/usr/include/oce/Vrml_MaterialBinding.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_MaterialBinding_HeaderFile
#define _Vrml_MaterialBinding_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Vrml_MaterialBindingAndNormalBinding_HeaderFile
#include <Vrml_MaterialBindingAndNormalBinding.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
//! defines a MaterialBinding node of VRML specifying properties of geometry <br>
//! and its appearance. <br>
//! Material nodes may contain more than one material. This node specifies how the current <br>
//! materials are bound to shapes that follow in the scene graph. Each shape node may <br>
//! interpret bindings differently. For example, a Sphere node is always drawn using the first <br>
//! material in the material node, no matter what the current MaterialBinding, while a Cube <br>
//! node may use six different materials to draw each of its six faces, depending on the <br>
//! MaterialBinding. <br>
class Vrml_MaterialBinding {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
Standard_EXPORT Vrml_MaterialBinding(const Vrml_MaterialBindingAndNormalBinding aValue);
Standard_EXPORT Vrml_MaterialBinding();
Standard_EXPORT void SetValue(const Vrml_MaterialBindingAndNormalBinding aValue) ;
Standard_EXPORT Vrml_MaterialBindingAndNormalBinding Value() const;
Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const;
protected:
private:
Vrml_MaterialBindingAndNormalBinding myValue;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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