/usr/include/oce/Graphic3d_Vector.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Vector_HeaderFile
#define _Graphic3d_Vector_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_VectorError;
class Graphic3d_Vertex;
//! This class allows the creation and update <br>
//! of a 3D vector. <br>
class Graphic3d_Vector {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a vector with 1.0, 0.0, 0.0 coordinates. <br>
Standard_EXPORT Graphic3d_Vector();
//! Creates a vector with <AX>, <AY>, <AZ> coordinates. <br>
Standard_EXPORT Graphic3d_Vector(const Standard_Real AX,const Standard_Real AY,const Standard_Real AZ);
//! Creates a vector from 2 points <APoint1> and <APoint2>. <br>
Standard_EXPORT Graphic3d_Vector(const Graphic3d_Vertex& APoint1,const Graphic3d_Vertex& APoint2);
//! Normalises <me>. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises VectorError if <me> is null. <br>
Standard_EXPORT void Normalize() ;
//! Modifies the coordinates of the vector <me>. <br>
Standard_EXPORT void SetCoord(const Standard_Real Xnew,const Standard_Real Ynew,const Standard_Real Znew) ;
//! Modifies the X coordinate of the vector <me>. <br>
Standard_EXPORT void SetXCoord(const Standard_Real Xnew) ;
//! Modifies the Y coordinate of the vector <me>. <br>
Standard_EXPORT void SetYCoord(const Standard_Real Ynew) ;
//! Modifies the Z coordinate of the vector <me>. <br>
Standard_EXPORT void SetZCoord(const Standard_Real Znew) ;
//! Returns the coordinates of the vector <me>. <br>
Standard_EXPORT void Coord(Standard_Real& AX,Standard_Real& AY,Standard_Real& AZ) const;
//! Returns Standard_True if <me> has length 1. <br>
Standard_EXPORT Standard_Boolean IsNormalized() const;
//! Returns Standard_True if <me> has length zero. <br>
Standard_EXPORT Standard_Boolean LengthZero() const;
//! Returns the X coordinates of the vector <me>. <br>
Standard_EXPORT Standard_Real X() const;
//! Returns the Y coordinate of the vector <me>. <br>
Standard_EXPORT Standard_Real Y() const;
//! Returns the Z coordinate of the vector <me>. <br>
Standard_EXPORT Standard_Real Z() const;
//! Returns Standard_True if the vector <AV1> and <br>
//! <AV2> are parallel. <br>
Standard_EXPORT static Standard_Boolean IsParallel(const Graphic3d_Vector& AV1,const Graphic3d_Vector& AV2) ;
//! Returns the norm of the vector <AX>, <AY>, <AZ>. <br>
Standard_EXPORT static Standard_Real NormeOf(const Standard_Real AX,const Standard_Real AY,const Standard_Real AZ) ;
//! Returns the norm of the vector <AVector>. <br>
Standard_EXPORT static Standard_Real NormeOf(const Graphic3d_Vector& AVector) ;
protected:
private:
Standard_ShortReal MyX;
Standard_ShortReal MyY;
Standard_ShortReal MyZ;
Standard_ShortReal MyNorme;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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