This file is indexed.

/usr/share/gtk-doc/html/cogl/cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html is in libcogl-doc 1.10.2-7.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>Shaders and Programmable Pipeline (Deprecated)</title>
<meta name="generator" content="DocBook XSL Stylesheets V1.76.1">
<link rel="home" href="index.html" title="Cogl Reference Manual">
<link rel="up" href="ch03.html" title="Cogl deprecated API">
<link rel="prev" href="cogl-Vertex-Buffers-(Deprecated).html" title="Vertex Buffers (Deprecated)">
<link rel="next" href="cogl-Offscreen-Buffers-(Deprecated).html" title="Offscreen Buffers (Deprecated)">
<meta name="generator" content="GTK-Doc V1.18 (XML mode)">
<link rel="stylesheet" href="style.css" type="text/css">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table class="navigation" id="top" width="100%" summary="Navigation header" cellpadding="2" cellspacing="2">
<tr valign="middle">
<td><a accesskey="p" href="cogl-Vertex-Buffers-(Deprecated).html"><img src="left.png" width="24" height="24" border="0" alt="Prev"></a></td>
<td><a accesskey="u" href="ch03.html"><img src="up.png" width="24" height="24" border="0" alt="Up"></a></td>
<td><a accesskey="h" href="index.html"><img src="home.png" width="24" height="24" border="0" alt="Home"></a></td>
<th width="100%" align="center">Cogl Reference Manual</th>
<td><a accesskey="n" href="cogl-Offscreen-Buffers-(Deprecated).html"><img src="right.png" width="24" height="24" border="0" alt="Next"></a></td>
</tr>
<tr><td colspan="5" class="shortcuts">
<a href="#cogl-Shaders-and-Programmable-Pipeline-(Deprecated).synopsis" class="shortcut">Top</a>
                   | 
                  <a href="#cogl-Shaders-and-Programmable-Pipeline-(Deprecated).description" class="shortcut">Description</a>
</td></tr>
</table>
<div class="refentry">
<a name="cogl-Shaders-and-Programmable-Pipeline-(Deprecated)"></a><div class="titlepage"></div>
<div class="refnamediv"><table width="100%"><tr>
<td valign="top">
<h2><span class="refentrytitle"><a name="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).top_of_page"></a>Shaders and Programmable Pipeline (Deprecated)</span></h2>
<p>Shaders and Programmable Pipeline (Deprecated)</p>
</td>
<td valign="top" align="right"></td>
</tr></table></div>
<div class="refsynopsisdiv">
<a name="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis"><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a>          <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-shader-ref" title="cogl_shader_ref ()">cogl_shader_ref</a>                     (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-shader-unref" title="cogl_shader_unref ()">cogl_shader_unref</a>                   (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);

<a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a>          <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-ref" title="cogl_program_ref ()">cogl_program_ref</a>                    (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-unref" title="cogl_program_unref ()">cogl_program_unref</a>                  (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()">cogl_program_use</a>                    (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-uniform-1f" title="cogl_program_uniform_1f ()">cogl_program_uniform_1f</a>             (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> value</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-uniform-1i" title="cogl_program_uniform_1i ()">cogl_program_uniform_1i</a>             (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> value</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-uniform-float" title="cogl_program_uniform_float ()">cogl_program_uniform_float</a>          (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code>const <span class="type">float</span> *value</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-uniform-int" title="cogl_program_uniform_int ()">cogl_program_uniform_int</a>            (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code>const <span class="type">int</span> *value</code></em>);
<span class="returnvalue">void</span>                <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-uniform-matrix" title="cogl_program_uniform_matrix ()">cogl_program_uniform_matrix</a>         (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code><span class="type">gboolean</span> transpose</code></em>,
                                                         <em class="parameter"><code>const <span class="type">float</span> *value</code></em>);
</pre>
</div>
<div class="refsect1">
<a name="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).description"></a><h2>Description</h2>
</div>
<div class="refsect1">
<a name="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).details"></a><h2>Details</h2>
<div class="refsect2">
<a name="cogl-shader-ref"></a><h3>cogl_shader_ref ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a>          cogl_shader_ref                     (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_shader_ref</code> has been deprecated since version 1.0 and should not be used in newly-written code. Please use <a class="link" href="cogl-General-API.html#cogl-handle-ref" title="cogl_handle_ref ()"><code class="function">cogl_handle_ref()</code></a> instead.</p>
