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// File:      VrmlData_ShapeNode.hxx
// Created:   25.05.06 15:12:12
// Author:    Alexander GRIGORIEV
// Copyright: Open Cascade 2006


#ifndef VrmlData_ShapeNode_HeaderFile
#define VrmlData_ShapeNode_HeaderFile

#include <VrmlData_Appearance.hxx>
#include <VrmlData_Geometry.hxx>

/**
 *  Implementation of the Shape node type
 */
class VrmlData_ShapeNode : public VrmlData_Node
{
 public:
  // ---------- PUBLIC METHODS ----------

  /**
   * Empty constructor
   */
  inline        VrmlData_ShapeNode () {}

  /**
   * Constructor
   */
  inline        VrmlData_ShapeNode (const VrmlData_Scene& theScene,
                                    const char            * theName)
    : VrmlData_Node (theScene, theName) {}

  /**
   * Query the Appearance.
   */
  inline const Handle(VrmlData_Appearance)&
                Appearance      () const        { return myAppearance; }

  /**
   * Query the Geometry.
   */
  inline const Handle(VrmlData_Geometry)&
                Geometry        () const        { return myGeometry; }

  /**
   * Set the Appearance
   */
  inline void   SetAppearance   (const Handle(VrmlData_Appearance)& theAppear)
  { myAppearance = theAppear; }

  /**
   * Set the Geometry
   */
  inline void   SetGeometry     (const Handle(VrmlData_Geometry)& theGeometry)
  { myGeometry = theGeometry; }

  /**
   * Create a copy of this node.
   * If the parameter is null, a new copied node is created. Otherwise new node
   * is not created, but rather the given one is modified.
   */
  Standard_EXPORT virtual Handle(VrmlData_Node)
                Clone           (const Handle(VrmlData_Node)& theOther)const;

  /**
   * Fill the Node internal data from the given input stream.
   */
  Standard_EXPORT virtual VrmlData_ErrorStatus
                Read            (VrmlData_InBuffer& theBuffer);

  /**
   * Write the Node to output stream.
   */
  Standard_EXPORT virtual VrmlData_ErrorStatus
                Write           (const char * thePrefix) const;

  /**
   * Check if the Shape Node is writeable.
   */
  Standard_EXPORT virtual Standard_Boolean
                IsDefault       () const;

 protected:
  // ---------- PROTECTED METHODS ----------



 private:
  // ---------- PRIVATE FIELDS ----------

  Handle(VrmlData_Appearance)   myAppearance;
  Handle(VrmlData_Geometry)     myGeometry;

 public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_ShapeNode)
};

// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node)


#endif