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</script></head><body><div id="package-header"><ul class="links" id="page-menu"><li><a href="index.html">Contents</a></li><li><a href="doc-index.html">Index</a></li></ul><p class="caption">OpenGL-2.2.3.1: A binding for the OpenGL graphics system</p></div><div id="content"><div id="alphabet"><ul><li><a href="doc-index-A.html">A</a></li><li><a href="doc-index-B.html">B</a></li><li><a href="doc-index-C.html">C</a></li><li><a href="doc-index-D.html">D</a></li><li><a href="doc-index-E.html">E</a></li><li><a href="doc-index-F.html">F</a></li><li><a href="doc-index-G.html">G</a></li><li><a href="doc-index-H.html">H</a></li><li><a href="doc-index-I.html">I</a></li><li><a href="doc-index-K.html">K</a></li><li><a href="doc-index-L.html">L</a></li><li><a href="doc-index-M.html">M</a></li><li><a href="doc-index-N.html">N</a></li><li><a href="doc-index-O.html">O</a></li><li><a href="doc-index-P.html">P</a></li><li><a href="doc-index-Q.html">Q</a></li><li><a href="doc-index-R.html">R</a></li><li><a href="doc-index-S.html">S</a></li><li><a href="doc-index-T.html">T</a></li><li><a href="doc-index-U.html">U</a></li><li><a href="doc-index-V.html">V</a></li><li><a href="doc-index-W.html">W</a></li><li><a href="doc-index-X.html">X</a></li><li><a href="doc-index-Y.html">Y</a></li><li><a href="doc-index-Z.html">Z</a></li><li><a href="doc-index-36.html">$</a></li><li><a href="doc-index-All.html">All</a></li></ul></div><div id="index"><p class="caption">Index - L</p><table><tr><td class="src">LeftBuffers</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:LeftBuffers">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Lequal</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Lequal">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LequalR</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:LequalR">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Less</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:Less">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Level</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Specification.html#t:Level">Graphics.Rendering.OpenGL.GL.Texturing.Specification</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Light</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:Light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:Light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">light</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:light">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lighting</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lighting">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LightingAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:LightingAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelAmbient</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelAmbient">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LightModelColorControl</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#t:LightModelColorControl">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelColorControl</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelColorControl">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelLocalViewer</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelLocalViewer">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lightModelTwoSide</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Colors.html#v:lightModelTwoSide">Graphics.Rendering.OpenGL.GL.Colors</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Line</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Polygons.html#v:Line">Graphics.Rendering.OpenGL.GL.Polygons</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Linear</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Fog.html#v:Linear">Graphics.Rendering.OpenGL.GL.Fog</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Linear'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#v:Linear-39-">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:LineAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineLoop</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:LineLoop">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineResetToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:LineResetToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Lines</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:Lines">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Hints.html#v:LineSmooth">Graphics.Rendering.OpenGL.GL.Hints</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineSmooth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineSmooth">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineStipple</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineStipple">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineStrip</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-BeginEnd.html#v:LineStrip">Graphics.Rendering.OpenGL.GL.BeginEnd</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineStyle</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#v:LineStyle">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LineToken</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Feedback.html#v:LineToken">Graphics.Rendering.OpenGL.GL.Feedback</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lineWidth</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-LineSegments.html#v:lineWidth">Graphics.Rendering.OpenGL.GL.LineSegments</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">linkProgram</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkProgram">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">linkStatus</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Shaders.html#v:linkStatus">Graphics.Rendering.OpenGL.GL.Shaders</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ListAttributes</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-SavingState.html#v:ListAttributes">Graphics.Rendering.OpenGL.GL.SavingState</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listBase</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listBase">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listIndex</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listIndex">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">ListMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#t:ListMode">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">listMode</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-DisplayLists.html#v:listMode">Graphics.Rendering.OpenGL.GL.DisplayLists</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Load</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Framebuffer.html#v:Load">Graphics.Rendering.OpenGL.GL.Framebuffer</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadIdentity</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-CoordTrans.html#v:loadIdentity">Graphics.Rendering.OpenGL.GL.CoordTrans</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadName</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Selection.html#v:loadName">Graphics.Rendering.OpenGL.GL.Selection</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">loadSamplingMatrices</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-NURBS.html#v:loadSamplingMatrices">Graphics.Rendering.OpenGL.GLU.NURBS</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lockArrays</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-VertexArrays.html#v:lockArrays">Graphics.Rendering.OpenGL.GL.VertexArrays</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LOD</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-Texturing-Parameters.html#t:LOD">Graphics.Rendering.OpenGL.GL.Texturing.Parameters</a>, Graphics.Rendering.OpenGL.GL.Texturing, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LogicOp</td><td>&nbsp;</td></tr><tr><td class="alt">1 (Type/Class)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#t:LogicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="alt">2 (Data Constructor)</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:LogicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">logicOp</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PerFragment.html#v:logicOp">Graphics.Rendering.OpenGL.GL.PerFragment</a>, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lookAt</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Matrix.html#v:lookAt">Graphics.Rendering.OpenGL.GLU.Matrix</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Loops</td><td class="module"><a href="Graphics-Rendering-OpenGL-GLU-Quadrics.html#t:Loops">Graphics.Rendering.OpenGL.GLU.Quadrics</a>, Graphics.Rendering.OpenGL.GLU, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">lsbFirst</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-PixelStorage.html#v:lsbFirst">Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:Luminance">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12Alpha12</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12Alpha12">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance12Alpha4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance12Alpha4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance16Alpha16</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance16Alpha16">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance4Alpha4</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance4Alpha4">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance6Alpha2</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance6Alpha2">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">Luminance8Alpha8</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:Luminance8Alpha8">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LuminanceAlpha</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-Rasterization.html#v:LuminanceAlpha">Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr><tr><td class="src">LuminanceAlpha'</td><td class="module"><a href="Graphics-Rendering-OpenGL-GL-PixelRectangles-ColorTable.html#v:LuminanceAlpha-39-">Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable</a>, Graphics.Rendering.OpenGL.GL.PixelRectangles, Graphics.Rendering.OpenGL.GL, Graphics.Rendering.OpenGL</td></tr></table></div></div><div id="footer"><p>Produced by <a href="http://www.haskell.org/haddock/">Haddock</a> version 2.10.0</p></div></body></html>