</div>
<p>
Add an extra reference to a shader.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> to a shader.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td><em class="parameter"><code>handle</code></em></td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-shader-unref"></a><h3>cogl_shader_unref ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_shader_unref                   (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_shader_unref</code> has been deprecated since version 1.0 and should not be used in newly-written code. Please use <a class="link" href="cogl-General-API.html#cogl-handle-unref" title="cogl_handle_unref ()"><code class="function">cogl_handle_unref()</code></a> instead.</p>
</div>
<p>
Removes a reference to a shader. If it was the last reference the
shader object will be destroyed.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> to a shader.</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-ref"></a><h3>cogl_program_ref ()</h3>
<pre class="programlisting"><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="returnvalue">CoglHandle</span></a>          cogl_program_ref                    (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_ref</code> has been deprecated since version 1.0 and should not be used in newly-written code. Please use <a class="link" href="cogl-General-API.html#cogl-handle-ref" title="cogl_handle_ref ()"><code class="function">cogl_handle_ref()</code></a> instead.</p>
</div>
<p>
Add an extra reference to a program.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> to a program.</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td><em class="parameter"><code>handle</code></em></td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-unref"></a><h3>cogl_program_unref ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_unref                  (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_unref</code> has been deprecated since version 1.0 and should not be used in newly-written code. Please use <a class="link" href="cogl-General-API.html#cogl-handle-unref" title="cogl_handle_unref ()"><code class="function">cogl_handle_unref()</code></a> instead.</p>
</div>
<p>
Removes a reference to a program. If it was the last reference the
program object will be destroyed.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>A <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> to a program.</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-use"></a><h3>cogl_program_use ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_use                    (<em class="parameter"><code><a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> handle</code></em>);</pre>
<p>
Activate a specific shader program replacing that part of the GL
rendering pipeline, if passed in <a class="link" href="cogl-General-API.html#COGL-INVALID-HANDLE:CAPS" title="COGL_INVALID_HANDLE"><code class="literal">COGL_INVALID_HANDLE</code></a> the default
behavior of GL is reinstated.
</p>
<p>
This function affects the global state of the current Cogl
context. It is much more efficient to attach the shader to a
specific material used for rendering instead by calling
<a class="link" href="cogl-Materials.html#cogl-material-set-user-program" title="cogl_material_set_user_program ()"><code class="function">cogl_material_set_user_program()</code></a>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody><tr>
<td><p><span class="term"><em class="parameter"><code>handle</code></em> :</span></p></td>
<td>a <a class="link" href="cogl-General-API.html#CoglHandle" title="CoglHandle"><span class="type">CoglHandle</span></a> for a shader program or <a class="link" href="cogl-General-API.html#COGL-INVALID-HANDLE:CAPS" title="COGL_INVALID_HANDLE"><code class="literal">COGL_INVALID_HANDLE</code></a>.</td>
</tr></tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-uniform-1f"></a><h3>cogl_program_uniform_1f ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_uniform_1f             (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">float</span> value</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_uniform_1f</code> has been deprecated since version 1.4 and should not be used in newly-written code. Use <a class="link" href="cogl-Shaders-and-Programmable-Pipeline.html#cogl-program-set-uniform-1f" title="cogl_program_set_uniform_1f ()"><code class="function">cogl_program_set_uniform_1f()</code></a> instead.</p>
</div>
<p>
Changes the value of a floating point uniform in the currently
used (see <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()"><code class="function">cogl_program_use()</code></a>) shader program.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>uniform_no</code></em> :</span></p></td>
<td>the uniform to set.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>the new value of the uniform.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-uniform-1i"></a><h3>cogl_program_uniform_1i ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_uniform_1i             (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> value</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_uniform_1i</code> has been deprecated since version 1.4 and should not be used in newly-written code. Use <a class="link" href="cogl-Shaders-and-Programmable-Pipeline.html#cogl-program-set-uniform-1i" title="cogl_program_set_uniform_1i ()"><code class="function">cogl_program_set_uniform_1i()</code></a> instead.</p>
