/usr/include/oce/Graphic3d_MaterialAspect.hxx is in liboce-visualization-dev 0.9.1-3.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_MaterialAspect_HeaderFile
#define _Graphic3d_MaterialAspect_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_ShortReal_HeaderFile
#include <Standard_ShortReal.hxx>
#endif
#ifndef _Quantity_Color_HeaderFile
#include <Quantity_Color.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Graphic3d_TypeOfMaterial_HeaderFile
#include <Graphic3d_TypeOfMaterial.hxx>
#endif
#ifndef _Graphic3d_NameOfMaterial_HeaderFile
#include <Graphic3d_NameOfMaterial.hxx>
#endif
#ifndef _TCollection_AsciiString_HeaderFile
#include <TCollection_AsciiString.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Graphic3d_TypeOfReflection_HeaderFile
#include <Graphic3d_TypeOfReflection.hxx>
#endif
#ifndef _Standard_CString_HeaderFile
#include <Standard_CString.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Graphic3d_MaterialDefinitionError;
class Standard_OutOfRange;
class Quantity_Color;
//! This class allows the definition of the type of a surface. <br>
//! Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, <br>
//! Specular, Transparency, Emissive, ReflectionMode, <br>
//! BackFace, FrontFace, Reflection, Absorbtion <br>
class Graphic3d_MaterialAspect {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates a material from default values. <br>
Standard_EXPORT Graphic3d_MaterialAspect();
//! Creates a generic material calls <AName> <br>
Standard_EXPORT Graphic3d_MaterialAspect(const Graphic3d_NameOfMaterial AName);
//! Increases or decreases the luminosity of <me>. <br>
//! <ADelta> is a signed percentage. <br>
Standard_EXPORT void IncreaseShine(const Standard_Real ADelta) ;
//! Modifies the reflection properties of the surface. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is <br>
//! a negative value or greater than 1.0. <br>
Standard_EXPORT void SetAmbient(const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is a <br>
//! negative value or greater than 1.0. <br>
Standard_EXPORT void SetDiffuse(const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is a <br>
//! negative value or greater than 1.0. <br>
Standard_EXPORT void SetEmissive(const Standard_Real AValue) ;
//! Modifies the luminosity of the surface. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is a <br>
//! negative value or greater than 1.0. <br>
Standard_EXPORT void SetShininess(const Standard_Real AValue) ;
//! Modifies the reflection properties of the surface. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is a <br>
//! negative value or greater than 1.0. <br>
Standard_EXPORT void SetSpecular(const Standard_Real AValue) ;
//! Modifies the transparency coefficient of the surface. <br>
//! <AValue> = 0. opaque. (default) <br>
//! <AValue> = 1. transparent. <br>
//! Transparency is applicable to materials that have at least <br>
//! one of reflection modes (ambient, diffuse, specular or emissive) <br>
//! enabled. See also SetReflectionModeOn() and SetReflectionModeOff() methods. <br>
//! <br>
//! NOTE: In order for transparency specified through this method to <br>
//! take effect, it is necessary to enable transparency <br>
//! in the viewer. This can be done either directly - <br>
//! see Visual3d_ViewManager::SetTransparency(Standard_Boolean), <br>
//! or indirectly - by calling AIS_InteractiveObject::SetTransparency() <br>
//! before an object is added to an interactive context, or by <br>
//! calling AIS_InteractiveContext::SetTransparency() for a given <br>
//! interactive object already displayed. <br>
//! Category: Methods to modify the class definition <br>
//! Warning: Raises MaterialDefinitionError if <AValue> is a <br>
//! negative value or greater than 1.0. <br>
Standard_EXPORT void SetTransparency(const Standard_Real AValue) ;
//! Modifies the ambient colour of the surface. <br>
//! Category: Methods to modify the class definition <br>
Standard_EXPORT void SetColor(const Quantity_Color& AColor) ;
//! Modifies the ambient colour of the surface. <br>
Standard_EXPORT void SetAmbientColor(const Quantity_Color& AColor) ;
//! Modifies the difuse colour of the surface. <br>
Standard_EXPORT void SetDiffuseColor(const Quantity_Color& AColor) ;
//! Modifies the specular colour of the surface. <br>
Standard_EXPORT void SetSpecularColor(const Quantity_Color& AColor) ;
//! Modifies the emissive colour of the surface. <br>
Standard_EXPORT void SetEmissiveColor(const Quantity_Color& AColor) ;
//! Activates the reflective properties of the surface <AType>. <br>
Standard_EXPORT void SetReflectionModeOn(const Graphic3d_TypeOfReflection AType) ;
