/usr/include/oce/Prs3d_Root.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Prs3d_Root_HeaderFile
#define _Prs3d_Root_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Handle_Graphic3d_Group_HeaderFile
#include <Handle_Graphic3d_Group.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
class Graphic3d_Group;
class Prs3d_Presentation;
//! A root class for the standard presentation algorithms <br>
//! of the StdPrs package. <br>
//! <br>
class Prs3d_Root {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Returns the current group of primititves inside graphic <br>
//! objects in the display. <br>
//! A group also contains the attributes whose ranges are <br>
//! limited to the primitives in it. <br>
Standard_EXPORT static Handle_Graphic3d_Group CurrentGroup(const Handle(Prs3d_Presentation)& Prs3d) ;
//! Returns the new group of primitives inside graphic <br>
//! objects in the display. <br>
//! A group also contains the attributes whose ranges are limited to the primitives in it. <br>
Standard_EXPORT static Handle_Graphic3d_Group NewGroup(const Handle(Prs3d_Presentation)& Prs3d) ;
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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