/usr/include/oce/Graphic3d_Texture1Dmanual.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Texture1Dmanual_HeaderFile
#define _Graphic3d_Texture1Dmanual_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_Texture1Dmanual_HeaderFile
#include <Handle_Graphic3d_Texture1Dmanual.hxx>
#endif
#ifndef _Graphic3d_Texture1D_HeaderFile
#include <Graphic3d_Texture1D.hxx>
#endif
#ifndef _Handle_Graphic3d_StructureManager_HeaderFile
#include <Handle_Graphic3d_StructureManager.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Graphic3d_NameOfTexture1D_HeaderFile
#include <Graphic3d_NameOfTexture1D.hxx>
#endif
class Graphic3d_StructureManager;
//! This class provides the implementation of <br>
//! a manual 1D texture. <br>
//! you MUST provides texture coordinates on <br>
//! your facets if you want to see your <br>
//! texture. <br>
class Graphic3d_Texture1Dmanual : public Graphic3d_Texture1D {
public:
//! Creates a texture from the file FileName. <br>
Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString FileName);
//! Create a texture from a predefined texture name set. <br>
Standard_EXPORT Graphic3d_Texture1Dmanual(const Handle(Graphic3d_StructureManager)& SM,const Graphic3d_NameOfTexture1D NOT);
DEFINE_STANDARD_RTTI(Graphic3d_Texture1Dmanual)
protected:
private:
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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