//! Deactivates the reflective properties of <br>
//! the surface <AType>. <br>
Standard_EXPORT void SetReflectionModeOff(const Graphic3d_TypeOfReflection AType) ;
//! Set MyMaterialType to the value of parameter <AType> <br>
Standard_EXPORT void SetMaterialType(const Graphic3d_TypeOfMaterial AType) ;
//! The current matarial become a "UserDefined" material. <br>
//! Set the name of the "UserDefined" material. <br>
Standard_EXPORT void SetMaterialName(const Standard_CString AName) ;
Standard_EXPORT void SetEnvReflexion(const Standard_ShortReal AValue) ;
//! Resets the material with the original values according to <br>
//! the material name but leave the current color values untouched <br>
//! for the material of type ASPECT. <br>
Standard_EXPORT void Reset() ;
//! Returns the ambient colour of the surface. <br>
Standard_EXPORT Quantity_Color Color() const;
//! Returns the ambient colour of the surface. <br>
Standard_EXPORT Quantity_Color AmbientColor() const;
//! Returns the diffuse colour of the surface. <br>
Standard_EXPORT Quantity_Color DiffuseColor() const;
//! Returns the specular colour of the surface. <br>
Standard_EXPORT Quantity_Color SpecularColor() const;
//! Returns the emissive colour of the surface. <br>
Standard_EXPORT Quantity_Color EmissiveColor() const;
//! Returns the reflection properties of the surface. <br>
Standard_EXPORT Standard_Real Ambient() const;
//! Returns the reflection properties of the surface. <br>
Standard_EXPORT Standard_Real Diffuse() const;
//! Returns the reflection properties of the surface. <br>
Standard_EXPORT Standard_Real Specular() const;
//! Returns the transparency coefficient of the surface. <br>
Standard_EXPORT Standard_Real Transparency() const;
//! Returns the emissive coefficient of the surface. <br>
Standard_EXPORT Standard_Real Emissive() const;
//! Returns the luminosity of the surface. <br>
Standard_EXPORT Standard_Real Shininess() const;
//! Returns Standard_True if the reflection mode is active, <br>
//! Standard_False otherwise. <br>
Standard_EXPORT Standard_Boolean ReflectionMode(const Graphic3d_TypeOfReflection AType) const;
//! Returns Standard_True if MyMaterialType equal the parameter AType, <br>
//! Standard_False otherwise. <br>
Standard_EXPORT Standard_Boolean MaterialType(const Graphic3d_TypeOfMaterial AType) const;
Standard_EXPORT Standard_ShortReal EnvReflexion() const;
//! Returns the material name. <br>
Standard_EXPORT Graphic3d_NameOfMaterial Name() const;
//! Returns Standard_True if the materials <me> and <br>
//! <Other> are different. <br>
Standard_EXPORT Standard_Boolean IsDifferent(const Graphic3d_MaterialAspect& Other) const;
Standard_Boolean operator !=(const Graphic3d_MaterialAspect& Other) const
{
return IsDifferent(Other);
}
//! Returns Standard_True if the materials <me> and <br>
//! <Other> are identical. <br>
Standard_EXPORT Standard_Boolean IsEqual(const Graphic3d_MaterialAspect& Other) const;
Standard_Boolean operator ==(const Graphic3d_MaterialAspect& Other) const
{
return IsEqual(Other);
}
//! Returns the number of predefined textures. <br>
Standard_EXPORT static Standard_Integer NumberOfMaterials() ;
//! Returns the name of the predefined material of rank <aRank> <br>
//! Trigger: when <aRank> is < 1 or > NumberOfMaterials. <br>
Standard_EXPORT static Standard_CString MaterialName(const Standard_Integer aRank) ;
//! Returns the name of this material <br>
Standard_EXPORT Standard_CString MaterialName() const;
//! Returns the type of the predefined material of rank <aRank> <br>
//! Trigger: when <aRank> is < 1 or > NumberOfMaterials. <br>
Standard_EXPORT static Graphic3d_TypeOfMaterial MaterialType(const Standard_Integer aRank) ;
protected:
private:
Standard_EXPORT void Init(const Graphic3d_NameOfMaterial AName) ;
Standard_ShortReal MyDiffuseCoef;
Quantity_Color MyDiffuseColor;
Standard_Boolean MyDiffuseActivity;
Standard_ShortReal MyAmbientCoef;
Quantity_Color MyAmbientColor;
Standard_Boolean MyAmbientActivity;
Standard_ShortReal MySpecularCoef;
Quantity_Color MySpecularColor;
Standard_Boolean MySpecularActivity;
Standard_ShortReal MyEmissiveCoef;
Quantity_Color MyEmissiveColor;
Standard_Boolean MyEmissiveActivity;
Standard_ShortReal MyTransparencyCoef;
Standard_ShortReal MyShininess;
Standard_ShortReal MyEnvReflexion;
Graphic3d_TypeOfMaterial MyMaterialType;
Graphic3d_NameOfMaterial MyMaterialName;
Graphic3d_NameOfMaterial MyRequestedMaterialName;
TCollection_AsciiString MyStringName;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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