This file is indexed.

/usr/include/oce/Graphic3d_TextureMap.hxx is in liboce-visualization-dev 0.9.1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_TextureMap_HeaderFile
#include <Handle_Graphic3d_TextureMap.hxx>
#endif

#ifndef _Graphic3d_TextureRoot_HeaderFile
#include <Graphic3d_TextureRoot.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_StructureManager;


//!  This is an abstract class for managing texture applyable on polygons. <br>
class Graphic3d_TextureMap : public Graphic3d_TextureRoot {

public:

  
//! enable texture smoothing <br>
  Standard_EXPORT     void EnableSmooth() ;
  
//! Returns TRUE if the texture is smoothed. <br>
  Standard_EXPORT     Standard_Boolean IsSmoothed() const;
  
//! disable texture smoothing <br>
  Standard_EXPORT     void DisableSmooth() ;
  
//! enable texture modulate mode. <br>
//! the image is modulate with the shading of the surface. <br>
  Standard_EXPORT     void EnableModulate() ;
  
//! disable texture modulate mode. <br>
//! the image is directly decal on the surface. <br>
  Standard_EXPORT     void DisableModulate() ;
  
//! Returns TRUE if the texture is modulate. <br>
  Standard_EXPORT     Standard_Boolean IsModulate() const;
  
//! use this methods if you want to enable <br>
//! texture repetition on your objects. <br>
  Standard_EXPORT     void EnableRepeat() ;
  
//! use this methods if you want to disable <br>
//! texture repetition on your objects. <br>
  Standard_EXPORT     void DisableRepeat() ;
  
//! Returns TRUE if the texture repeat is enable. <br>
  Standard_EXPORT     Standard_Boolean IsRepeat() const;




  DEFINE_STANDARD_RTTI(Graphic3d_TextureMap)

protected:

  
  Standard_EXPORT   Graphic3d_TextureMap(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type);



private: 




};





// other Inline functions and methods (like "C++: function call" methods)


#endif