This file is indexed.

/usr/include/oce/Visual3d_SetOfLight.hxx is in liboce-visualization-dev 0.9.1-3.

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The actual contents of the file can be viewed below.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Visual3d_SetOfLight_HeaderFile
#define _Visual3d_SetOfLight_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Visual3d_SetListOfSetOfLight_HeaderFile
#include <Visual3d_SetListOfSetOfLight.hxx>
#endif
#ifndef _Handle_Visual3d_Light_HeaderFile
#include <Handle_Visual3d_Light.hxx>
#endif
#ifndef _Handle_Visual3d_ListNodeOfSetListOfSetOfLight_HeaderFile
#include <Handle_Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Standard_NoSuchObject;
class Visual3d_SetIteratorOfSetOfLight;
class Visual3d_Light;
class Visual3d_SetListOfSetOfLight;
class Visual3d_ListNodeOfSetListOfSetOfLight;
class Visual3d_ListIteratorOfSetListOfSetOfLight;



class Visual3d_SetOfLight  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Visual3d_SetOfLight();
  
        Standard_Integer Extent() const;
  
        Standard_Boolean IsEmpty() const;
  
        void Clear() ;
  
  Standard_EXPORT     Standard_Boolean Add(const Handle(Visual3d_Light)& T) ;
  
  Standard_EXPORT     Standard_Boolean Remove(const Handle(Visual3d_Light)& T) ;
  
  Standard_EXPORT     void Union(const Visual3d_SetOfLight& B) ;
  
  Standard_EXPORT     void Intersection(const Visual3d_SetOfLight& B) ;
  
  Standard_EXPORT     void Difference(const Visual3d_SetOfLight& B) ;
  
  Standard_EXPORT     Standard_Boolean Contains(const Handle(Visual3d_Light)& T) const;
  
  Standard_EXPORT     Standard_Boolean IsASubset(const Visual3d_SetOfLight& S) const;
  
  Standard_EXPORT     Standard_Boolean IsAProperSubset(const Visual3d_SetOfLight& S) const;


friend class Visual3d_SetIteratorOfSetOfLight;



protected:





private:

  
  Standard_EXPORT   Visual3d_SetOfLight(const Visual3d_SetOfLight& Other);


Visual3d_SetListOfSetOfLight myItems;


};

#define Item Handle_Visual3d_Light
#define Item_hxx <Visual3d_Light.hxx>
#define TCollection_SetList Visual3d_SetListOfSetOfLight
#define TCollection_SetList_hxx <Visual3d_SetListOfSetOfLight.hxx>
#define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_hxx <Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight
#define TCollection_ListIteratorOfSetList_hxx <Visual3d_ListIteratorOfSetListOfSetOfLight.hxx>
#define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_hxx <Visual3d_ListNodeOfSetListOfSetOfLight.hxx>
#define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight
#define TCollection_ListIteratorOfSetList_hxx <Visual3d_ListIteratorOfSetListOfSetOfLight.hxx>
#define TCollection_SetIterator Visual3d_SetIteratorOfSetOfLight
#define TCollection_SetIterator_hxx <Visual3d_SetIteratorOfSetOfLight.hxx>
#define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_()
#define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight
#define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_()
#define TCollection_Set Visual3d_SetOfLight
#define TCollection_Set_hxx <Visual3d_SetOfLight.hxx>

#include <TCollection_Set.lxx>

#undef Item
#undef Item_hxx
#undef TCollection_SetList
#undef TCollection_SetList_hxx
#undef TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_hxx
#undef TCollection_ListIteratorOfSetList
#undef TCollection_ListIteratorOfSetList_hxx
#undef TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_hxx
#undef TCollection_ListIteratorOfSetList
#undef TCollection_ListIteratorOfSetList_hxx
#undef TCollection_SetIterator
#undef TCollection_SetIterator_hxx
#undef Handle_TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_Type_
#undef Handle_TCollection_ListNodeOfSetList
#undef TCollection_ListNodeOfSetList_Type_
#undef TCollection_Set
#undef TCollection_Set_hxx


// other Inline functions and methods (like "C++: function call" methods)


#endif