</div>
<p>
Changes the value of an integer uniform in the currently
used (see <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()"><code class="function">cogl_program_use()</code></a>) shader program.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>uniform_no</code></em> :</span></p></td>
<td>the uniform to set.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>the new value of the uniform.</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-uniform-float"></a><h3>cogl_program_uniform_float ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_uniform_float          (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code>const <span class="type">float</span> *value</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_uniform_float</code> has been deprecated since version 1.4 and should not be used in newly-written code. Use <a class="link" href="cogl-Shaders-and-Programmable-Pipeline.html#cogl-program-set-uniform-float" title="cogl_program_set_uniform_float ()"><code class="function">cogl_program_set_uniform_float()</code></a> instead.</p>
</div>
<p>
Changes the value of a float vector uniform, or uniform array in the
currently used (see <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()"><code class="function">cogl_program_use()</code></a>) shader program.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>uniform_no</code></em> :</span></p></td>
<td>the uniform to set.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>Size of float vector.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>count</code></em> :</span></p></td>
<td>Size of array of uniforms.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>the new value of the uniform. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=count]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-uniform-int"></a><h3>cogl_program_uniform_int ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_uniform_int            (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code>const <span class="type">int</span> *value</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_uniform_int</code> is deprecated and should not be used in newly-written code.</p>
</div>
<p>
Changes the value of a int vector uniform, or uniform array in the
currently used (see <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()"><code class="function">cogl_program_use()</code></a>) shader program.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>uniform_no</code></em> :</span></p></td>
<td>the uniform to set.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>Size of int vector.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>count</code></em> :</span></p></td>
<td>Size of array of uniforms.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>the new value of the uniform. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=count]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2">
<a name="cogl-program-uniform-matrix"></a><h3>cogl_program_uniform_matrix ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span>                cogl_program_uniform_matrix         (<em class="parameter"><code><span class="type">int</span> uniform_no</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> size</code></em>,
                                                         <em class="parameter"><code><span class="type">int</span> count</code></em>,
                                                         <em class="parameter"><code><span class="type">gboolean</span> transpose</code></em>,
                                                         <em class="parameter"><code>const <span class="type">float</span> *value</code></em>);</pre>
<div class="warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">cogl_program_uniform_matrix</code> is deprecated and should not be used in newly-written code.</p>
</div>
<p>
Changes the value of a matrix uniform, or uniform array in the
currently used (see <a class="link" href="cogl-Shaders-and-Programmable-Pipeline-(Deprecated).html#cogl-program-use" title="cogl_program_use ()"><code class="function">cogl_program_use()</code></a>) shader program. The <em class="parameter"><code>size</code></em>
parameter is used to determine the square size of the matrix.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>uniform_no</code></em> :</span></p></td>
<td>the uniform to set.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>size</code></em> :</span></p></td>
<td>Size of matrix.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>count</code></em> :</span></p></td>
<td>Size of array of uniforms.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>transpose</code></em> :</span></p></td>
<td>Whether to transpose the matrix when setting the uniform.</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>value</code></em> :</span></p></td>
<td>the new value of the uniform. <span class="annotation">[<acronym title="Parameter points to an array of items."><span class="acronym">array</span></acronym> length=count]</span>
</td>
</tr>
</tbody>
</table></div>
</div>
</div>
</div>
<div class="footer">
<hr>
          Generated by GTK-Doc V1.18</div>
</body>
</html>