/usr/share/perl5/Inline-API.pod is in libinline-perl 0.50-1.
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Inline-API - How to bind a programming language to Perl using Inline.pm
=head1 SYNOPSIS
#!/usr/bin/perl
use Inline Foo;
say_it('foo'); # Use Foo to print "Hello, Foo"
__Foo__
foo-sub say_it {
foo-my $foo = foo-shift;
foo-print "Hello, $foo\n";
}
=head1 DESCRIPTION
So you think Inline C is pretty cool, but what you really need is for
Perl to work with the brand new programming language "Foo". Well you're
in luck. C<Inline.pm> has support for adding your own Inline Language
Support Module (B<ILSM>), like C<Inline::Foo>.
Inline has always been intended to work with lots of different
programming languages. Many of the details can be shared between
implementations, so that C<Inline::Java> has a similar interface to
C<Inline::ASM>. All of the common code is in C<Inline.pm>.
Language specific modules like C<Inline::Python> are subclasses of
C<Inline.pm>. They can inherit as much of the common behaviour as they
want, and provide specific behaviour of their own. This usually comes in
the form of Configuration Options and language specific compilation.
The Inline C support is probably the best boilerplate to copy from.
Since version 0.30 all C support was isolated into the module
C<Inline::C> and the parsing grammar is further broken out into
C<Inline::C::grammar>. All of these components come with the Inline
distribution.
This POD gives you all the details you need for implementing an ILSM.
For further assistance, contact inline@perl.org See L<"SEE ALSO"> below.
We'll examine the joke language Inline::Foo which is distributed with
Inline. It actually is a full functioning ILSM. I use it in Inline's
test harness to test base Inline functionality. It is very short, and
can help you get your head wrapped around the Inline API.
=head1 A Skeleton
For the remainder of this tutorial, let's assume we're writing an ILSM
for the ficticious language C<Foo>. We'll call it C<Inline::Foo>. Here
is the entire (working) implementation.
package Inline::Foo;
use strict;
$Inline::Foo::VERSION = '0.01';
@Inline::Foo::ISA = qw(Inline);
require Inline;
use Carp;
#===========================================================
# Register Foo as an Inline Language Support Module (ILSM)
#===========================================================
sub register {
return {
language => 'Foo',
aliases => ['foo'],
type => 'interpreted',
suffix => 'foo',
};
}
#===========================================================
# Error messages
#===========================================================
sub usage_config {
my ($key) = @_;
"'$key' is not a valid config option for Inline::Foo\n";
}
sub usage_config_bar {
"Invalid value for Inline::Foo config option BAR";
}
#===========================================================
# Validate the Foo Config Options
#===========================================================
sub validate {
my $o = shift;
$o->{ILSM}{PATTERN} ||= 'foo-';
$o->{ILSM}{BAR} ||= 0;
while (@_) {
my ($key, $value) = splice @_, 0, 2;
if ($key eq 'PATTERN') {
$o->{ILSM}{PATTERN} = $value;
next;
}
if ($key eq 'BAR') {
croak usage_config_bar
unless $value =~ /^[01]$/;
$o->{ILSM}{BAR} = $value;
next;
}
croak usage_config($key);
}
}
#===========================================================
# Parse and compile Foo code
#===========================================================
sub build {
my $o = shift;
my $code = $o->{API}{code};
my $pattern = $o->{ILSM}{PATTERN};
$code =~ s/$pattern//g;
$code =~ s/bar-//g if $o->{ILSM}{BAR};
sleep 1; # imitate compile delay
{
package Foo::Tester;
eval $code;
}
croak "Foo build failed:\n$@" if $@;
my $path = "$o->{API}{install_lib}/auto/$o->{API}{modpname}";
my $obj = $o->{API}{location};
$o->mkpath($path) unless -d $path;
open FOO_OBJ, "> $obj"
or croak "Can't open $obj for output\n$!";
print FOO_OBJ $code;
close \*FOO_OBJ;
}
#===========================================================
# Only needed for interpreted languages
#===========================================================
sub load {
my $o = shift;
my $obj = $o->{API}{location};
open FOO_OBJ, "< $obj"
or croak "Can't open $obj for output\n$!";
my $code = join '', <FOO_OBJ>;
close \*FOO_OBJ;
eval "package $o->{API}{pkg};\n$code";
croak "Unable to load Foo module $obj:\n$@" if $@;
}
#===========================================================
# Return a small report about the Foo code.
#===========================================================
sub info {
my $o = shift;
my $text = <<'END';
This is a small report about the Foo code. Perhaps it contains
information about the functions the parser found which will be
bound to Perl. It will get included in the text produced by the
Inline 'INFO' command.
END
return $text;
}
1;
Except for C<load()>, the subroutines in this code are mandatory for an
ILSM. What they do is described below. A few things to note:
=over 4
=item 1
C<Inline::Foo> must be a subclass of Inline. This is accomplished with:
@Inline::Foo::ISA = qw(Inline);
=item 2
The line 'C<require Inline;>' is not necessary. But it is there to
remind you not to say 'C<use Inline;>'. This will not work.
=item 3
Remember, it is not valid for a user to say:
use Inline::Foo;
C<Inline.pm> will detect such usage for you in its C<import> method,
which is automatically inherited since C<Inline::Foo> is a subclass.
=item 4
In the build function, you normally need to parse your source code.
Inline::C uses Parse::RecDescent to do this. Inline::Foo simply uses
eval. (After we strip out all occurances of 'foo-').
An alternative parsing method that works well for many ILSMs (like Java
and Python) is to use the language's compiler itself to parse for you.
