/usr/include/oce/Graphic3d_TextureMap.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_TextureMap_HeaderFile
#define _Graphic3d_TextureMap_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_TextureMap_HeaderFile
#include <Handle_Graphic3d_TextureMap.hxx>
#endif
#ifndef _Graphic3d_TextureRoot_HeaderFile
#include <Graphic3d_TextureRoot.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Graphic3d_TypeOfTexture_HeaderFile
#include <Graphic3d_TypeOfTexture.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
class Graphic3d_StructureManager;
//! This is an abstract class for managing texture applyable on polygons. <br>
class Graphic3d_TextureMap : public Graphic3d_TextureRoot {
public:
//! enable texture smoothing <br>
Standard_EXPORT void EnableSmooth() ;
//! Returns TRUE if the texture is smoothed. <br>
Standard_EXPORT Standard_Boolean IsSmoothed() const;
//! disable texture smoothing <br>
Standard_EXPORT void DisableSmooth() ;
//! enable texture modulate mode. <br>
//! the image is modulate with the shading of the surface. <br>
Standard_EXPORT void EnableModulate() ;
//! disable texture modulate mode. <br>
//! the image is directly decal on the surface. <br>
Standard_EXPORT void DisableModulate() ;
//! Returns TRUE if the texture is modulate. <br>
Standard_EXPORT Standard_Boolean IsModulate() const;
//! use this methods if you want to enable <br>
//! texture repetition on your objects. <br>
Standard_EXPORT void EnableRepeat() ;
//! use this methods if you want to disable <br>
//! texture repetition on your objects. <br>
Standard_EXPORT void DisableRepeat() ;
//! Returns TRUE if the texture repeat is enable. <br>
Standard_EXPORT Standard_Boolean IsRepeat() const;
DEFINE_STANDARD_RTTI(Graphic3d_TextureMap)
protected:
Standard_EXPORT Graphic3d_TextureMap(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type);
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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