/usr/include/oce/SelectMgr_SelectableObject.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _SelectMgr_SelectableObject_HeaderFile
#define _SelectMgr_SelectableObject_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_SelectMgr_SelectableObject_HeaderFile
#include <Handle_SelectMgr_SelectableObject.hxx>
#endif
#ifndef _SelectMgr_SequenceOfSelection_HeaderFile
#include <SelectMgr_SequenceOfSelection.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _PrsMgr_PresentableObject_HeaderFile
#include <PrsMgr_PresentableObject.hxx>
#endif
#ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile
#include <PrsMgr_TypeOfPresentation3d.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Handle_SelectMgr_EntityOwner_HeaderFile
#include <Handle_SelectMgr_EntityOwner.hxx>
#endif
class Prs3d_Presentation;
class Standard_NotImplemented;
class SelectMgr_SelectionManager;
class SelectMgr_Selection;
class PrsMgr_PresentationManager3d;
class SelectMgr_SequenceOfOwner;
class SelectMgr_EntityOwner;
//! A framework to supply the structure of the object to be <br>
//! selected. At the first pick, this structure is created by <br>
//! calling the appropriate algorithm and retaining this <br>
//! framework for further picking. <br>
//! This abstract framework is inherited in Application <br>
//! Interactive Services (AIS), notably in AIS_InteractiveObject. <br>
//! Consequently, 3D selection should be handled by the <br>
//! relevant daughter classes and their member functions <br>
//! in AIS. This is particularly true in the creation of new interactive objects. <br>
class SelectMgr_SelectableObject : public PrsMgr_PresentableObject {
public:
//! defines the number of different modes of selection <br>
//! (or decomposition) for an Object. <br>
Standard_EXPORT virtual Standard_Integer NbPossibleSelection() const;
//! re-computes the sensitive primitives for all modes <br>
Standard_EXPORT void UpdateSelection() ;
//! re-computes the sensitive primitives which correspond to <br>
//! the <amode>th selection mode. <br>
Standard_EXPORT void UpdateSelection(const Standard_Integer aMode) ;
//! Adds the selection aSelection with the selection mode <br>
//! index aMode to this framework. <br>
Standard_EXPORT void AddSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
//! Empties all the selections in the SelectableObject <br>
//! <update> parameter defines whether all object's <br>
//! selections should be flagged for further update or not. <br>
//! This improved method can be used to recompute an <br>
//! object's selection (without redisplaying the object <br>
//! completely) when some selection mode is activated not for the first time. <br>
Standard_EXPORT void ClearSelections(const Standard_Boolean update = Standard_False) ;
//! Returns the selection Selection having the selection mode aMode. <br>
Standard_EXPORT const Handle_SelectMgr_Selection& Selection(const Standard_Integer aMode) const;
//! Returns true if a selection corresponding to the <br>
//! selection mode aMode is present in this framework. <br>
Standard_EXPORT Standard_Boolean HasSelection(const Standard_Integer aMode) const;
//! Begins the iteration scanning for sensitive primitives. <br>
void Init() ;
//! Continues the iteration scanning for sensitive primitives. <br>
Standard_Boolean More() const;
//! Continues the iteration scanning for sensitive primitives. <br>
void Next() ;
//! Returns the current selection in this framework. <br>
const Handle_SelectMgr_Selection& CurrentSelection() const;
Standard_EXPORT void ResetLocation() ;
//! Recomputes the location of the selection aSelection. <br>
Standard_EXPORT virtual void UpdateLocation() ;
//! Method which draws selected owners ( for fast presentation draw ) <br>
Standard_EXPORT virtual void HilightSelected(const Handle(PrsMgr_PresentationManager3d)& PM,const SelectMgr_SequenceOfOwner& Seq) ;
//! Method which clear all selected owners belonging <br>
//! to this selectable object ( for fast presentation draw ) <br>
Standard_EXPORT virtual void ClearSelected() ;
//! Method which hilight an owner belonging to <br>
//! this selectable object ( for fast presentation draw ) <br>
Standard_EXPORT virtual void HilightOwnerWithColor(const Handle(PrsMgr_PresentationManager3d)& thePM,const Quantity_NameOfColor theColor,const Handle(SelectMgr_EntityOwner)& theOwner) ;
//! If returns True, the old mechanism for highlighting <br>
//! selected objects is used (HilightSelected Method may be empty). <br>
//! If returns False, the HilightSelected method will be <br>
//! fully responsible for highlighting selected entity <br>
//! owners belonging to this selectable object. <br>
Standard_EXPORT virtual Standard_Boolean IsAutoHilight() const;
//! Set AutoHilight property to true or false <br>//! Sets up Transform Persistence Mode for this object <br>
Standard_EXPORT virtual void SetAutoHilight(const Standard_Boolean newAutoHilight) ;
Standard_EXPORT Handle_Prs3d_Presentation GetHilightPresentation(const Handle(PrsMgr_PresentationManager3d)& TheMgr) ;
Standard_EXPORT Handle_Prs3d_Presentation GetSelectPresentation(const Handle(PrsMgr_PresentationManager3d)& TheMgr) ;
friend class SelectMgr_SelectionManager;
DEFINE_STANDARD_RTTI(SelectMgr_SelectableObject)
protected:
Standard_EXPORT SelectMgr_SelectableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Updates locations in all sensitive entities from <aSelection> <br>
//! and in corresponding entity owners. <br>
Standard_EXPORT virtual void UpdateLocation(const Handle(SelectMgr_Selection)& aSelection) ;
SelectMgr_SequenceOfSelection myselections;
private:
//! Recovers and calculates any sensitive primitive, <br>
//! aSelection, available in Shape mode, specified by <br>
//! aMode. As a rule, these are sensitive faces. <br>
//! This method is defined as virtual. This enables you to <br>
//! implement it in the creation of a new class of AIS <br>
//! Interactive Object. You need to do this and in so <br>
//! doing, redefine this method, if you create a class <br>
//! which enriches the list of signatures and types. <br>
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) = 0;
Standard_Integer mycurrent;
Standard_Boolean myAutoHilight;
Handle_Prs3d_Presentation mySelectionPrs;
Handle_Prs3d_Presentation myHilightPrs;
};
#include <SelectMgr_SelectableObject.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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