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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Separator_HeaderFile
#define _Vrml_Separator_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Vrml_SeparatorRenderCulling_HeaderFile
#include <Vrml_SeparatorRenderCulling.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif


//!  defines a Separator node of VRML specifying group properties. <br>
//!  This group node performs a push (save) of the traversal state before traversing its children <br>
//!  and a pop (restore) after traversing them. This isolates the separator's children from the <br>
//!  rest of the scene graph. A separator can include lights, cameras, coordinates, normals, <br>
//!  bindings, and all other properties. <br>
//!  Separators can also perform render culling. Render culling skips over traversal of the <br>
//!  separator's children if they are not going to be rendered, based on the comparison of the <br>
//!  separator's bounding box with the current view volume. Culling is controlled by the <br>
//!  renderCulling field. These are set to AUTO by default, allowing the implementation to <br>
//!  decide whether or not to cull. <br>
class Vrml_Separator  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Separator(const Vrml_SeparatorRenderCulling aRenderCulling);
  
  Standard_EXPORT   Vrml_Separator();
  
  Standard_EXPORT     void SetRenderCulling(const Vrml_SeparatorRenderCulling aRenderCulling) ;
  
  Standard_EXPORT     Vrml_SeparatorRenderCulling RenderCulling() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) ;





protected:





private:



Vrml_SeparatorRenderCulling myRenderCulling;
Standard_Boolean myFlagPrint;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif