/usr/include/oce/Select3D_Projector.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Select3D_Projector_HeaderFile
#define _Select3D_Projector_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Select3D_Projector_HeaderFile
#include <Handle_Select3D_Projector.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _gp_Trsf_HeaderFile
#include <gp_Trsf.hxx>
#endif
#ifndef _gp_GTrsf_HeaderFile
#include <gp_GTrsf.hxx>
#endif
#ifndef _gp_Vec2d_HeaderFile
#include <gp_Vec2d.hxx>
#endif
#ifndef _Handle_V3d_View_HeaderFile
#include <Handle_V3d_View.hxx>
#endif
#ifndef _Standard_Transient_HeaderFile
#include <Standard_Transient.hxx>
#endif
class V3d_View;
class Standard_NoSuchObject;
class gp_Ax2;
class gp_Trsf;
class gp_Vec2d;
class gp_GTrsf;
class gp_Vec;
class gp_Pnt;
class gp_Pnt2d;
class Bnd_Box;
class gp_Lin;
//! A framework to define 3D projectors. <br>
class Select3D_Projector : public Standard_Transient {
public:
//! Constructs the 3D projector object defined by the 3D view aView. <br>
Standard_EXPORT Select3D_Projector(const Handle(V3d_View)& aView);
Standard_EXPORT Select3D_Projector();
//! Creates an axonometric projector. <CS> is the <br>
//! viewing coordinate system. <br>
Standard_EXPORT Select3D_Projector(const gp_Ax2& CS);
//! Creates a perspective projector. <CS> is the <br>
//! viewing coordinate system. <br>
Standard_EXPORT Select3D_Projector(const gp_Ax2& CS,const Standard_Real Focus);
//! build a Projector with automatic minmax directions. <br>
Standard_EXPORT Select3D_Projector(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus);
//! build a Projector with given minmax directions. <br>
Standard_EXPORT Select3D_Projector(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus,const gp_Vec2d& v1,const gp_Vec2d& v2,const gp_Vec2d& v3);
//! build a Projector with automatic minmax directions. <br>
Standard_EXPORT Select3D_Projector(const gp_GTrsf& GT,const Standard_Boolean Persp,const Standard_Real Focus);
Standard_EXPORT void Set(const gp_Trsf& T,const Standard_Boolean Persp,const Standard_Real Focus) ;
//! Sets the 3D view V used at the time of construction. <br>
Standard_EXPORT void SetView(const Handle(V3d_View)& V) ;
//! Returns the 3D view used at the time of construction. <br>
const Handle_V3d_View& View() const;
virtual void Directions(gp_Vec2d& D1,gp_Vec2d& D2,gp_Vec2d& D3) const;
//! to compute with the given scale and translation. <br>
Standard_EXPORT virtual void Scaled(const Standard_Boolean On = Standard_False) ;
//! Returns True if there is a perspective transformation. <br>
virtual Standard_Boolean Perspective() const;
//! Returns the active transformation. <br>
virtual const gp_GTrsf& Transformation() const;
//! Returns the active inverted transformation. <br>
virtual const gp_GTrsf& InvertedTransformation() const;
//! Returns the original transformation. <br>
virtual const gp_Trsf& FullTransformation() const;
//! Returns the focal length. <br>
virtual Standard_Real Focus() const;
virtual void Transform(gp_Vec& D) const;
virtual void Transform(gp_Pnt& Pnt) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT virtual void Project(const gp_Pnt& P,gp_Pnt2d& Pout) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT void Project(const gp_Pnt& P,Standard_Real& X,Standard_Real& Y,Standard_Real& Z) const;
//! Transform and apply perspective if needed. <br>
Standard_EXPORT virtual void Project(const gp_Pnt& P,const gp_Vec& D1,gp_Pnt2d& Pout,gp_Vec2d& D1out) const;
//! Adds to the box <B> the min-max of the point <P>. <br>
Standard_EXPORT virtual void BoxAdd(const gp_Pnt2d& P,Bnd_Box& B) const;
//! return a line going through the eye towards the <br>
//! 2d point <X,Y>. <br>
Standard_EXPORT virtual gp_Lin Shoot(const Standard_Real X,const Standard_Real Y) const;
//! Returns the minimum depth value (if clipping plane defined). <br>
//! Should be used when call ::Shoot() to compute eyeline. <br>
Standard_Real DepthMin() const;
//! Returns the maximum depth value (if clipping plane defined). <br>
//! Should be used when call ::Shoot() to compute eyeline. <br>
Standard_Real DepthMax() const;
//! Setup the min/max depth values (doesn't affect <br>
//! projection functionality itself). <br>
//! Should be used when call ::Shoot() to compute eyeline. <br>
Standard_EXPORT void DepthMinMax(const Standard_Real theDepthMin,const Standard_Real theDepthMax) ;
virtual void Transform(gp_Pnt& P,const gp_GTrsf& T) const;
virtual void Transform(gp_Lin& D,const gp_GTrsf& T) const;
DEFINE_STANDARD_RTTI(Select3D_Projector)
protected:
Standard_Boolean myPersp;
Standard_Real myFocus;
gp_Trsf myScaledTrsf;
gp_GTrsf myGTrsf;
gp_GTrsf myInvTrsf;
gp_Vec2d myD1;
gp_Vec2d myD2;
gp_Vec2d myD3;
private:
Standard_EXPORT void SetDirection() ;
Standard_Integer myType;
Handle_V3d_View myView;
Standard_Real myDepthMin;
Standard_Real myDepthMax;
};
#include <Select3D_Projector.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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