/usr/include/oce/Graphic3d_HSequenceOfStructure.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_HSequenceOfStructure_HeaderFile
#define _Graphic3d_HSequenceOfStructure_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Graphic3d_HSequenceOfStructure_HeaderFile
#include <Handle_Graphic3d_HSequenceOfStructure.hxx>
#endif
#ifndef _Graphic3d_SequenceOfStructure_HeaderFile
#include <Graphic3d_SequenceOfStructure.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Handle_Graphic3d_Structure_HeaderFile
#include <Handle_Graphic3d_Structure.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
class Standard_NoSuchObject;
class Standard_OutOfRange;
class Graphic3d_Structure;
class Graphic3d_SequenceOfStructure;
class Graphic3d_HSequenceOfStructure : public MMgt_TShared {
public:
Graphic3d_HSequenceOfStructure();
Standard_Boolean IsEmpty() const;
Standard_Integer Length() const;
Standard_EXPORT void Clear() ;
Standard_EXPORT void Append(const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void Append(const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Prepend(const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void Prepend(const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Reverse() ;
Standard_EXPORT void InsertBefore(const Standard_Integer anIndex,const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void InsertBefore(const Standard_Integer anIndex,const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void InsertAfter(const Standard_Integer anIndex,const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT void InsertAfter(const Standard_Integer anIndex,const Handle(Graphic3d_HSequenceOfStructure)& aSequence) ;
Standard_EXPORT void Exchange(const Standard_Integer anIndex,const Standard_Integer anOtherIndex) ;
Standard_EXPORT Handle_Graphic3d_HSequenceOfStructure Split(const Standard_Integer anIndex) ;
Standard_EXPORT void SetValue(const Standard_Integer anIndex,const Handle(Graphic3d_Structure)& anItem) ;
Standard_EXPORT const Handle_Graphic3d_Structure& Value(const Standard_Integer anIndex) const;
Standard_EXPORT Handle_Graphic3d_Structure& ChangeValue(const Standard_Integer anIndex) ;
Standard_EXPORT void Remove(const Standard_Integer anIndex) ;
Standard_EXPORT void Remove(const Standard_Integer fromIndex,const Standard_Integer toIndex) ;
const Graphic3d_SequenceOfStructure& Sequence() const;
Graphic3d_SequenceOfStructure& ChangeSequence() ;
Standard_EXPORT Handle_Graphic3d_HSequenceOfStructure ShallowCopy() const;
DEFINE_STANDARD_RTTI(Graphic3d_HSequenceOfStructure)
protected:
private:
Graphic3d_SequenceOfStructure mySequence;
};
#define Item Handle_Graphic3d_Structure
#define Item_hxx <Graphic3d_Structure.hxx>
#define TheSequence Graphic3d_SequenceOfStructure
#define TheSequence_hxx <Graphic3d_SequenceOfStructure.hxx>
#define TCollection_HSequence Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_hxx <Graphic3d_HSequenceOfStructure.hxx>
#define Handle_TCollection_HSequence Handle_Graphic3d_HSequenceOfStructure
#define TCollection_HSequence_Type_() Graphic3d_HSequenceOfStructure_Type_()
#include <TCollection_HSequence.lxx>
#undef Item
#undef Item_hxx
#undef TheSequence
#undef TheSequence_hxx
#undef TCollection_HSequence
#undef TCollection_HSequence_hxx
#undef Handle_TCollection_HSequence
#undef TCollection_HSequence_Type_
// other Inline functions and methods (like "C++: function call" methods)
inline Handle_Graphic3d_HSequenceOfStructure ShallowCopy(const Handle_Graphic3d_HSequenceOfStructure& me) {
return me->ShallowCopy();
}
#endif
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