/usr/include/oce/Visual3d_PickPath.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_PickPath_HeaderFile
#define _Visual3d_PickPath_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_Structure;
class Visual3d_PickError;
//! PickPath is a vector ( pick_id, struct_id, elem_num ). <br>
//! It's one of the constituents of a PickDescriptor. <br>
//! There are many PickPaths in a PickDescriptor. <br>
//! Each PickPath describes a structure or a sub-structure. <br>
//! The pick_id is set by SetPickId method from Group. <br>
class Visual3d_PickPath {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates an undefined PickPath. <br>
Standard_EXPORT Visual3d_PickPath();
//! Creates a PickPath : <br>
//! <AElemNumber> : Element number of the structure picked. <br>
//! <APickId> : Pick identifier of the structure picked. <br>
//! <AStructure> : The picked structure. <br>
Standard_EXPORT Visual3d_PickPath(const Standard_Integer AElemNumber,const Standard_Integer APickId,const Handle(Graphic3d_Structure)& AStructure);
//! Modifies the PickPath <me>. <br>
//! <AElemNumber> : Element number of the structure picked. <br>
Standard_EXPORT void SetElementNumber(const Standard_Integer AElemNumber) ;
//! Modifies the PickPath <me>. <br>
//! <APickId> : Pick identifier of the structure picked. <br>
Standard_EXPORT void SetPickIdentifier(const Standard_Integer APickId) ;
//! Modifies the PickPath <me>. <br>
//! <AStructure> : Identifier of the structure picked. <br>
Standard_EXPORT void SetStructIdentifier(const Handle(Graphic3d_Structure)& AStructure) ;
//! Returns the element number stocked in the PickPath <me>. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if PickPath is empty (no picked structure). <br>
Standard_EXPORT Standard_Integer ElementNumber() const;
//! Returns the pick identifier stocked in the PickPath <me>. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if PickPath is empty (no picked structure). <br>
Standard_EXPORT Standard_Integer PickIdentifier() const;
//! Returns the structure stocked in the PickPath <me>. <br>
//! Category: Inquire methods <br>
//! Warning: Raises PickError if PickPath is empty (no picked structure). <br>
Standard_EXPORT Handle_Graphic3d_Structure StructIdentifier() const;
protected:
private:
Standard_Integer MyElementNumber;
Standard_Integer MyPickId;
Handle_Graphic3d_Structure MyStructure;
Standard_Boolean MyElementNumberIsDef;
Standard_Boolean MyPickIdIsDef;
Standard_Boolean MyStructureIsDef;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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