/usr/include/oce/Prs3d_LineAspect.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Prs3d_LineAspect_HeaderFile
#define _Prs3d_LineAspect_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Prs3d_LineAspect_HeaderFile
#include <Handle_Prs3d_LineAspect.hxx>
#endif
#ifndef _Handle_Graphic3d_AspectLine3d_HeaderFile
#include <Handle_Graphic3d_AspectLine3d.hxx>
#endif
#ifndef _Prs3d_BasicAspect_HeaderFile
#include <Prs3d_BasicAspect.hxx>
#endif
#ifndef _Quantity_NameOfColor_HeaderFile
#include <Quantity_NameOfColor.hxx>
#endif
#ifndef _Aspect_TypeOfLine_HeaderFile
#include <Aspect_TypeOfLine.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Graphic3d_AspectLine3d;
class Quantity_Color;
//! A framework for defining how a line will be displayed <br>
//! in a presentation. Aspects of line display include <br>
//! width, color and type of line. <br>
//! The definition set by this class is then passed to the <br>
//! attribute manager Prs3d_Drawer. <br>
//! Any object which requires a value for line aspect as <br>
//! an argument may then be given the attribute manager <br>
//! as a substitute argument in the form of a field such as myDrawer for example. <br>
class Prs3d_LineAspect : public Prs3d_BasicAspect {
public:
//! Constructs a framework for line aspect defined by <br>
//! - the color aColor <br>
//! - the type of line aType and <br>
//! - the line thickness aWidth. <br>
//! Type of line refers to whether the line is solid or dotted, for example. <br>
Standard_EXPORT Prs3d_LineAspect(const Quantity_NameOfColor aColor,const Aspect_TypeOfLine aType,const Standard_Real aWidth);
Standard_EXPORT Prs3d_LineAspect(const Quantity_Color& aColor,const Aspect_TypeOfLine aType,const Standard_Real aWidth);
Standard_EXPORT void SetColor(const Quantity_Color& aColor) ;
//! Sets the line color defined at the time of construction. <br>
//! Default value: Quantity_NOC_YELLOW <br>
Standard_EXPORT void SetColor(const Quantity_NameOfColor aColor) ;
//! Sets the type of line defined at the time of construction. <br>
//! This could, for example, be solid, dotted or made up of dashes. <br>
//! Default value: Aspect_TOL_SOLID <br>
Standard_EXPORT void SetTypeOfLine(const Aspect_TypeOfLine aType) ;
//! Sets the line width defined at the time of construction. <br>
//! Default value: 1. <br>
Standard_EXPORT void SetWidth(const Standard_Real aWidth) ;
//! Returns the line aspect. This is defined as the set of <br>
//! color, type and thickness attributes. <br>
Standard_EXPORT Handle_Graphic3d_AspectLine3d Aspect() const;
Standard_EXPORT virtual void Print(Standard_OStream& s) const;
DEFINE_STANDARD_RTTI(Prs3d_LineAspect)
protected:
private:
Handle_Graphic3d_AspectLine3d myAspect;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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