/usr/include/oce/AIS_Triangulation.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_Triangulation_HeaderFile
#define _AIS_Triangulation_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_Triangulation_HeaderFile
#include <Handle_AIS_Triangulation.hxx>
#endif
#ifndef _Handle_Poly_Triangulation_HeaderFile
#include <Handle_Poly_Triangulation.hxx>
#endif
#ifndef _Handle_TColStd_HArray1OfInteger_HeaderFile
#include <Handle_TColStd_HArray1OfInteger.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _AIS_InteractiveObject_HeaderFile
#include <AIS_InteractiveObject.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
class Poly_Triangulation;
class TColStd_HArray1OfInteger;
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class SelectMgr_Selection;
//! Interactive object that draws data from Poly_Triangulation, optionally with colors associated <br>
//! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers <br>
//! instead of classic Quantity_Color values. <br>
//! Interactive selection of triangles and vertices is not yet implemented. <br>
class AIS_Triangulation : public AIS_InteractiveObject {
public:
//! Constructs the Triangulation display object <br>
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
//! Set the color for each node. <br>
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red <br>
//! Order of color components is essential for further usage by OpenGL <br>
Standard_EXPORT void SetColors(const Handle(TColStd_HArray1OfInteger)& aColor) ;
//! Get the color for each node. <br>
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red <br>
Standard_EXPORT Handle_TColStd_HArray1OfInteger GetColors() const;
Standard_EXPORT void SetTriangulation(const Handle(Poly_Triangulation)& aTriangulation) ;
//! Returns Poly_Triangulation . <br>
Standard_EXPORT Handle_Poly_Triangulation GetTriangulation() const;
DEFINE_STANDARD_RTTI(AIS_Triangulation)
protected:
private:
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
//! Attenuates 32-bit color by a given attenuation factor (0...1): <br>
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red <br>
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer. <br>
//! Color attenuation is applied to the vertex colors in order to have correct visual result <br>
//! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat. <br>
Standard_EXPORT Standard_Integer AttenuateColor(const Standard_Integer aColor,const Standard_Real aComponent) ;
Handle_Poly_Triangulation myTriangulation;
Handle_TColStd_HArray1OfInteger myColor;
Standard_Integer myFlagColor;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
};
// other Inline functions and methods (like "C++: function call" methods)
#endif
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