This file is indexed.

/usr/include/oce/AIS2D_InteractiveObject.lxx is in liboce-visualization-dev 0.9.1-3.

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The actual contents of the file can be viewed below.

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inline Handle(Prs2d_Drawer) AIS2D_InteractiveObject::Attributes() const {
	return myDrawer;
}

inline Standard_Integer AIS2D_InteractiveObject::DisplayMode() const {
 return myDisplayMode;
}
   
inline Standard_Boolean AIS2D_InteractiveObject::HasDisplayMode() const {
 return myDisplayMode != -1;
} 
   
inline void AIS2D_InteractiveObject::SetDisplayMode( const Standard_Integer aMode )  {
  myDisplayMode = aMode;
} 
   
inline void AIS2D_InteractiveObject::UnsetDisplayMode()  {
  myDisplayMode = -1;
}
   
inline Standard_Integer AIS2D_InteractiveObject::DefaultDisplayMode() const {
  return 0;
}
   
inline Standard_Boolean AIS2D_InteractiveObject::AcceptDisplayMode( const Standard_Integer /*aMode*/ ) const {
  return Standard_True;
}
  
inline AIS2D_TypeOfDetection AIS2D_InteractiveObject::HighlightMode() const {
  return myHighlightMode;
}
  
inline Standard_Boolean AIS2D_InteractiveObject::HasHighlightMode() const {
  return myHighlightMode != AIS2D_TOD_NONE;
}
  
inline void AIS2D_InteractiveObject::SetHighlightMode( const AIS2D_TypeOfDetection aMode )  {
  myHighlightMode = aMode;
}
 
inline void AIS2D_InteractiveObject::UnsetHighlightMode()  {
  myHighlightMode = AIS2D_TOD_NONE;
}
 
inline AIS2D_TypeOfDetection AIS2D_InteractiveObject::DefaultHighlightMode() const {
  return AIS2D_TOD_PRIMITIVE;
}
 
inline Standard_Integer AIS2D_InteractiveObject::SelectionMode() const {
  return mySelectionMode;
}
 
inline Standard_Boolean AIS2D_InteractiveObject::HasSelectionMode() const {
  return mySelectionMode  != -1;
}
  
inline void AIS2D_InteractiveObject::SetSelectionMode( const Standard_Integer aMode )  {
  mySelectionMode = aMode;
}
 
inline void AIS2D_InteractiveObject::UnsetSelectionMode()  {
  mySelectionMode = -1;
}
 
inline Standard_Integer AIS2D_InteractiveObject::DefaultSelectionMode() const {
  return 0;
}

inline Standard_Integer AIS2D_InteractiveObject::State() const {
	return myState;
}

inline void AIS2D_InteractiveObject::SetState( const Standard_Integer aState ) {
	myState = aState;
}