_TColgp_HArray1OfVec2d Point() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_TextureCoordinate2)
protected:
private:
Handle_TColgp_HArray1OfVec2d myPoint;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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