This works as long as the compiler can be made to give back parse
information.
=back
=head1 The Inline API
This section is a more formal specification of what functionality you'll
need to provide to implement an ILSM.
When Inline determines that some C<Foo> code needs to be compiled it
will automatically load your ILSM module. It will then call various
subroutines which you need to supply. We'll call these subroutines
"callbacks".
You will need to provide the following 5 callback subroutines.
=head2 The register() Callback
This subroutine receives no arguments. It returns a reference to a hash
of ILSM meta-data. Inline calls this routine only when it is trying to
detect new ILSM-s that have been installed on a given system. Here is an
example of the has ref you would return for Foo:
{
language => 'Foo',
aliases => ['foo'],
type => 'interpreted',
suffix => 'foo',
};
The meta-data items have the following meanings:
=over 4
=item language
This is the proper name of the language. It is usually implemented as
C<Inline::X> for a given language 'X'.
=item aliases
This is a reference to an array of language name aliases. The proper
name of a language can only contain word characters. [A-Za-z0-9_] An
alias can contain any characters except whitespace and quotes. This is
useful for names like 'C++' and 'C#'.
=item type
Must be set to 'compiled' or 'interpreted'. Indicates the category of
the language.
=item suffix
This is the file extension for the cached object that will be created.
For 'compiled' languages, it will probably be 'so' or 'dll'. The
appropriate value is in C<Config.pm>.
For interpreted languages, this value can be whatever you want. Python
uses C<pydat>. Foo uses C<foo>.
=back
=head2 The validate() Callback
This routine gets passed all configuration options that were not already
handled by the base Inline module. The options are passed as key/value
pairs. It is up to you to validate each option and store its value in
the Inline object (which is also passed in). If a particular option is
invalid, you should croak with an appropriate error message.
=head2 The build() Callback
This subroutine is responsible for doing the parsing and compilation of
the Foo source code. The Inline object is passed as the only argument.
All pertinent information will be stored in this object. C<build()> is
required to create a cache object of a specific name, or to croak with
an appropriate error message.
This is the meat of your ILSM. Since it will most likely be quite
complicated, it is probably best that you study an existing ILSM like
C<Inline::C>.
=head2 The load() Callback
This method only needs to be provided for interpreted languages. It's
responsibility is to start the interpreter.
For compiled languages, the load routine from C<Inline.pm> is called
which uses C<DynaLoader> to load the shared object or DLL.
=head2 The info() Callback
This method is called when the user makes use of the C<INFO>
shortcut. You should return a string containing a small report about
the Inlined code.
=head1 The Inline Object
C<Inline.pm> creates a hash based Perl object for each section of
Inlined source code it receives. This object contains lots of
information about the code, the environment, and the configuration
options used.
This object is a hash that is broken into several subhashes. The only
two subhashes that an ILSM should use at all are $o->{API} and
$o->{ILSM}. The first one contains all of the information that Inline
has gather for you in order for you to create/load a cached object of
your design. The second one is a repository where your ILSM can freely
store data that it might need later on.
This section will describe all of the Inline object "API" attributes.
=head2 The code Attribute
This the actual source code passed in by the user. It is stored as one
long string.
=head2 The language Attribute
The proper name of the language being used.
=head2 The language_id Attribute
The language name specified by the user. Could be 'C++' instead of 'CPP'.
=head2 The module Attribute
This is the shared object's file name.
=head2 The modfname Attribute
This is the shared object's file name.
=head2 The modpname Attribute
This is the shared object's installation path extension.
=head2 The version Attribute
The version of C<Inline.pm> being used.
=head2 The pkg Attribute
The Perl package from which this invocation pf Inline was called.
=head2 The install_lib Attribute
This is the directory to write the shared object into.
=head2 The build_dir Attribute
This is the directory under which you should write all of your build
related files.
=head2 The script Attribute
This is the name of the script that invoked Inline.
=head2 The location Attribute
This is the full path name of the executable object in question.
=head2 The suffix Attribute
This is the shared library extension name. (Usually 'so' or 'dll').
=over 4
=back
=head1 The Inline Namespace
C<Inline.pm> has been set up so that anyone can write their own language
support modules. It further allows anyone to write a different
implementation of an existing Inline language, like C for instance. You
can distribute that module on the CPAN.
If you have plans to implement and distribute an Inline module, I would
ask that you please work with the Inline community. We can be reached at
the Inline mailing list: inline@perl.org (Send mail to
inline-subscribe@perl.org to subscribe). Here you should find the advice
and assistance needed to make your module a success.
The Inline community will decide if your implementation of COBOL will be
distributed as the official C<Inline::COBOL> or should use an alternate
namespace. In matters of dispute, I (Brian Ingerson) retain final
authority. (and I hope not to need use of it :-) Actually
modules@perl.org retains the B<final> authority.
But even if you want to work alone, you are free and welcome to write
and distribute Inline language support modules on CPAN. You'll just need
to distribute them under a different package name.
=head1 SEE ALSO
For generic information about Inline, see L<Inline>.
For information about using Inline with C see L<Inline::C>.
For information on supported languages and platforms see
L<Inline-Support>.
Inline's mailing list is inline@perl.org
To subscribe, send email to inline-subscribe@perl.org
=head1 AUTHOR
Brian Ingerson <INGY@cpan.org>
=head1 COPYRIGHT
Copyright (c) 2000-2002. Brian Ingerson.
Copyright (c) 2008, 2010-2012. Sisyphus.
This program is free software; you can redistribute it and/or modify it
under the same terms as Perl itself.
See http://www.perl.com/perl/misc/Artistic.html
=cut
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