/usr/include/oce/MeshVS_TextPrsBuilder.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_TextPrsBuilder_HeaderFile
#define _MeshVS_TextPrsBuilder_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_MeshVS_TextPrsBuilder_HeaderFile
#include <Handle_MeshVS_TextPrsBuilder.hxx>
#endif
#ifndef _MeshVS_DataMapOfIntegerAsciiString_HeaderFile
#include <MeshVS_DataMapOfIntegerAsciiString.hxx>
#endif
#ifndef _MeshVS_PrsBuilder_HeaderFile
#include <MeshVS_PrsBuilder.hxx>
#endif
#ifndef _Handle_MeshVS_Mesh_HeaderFile
#include <Handle_MeshVS_Mesh.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _MeshVS_DisplayModeFlags_HeaderFile
#include <MeshVS_DisplayModeFlags.hxx>
#endif
#ifndef _Handle_MeshVS_DataSource_HeaderFile
#include <Handle_MeshVS_DataSource.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _MeshVS_BuilderPriority_HeaderFile
#include <MeshVS_BuilderPriority.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _TColStd_PackedMapOfInteger_HeaderFile
#include <TColStd_PackedMapOfInteger.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class MeshVS_Mesh;
class Quantity_Color;
class MeshVS_DataSource;
class Prs3d_Presentation;
class MeshVS_DataMapOfIntegerAsciiString;
class TCollection_AsciiString;
//! This class provides methods to create text data presentation. <br>
//! It store map of texts assigned with nodes or elements. <br>
class MeshVS_TextPrsBuilder : public MeshVS_PrsBuilder {
public:
Standard_EXPORT MeshVS_TextPrsBuilder(const Handle(MeshVS_Mesh)& Parent,const Standard_Real Height,const Quantity_Color& Color,const MeshVS_DisplayModeFlags& Flags = MeshVS_DMF_TextDataPrs,const Handle(MeshVS_DataSource)& DS = 0,const Standard_Integer Id = -1,const MeshVS_BuilderPriority& Priority = MeshVS_BP_Text);
//! Builds presentation of text data <br>
Standard_EXPORT virtual void Build(const Handle(Prs3d_Presentation)& Prs,const TColStd_PackedMapOfInteger& IDs,TColStd_PackedMapOfInteger& IDsToExclude,const Standard_Boolean IsElement,const Standard_Integer theDisplayMode) const;
//! Returns map of text assigned with nodes ( IsElement = False ) or elements ( IsElement = True ) <br>
Standard_EXPORT const MeshVS_DataMapOfIntegerAsciiString& GetTexts(const Standard_Boolean IsElement) const;
//! Sets map of text assigned with nodes or elements <br>
Standard_EXPORT void SetTexts(const Standard_Boolean IsElement,const MeshVS_DataMapOfIntegerAsciiString& Map) ;
//! Returns True if map isn't empty <br>
Standard_EXPORT Standard_Boolean HasTexts(const Standard_Boolean IsElement) const;
//! Returns text assigned with single node or element <br>
Standard_EXPORT Standard_Boolean GetText(const Standard_Boolean IsElement,const Standard_Integer ID,TCollection_AsciiString& Text) const;
//! Sets text assigned with single node or element <br>
Standard_EXPORT void SetText(const Standard_Boolean IsElement,const Standard_Integer ID,const TCollection_AsciiString& Text) ;
DEFINE_STANDARD_RTTI(MeshVS_TextPrsBuilder)
protected:
private:
MeshVS_DataMapOfIntegerAsciiString myNodeTextMap;
MeshVS_DataMapOfIntegerAsciiString myElemTextMap;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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