/usr/include/oce/Vrml_NormalBinding.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_NormalBinding_HeaderFile
#define _Vrml_NormalBinding_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Vrml_MaterialBindingAndNormalBinding_HeaderFile
#include <Vrml_MaterialBindingAndNormalBinding.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
//! defines a NormalBinding node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! This node specifies how the current normals are bound to shapes that follow in the scene <br>
//! graph. Each shape node may interpret bindings differently. <br>
//! The bindings for faces and vertices are meaningful only for shapes that are made from <br>
//! faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow <br>
//! indexing. For bindings that require multiple normals, be sure to have at least as many <br>
//! normals defined as are necessary; otherwise, errors will occur. <br>
class Vrml_NormalBinding {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_NormalBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
Standard_EXPORT Vrml_NormalBinding();
Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue) ;
Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Vrml_MaterialBindingAndNormalBinding myValue;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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