/usr/include/oce/Graphic3d_VertexNT.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_VertexNT_HeaderFile
#define _Graphic3d_VertexNT_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Graphic3d_VertexN_HeaderFile
#include <Graphic3d_VertexN.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_Vertex;
class Graphic3d_Vector;
//! This class allows the creation and update of <br>
//! a vertex with a 3D normal and texture coordinate. <br>
class Graphic3d_VertexNT : public Graphic3d_VertexN {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a point with 0.0, 0.0, 0.0 coordinates <br>
//! for which the normal is 0.0, 0.0, 1.0. <br>
//! texture coordinate is 0.0, 0.0. <br>
Standard_EXPORT Graphic3d_VertexNT();
//! Creates a point with coordinates <AX>, <AY>, <AZ> and <br>
//! for which the normal is <ANX>, <ANY>, <ANZ>, <br>
//! texture coordinate is <ATX>, <ATY>. <br>
//! If <FlagNormalise> is True the normal is already normalised <br>
//! Else the normal is not normalised, the graphic do it. <br>
Standard_EXPORT Graphic3d_VertexNT(const Standard_Real AX,const Standard_Real AY,const Standard_Real AZ,const Standard_Real ANX,const Standard_Real ANY,const Standard_Real ANZ,const Standard_Real ATX,const Standard_Real ATY = 0.0,const Standard_Boolean FlagNormalise = Standard_True);
//! Creates a point in <APoint> for which the normal is <AVector>. <br>
//! <ATX>, <ATY> are texture coordinate. <br>
//! If <FlagNormalise> is True the normal is already normalised <br>
//! Else the normal is not normalised, the graphic do it. <br>
Standard_EXPORT Graphic3d_VertexNT(const Graphic3d_Vertex& APoint,const Graphic3d_Vector& AVector,const Standard_Real ATX,const Standard_Real ATY = 0.0,const Standard_Boolean FlagNormalise = Standard_True);
//! Modifies the texture coordinate to the point <me>. <br>
Standard_EXPORT void SetTextureCoordinate(const Standard_Real ATX,const Standard_Real ATY = 0.0) ;
//! Returns the texture coordinate to the point <me>. <br>
Standard_EXPORT void TextureCoordinate(Standard_Real& ATX,Standard_Real& ATY) const;
protected:
private:
Standard_Real MyTX;
Standard_Real MyTY;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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