/usr/include/oce/AIS_ConnectedInteractive.hxx is in liboce-visualization-dev 0.9.1-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_ConnectedInteractive_HeaderFile
#define _AIS_ConnectedInteractive_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_AIS_ConnectedInteractive_HeaderFile
#include <Handle_AIS_ConnectedInteractive.hxx>
#endif
#ifndef _Handle_AIS_InteractiveObject_HeaderFile
#include <Handle_AIS_InteractiveObject.hxx>
#endif
#ifndef _AIS_InteractiveObject_HeaderFile
#include <AIS_InteractiveObject.hxx>
#endif
#ifndef _PrsMgr_TypeOfPresentation3d_HeaderFile
#include <PrsMgr_TypeOfPresentation3d.hxx>
#endif
#ifndef _AIS_KindOfInteractive_HeaderFile
#include <AIS_KindOfInteractive.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager3d_HeaderFile
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#endif
#ifndef _Handle_Prs3d_Presentation_HeaderFile
#include <Handle_Prs3d_Presentation.hxx>
#endif
#ifndef _Handle_Prs3d_Projector_HeaderFile
#include <Handle_Prs3d_Projector.hxx>
#endif
#ifndef _Handle_Geom_Transformation_HeaderFile
#include <Handle_Geom_Transformation.hxx>
#endif
#ifndef _Handle_PrsMgr_PresentationManager2d_HeaderFile
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#endif
#ifndef _Handle_Graphic2d_GraphicObject_HeaderFile
#include <Handle_Graphic2d_GraphicObject.hxx>
#endif
#ifndef _Handle_SelectMgr_Selection_HeaderFile
#include <Handle_SelectMgr_Selection.hxx>
#endif
class AIS_InteractiveObject;
class Standard_NotImplemented;
class TopLoc_Location;
class PrsMgr_PresentationManager3d;
class Prs3d_Presentation;
class Prs3d_Projector;
class Geom_Transformation;
class PrsMgr_PresentationManager2d;
class Graphic2d_GraphicObject;
class SelectMgr_Selection;
//! Defines an Interactive Object through a connection to <br>
//! another Interactive Object, which serves as a <br>
//! reference, and which is located elsewhere in the viewer. <br>
//! This allows you to use the Connected Interactive <br>
//! Object without having to recalculate presentation, <br>
//! selection or graphic structure. These are deduced <br>
//! from your reference object. <br>
//! The relation between the connected interactive object <br>
//! and its source is generally one of geometric transformation. <br>
//! Warning <br>
//! An Interactive entity which is view (or projector) <br>
//! dependent requires recalculation of views in hidden <br>
//! parts mode depending on the position of the <br>
//! projector in each view. You should derive the entity's <br>
//! inheritance from ConnectedInteractive and redefine <br>
//! its compute method to enable this type of calculation. <br>
class AIS_ConnectedInteractive : public AIS_InteractiveObject {
public:
//! Disconnects the previous view and sets highlight <br>
//! mode to 0. This highlights the wireframe presentation <br>
//! aTypeOfPresentation3d. <br>
//! Top_AllView deactivates hidden line removal. <br>
Standard_EXPORT AIS_ConnectedInteractive(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Returns KOI_Object <br>
Standard_EXPORT virtual AIS_KindOfInteractive Type() const;
//! Returns 1 <br>
Standard_EXPORT virtual Standard_Integer Signature() const;
//! Establishes the connection between the Connected <br>
//! Interactive Object, anotherIobj, and its reference <br>
//! entity. If a previous connection with an Interactive <br>
//! Object already exists, it is removed by Disconnect. <br>
//! The second syntax also initiates the location of the <br>
//! Connected Interactive Object. <br>
Standard_EXPORT virtual void Connect(const Handle(AIS_InteractiveObject)& anotherIObj) ;
Standard_EXPORT virtual void Connect(const Handle(AIS_InteractiveObject)& anotherIobj,const TopLoc_Location& aLocation) ;
//! Returns true if there is a connection established <br>
//! between the presentation and its source reference. <br>
Standard_Boolean HasConnection() const;
//! Returns the connection with the reference Interactive Object. <br>
const Handle_AIS_InteractiveObject& ConnectedTo() const;
//! Clears the connection with a source reference. The <br>
//! presentation will no longer be displayed. <br>
//! Warning Must be done before deleting the presentation. <br>
Standard_EXPORT void Disconnect() ;
//! Computes the presentation according to a point of view <br>
//! given by <aProjector>. <br>
//! To be Used when the associated degenerated Presentations <br>
//! have been transformed by <aTrsf> which is not a Pure <br>
//! Translation. The HLR Prs can't be deducted automatically <br>
//! WARNING :<aTrsf> must be applied <br>
//! to the object to display before computation !!! <br>
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Geom_Transformation)& aTrsf,const Handle(Prs3d_Presentation)& aPresentation) ;
Standard_EXPORT virtual void Compute(const Handle(Prs3d_Projector)& aProjector,const Handle(Prs3d_Presentation)& aPresentation) ;
//! this method should fill the presentation according to the <br>
//! enumerated mode of the application and to the display parameter <br>
//! of the application. <br>
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager2d)& aPresentationManager,const Handle(Graphic2d_GraphicObject)& aPresentation,const Standard_Integer aMode = 0) ;
virtual Standard_Boolean AcceptShapeDecomposition() const;
Standard_EXPORT virtual void UpdateLocation() ;
//! For this class, the location effect is treated in the <br>
//! compute & computeSelection methods. So the <br>
//! UpdateLocation Methods are redefined to do nothing else <br>
Standard_EXPORT virtual void UpdateLocation(const Handle(SelectMgr_Selection)& aSel) ;
DEFINE_STANDARD_RTTI(AIS_ConnectedInteractive)
protected:
Handle_AIS_InteractiveObject myReference;
Handle_AIS_InteractiveObject myOldReference;
private:
//! Calculates the view aPresentation and its updates. <br>
//! The latter are managed by aPresentationManager. <br>
//! The display mode aMode is 0 by default. <br>
//! this method is redefined virtual; <br>
//! when the instance is connected to another <br>
//! InteractiveObject,this method doesn't <br>
//! compute anything, but just uses the <br>
//! presentation of this last object, with <br>
//! a transformation if there's one stored. <br>
Standard_EXPORT virtual void Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,const Handle(Prs3d_Presentation)& aPresentation,const Standard_Integer aMode = 0) ;
//! Recovers and calculates any sensitive primitive, <br>
//! aSelection, available in Shape mode, specified by <br>
//! aMode. As a rule, these are sensitive faces. <br>
//! This method is defined as virtual. This enables you to <br>
//! implement it in the creation of a new class of <br>
//! Interactive Object. You need to do this and in so <br>
//! doing, redefine this method, if you create a class <br>
//! which enriches the list of signatures and types. <br>
Standard_EXPORT virtual void ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,const Standard_Integer aMode) ;
};
#include <AIS_ConnectedInteractive.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
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