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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Switch_HeaderFile
#define _Vrml_Switch_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif


//! defines a Switch node of VRML specifying group properties. <br>
//!  This  group  node  traverses  one,  none,  or  all  of  its  children. <br>
//!  One  can  use  this  node  to  switch  on  and  off  the  effects  of  some <br>
//!  properties  or  to  switch  between  different  properties. <br>
//!  The  whichChild  field  specifies  the  index  of  the  child  to  traverse, <br>
//!  where  the  first  child  has  index  0. <br>
//!  A  value  of  -1  (the  default)  means  do  not  traverse  any  children. <br>
//!  A  value  of  -3  traverses  all  children,  making  the  switch  behave  exactly <br>
//!  like  a  regular  Group. <br>
class Vrml_Switch  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Switch(const Standard_Integer aWhichChild = -1);
  
  Standard_EXPORT     void SetWhichChild(const Standard_Integer aWhichChild) ;
  
  Standard_EXPORT     Standard_Integer WhichChild() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



Standard_Integer myWhichChild;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif